did you just checked the mirror
Isnt that boring? Repeating yourself like a broken record.
Come up with something original rather then using same old tactics.
He seems to have flared out at more than a 90 degree turn to your R-73.
When turning more than 90 degrees, the R-73 seeker cannot see the engine nozzle, making it relatively easy to flare.
If you are on fast platform such as Su-27, MiG-29 or lauched within 1.2km, he couldn’t dodge it because he has no time for turning.
Also, it explain why spam R73 is bad at headon.
u basically just said it is bad at any aspect because how easy it get flared at any aspect
I don’t lmao.
my point is, in a game of fast missile platforms (exclusively top tier), an R-73(also Magic II) launched against the rear and sides is almost impossible to dodge.
Learn how IRCCM works in the game.
i literally just showed you the video.
what’s the point of being all aspect and have irccm when still get flared and need rear aspect to hit
bro ignore or didnt read that
So, where is the world Su25 is fast platform?
There were reasons why R73 and Magic II, R-27ET was meta before Seek and Destroy patch drops.
Thats skill issue,i can evade phoenix 5km away when i see the missile diamond just by chaffing and notching.
smartest thing you could say, very well
Aint my fault you cant evade the easiest ARH to avoid.
https://warthunder.com/en/tournament/replay/223024234203779570
Just post my F-14B game.
Is the AIM-54 any good? Yeah, If enemy flies straight or is a sitting duck.
Is it OP as hell? I would say hell no.
Why would it be when F-15A is 12.3?
Which part of my comment was hard to understand? How come a missile that is so easy to dodge can be considered “OP”?
You can literally make this missile overshoot/undershoot at high speed barrel rolls if you can time it right. Notching it is a walk on the park too, take the missile to your 3 or 9 position and drop a couple chaffs while changing your altitude for more than 5 seconds, that’s it.
If you are (somehow) unable to notch the missile literally just turn away and fly for 30 seconds. Congrats! missile has no more energy to catch you.
Battle rating change to 12.7 ?
Gaijin might consider add x4 AIM-9M sidewinder & x6 AIM-7P Sparrow in the future ?
But change IR AAM stock instead x2 AIM-9L ?
People stopped complaining because they learned to fly low avoiding pitbulled phoenix. Additionally, the Mig-29 with ER’s came out which effectively countered high altitude F14 spam.
Now with the current match maker, F14’s often face zero ER’s to counter their high altitude tactics. The multipathing nerf means that people even hugging the ground have to notch. I agree this is a skill issue if you can’t figure out how to defeat a phoenix.
However, I’m sick of people using the fact they know how to defeat a phoenix as an excuse to keep the current BR and BR compression with respect to the F14A/B
The effect of the F14 merely launching phoenix places its entire team at a huge tactical advantage. BVR fights are all about pressure and the ability to stay hot vs. cold. Three F14A’s can force over 50% of the opposing team to notch/go cold. This gives time for F4’s, Mig23, etc. to close the distance (remaining offensive) to sling the next salvo of SARH missiles. So yes, experienced players are not going to die to the initial incoming phoenix salvo, but your team will almost certainly loose leading to even the best players dying in outnumbered dogfights.
Funny that the only Phoenix that missed is the one fired against a high altitude target. Almost as if it could see the massive smoke trail and take the appropriate measures. I rarely even bother launching against other players cruising at those altitude anymore because they will dodge the phoenix 99% of the time.
The aim-54 is only good at punishing clueless players(mostly in premium planes) hugging the deck and as you may expect and see in this clip they almost always carry a full load of bombs and rockets. They never even try to dodge it in any way.
Not only ground huggers are giving the missile free energy by letting it drop down on them from high altitude (I usually launch around 10k meters), they make multipathing even worse for them because it will arrive in a near 90 degrees angle.
I still think it’s too early to judge the impact of the multipathing nerf when the update is barely 2 weeks old. It will take time for the average player to figure out that the new meta is not going fast at tree level anymore. The playerbase didn’t suddenly start flying low after PD radars, it took some time and lot of deaths.
^^^This tbh^^^
However, If both F-14s moved to 12.0/12.3BR with the current loadout, they will be awful. At the least, they should get AIM-9L for the F-14A and AIM-9M for the F-14B.
That missile you launched at the high altitude player likely had a huge beneficial effect for your team. I’m typically that high altitude opponent in a Mirage-2000. Forcing me to go cold (perpendicular to the fight) to avoid your phoenix spam likely saved at least one of your teammates from eating one of my SARH missiles at the first merge.
Just like my post right above this one, merely launching phoenix gives you a tactical advantage that your opponents machinery can’t duplicate (unless it has an ER or ARH of its own).
easy to dodge missile wont have this KDA every match in the first minute,
“easy to dodge” is contradicting with high success rate therefore it is not easy to dodge.
it’s simple but you having hard time to understand it cuz grinding this game made your brain cells commit seppuku
if there’s something that easy to dodge it has to be R60, R60M, R73 or early SARH because a single flare/chaff is enough, not AIM 54, a single chaff release wont budge it.