Late model of F-14B was called as F-14B(U) and U means “Upgrade”.
The main differences between the F-14B and F-14B(U) are the addition of EGI, GPS/JDAM, ECMD, and Sparrowhawk HUD. Also, “bombcat” upgrade was not part of the GPU/JDAM modifications so, F-14A never had it.
Not all F-14B(U) modifications received to the normal F-14B, only some squadrons used it such as VF-103 Jolly Rogers.
It did though beyond a 10km launch the Aim-54 has enough energy to turn just as well as R-13M1
F-14 is currently superior to all 12.3 due to Aim-54
Aim-54 has similar chaff resistance to Aim-7m so to effectively notch one you need to
Have an RWR that actually tells you the direction down to a 5° window good luck in an F-104 or mirage
Enough maneuverability to turn into a notch
Enough chaff to decoy
Enough time to pull up to prevent IOG from killing you
And all that time you’re unable to fight back ARH vs SARH no matter how bad the ARH is will always result in the ARH winning simply because it prevents you from any counterplay while the missile is in the air
Me when I see F-15J which has one of best IR missiles in the game.
If you want to see F-14B have same BR with F-15J or higher, it needs an AIM-9M and a 25G AIM-54C.
Do none of you people actually realise that G pull is a non stat it does literally nothing the Phoenix already pulls harder than a missile with a supposed higher “G overload”
F-14B(U) didn’t gets radar upgrades so, it should have AWG-9.
Also, cockpit is still different from F-14D.
My point is that AIM-54A/AIM-54C should have been able to pull more than the current Phoenix because it was historically dual plane.
If they has 24-25Gs and some reworks like rocket motor, both F-14s should gets higher BR because undodgable deathzone that can be created depending on the launch distance.
The missile is already impossible to deal with at range outside of notching what are you on about besides they already do pull the equivalent of “25 G” at range
it is not “equivalent” lmao. AIM-54s we currently have works as single-plane.
As far as I know, Gaijin does not model dual-planes, and several missiles, such as R-27ERs, Matra Magic 2 work as a single plane instead.
You mean fin AoA?
They buffed it in last 2 patch iirc but, it now have more drags as far as I know.
Probably the experts on the AIM-54 topic know far more about this than I do, but if the drags, rocket moters has been fixed, the fin AoA can be utilized even more effectively because of better speed and could be on par with a 13.0BR jets.
Whatever, current 54s are really far from irl one.
From a “decompression” point of view, this should be the case whenever possible.
It is unfortunate that Gaijin intentionally does not implement the historical features or performance of missiles and limits them for the sake of balance.
You need to be perpendicular or have the missile behind you to chaff, cause it’s a head-on radar.
Granted, having a AIM-54 behind you defeats it without chaff pretty quickly.
G pull doesn’t mean anything according to the game SRAAM is a 20g missile when it clearly isnt
Its almost like the majority of the planes the F-14 faces in its current permadowntier dont have good RWR for instance the mirage F1 is only capable of telling you if the missile is left, right, forwards or backwards nothing more it doesn’t tell you the angle which is the most important part when it comes to notching
If you add stuff like this the F-14s will definitely end up just be at the same BR as amraam carriers and at that point why would you not pick the amraam carriers
You mean 13.0? I don’t know about F-14D but, F-14A Early and F-14B wouldn’t go that.
Even if the AIM-54A motor became selectable and the historical buff in guidance was added, the Phoenix would still be 12.0BR or 12.3BR if their “stats” are good even with the AIM-9L because it is not as good as the AMRAAM except for range.
F-14B will be horrible things especially in SB because AIM-54C has low smoke motor and different guidances.