Markers are a basic gameplay element from the beginning of the game… So I think it’s too late to remove them, just like a lot of other things that they should have fixed from the beginning of the game…
There are 3 options for modifying the ARB…
reduce the opponent’s detection to the limit of 10 km (see the one-day “error” when the last major update was released)
cancel the red markers in the ARB completely
-completely rework the markers
Their current use is supported on the lower tiers, on the higher ones, where the planes have a lot of warning and search avionics, it seems like a relic to me, basically thanks to the markers, unnecessary use of radars, etc…
And the F-117 in the current ARB… An average-level subsonic bomber…
From the few games of F86A5 and F3H I played recently in sim, I don’t think markers would make any difference for the F117, especially with ARB player density and objective placement.
Even EC density and objective placement on likes of Tunisia and Port Moresby just made them, based on kill feed, a fairly free gunkill for enemy jets.
As an aside… red markers already feel anemic to me if you don’t have teammates nearby. I’ve had a match recently in my F8U-2 that was a constant case of red markers only showing after 3 km or less distance (constant harrier jumpscare go!). I also regularly see markers just disappear while diving on mig-21 R-13s doing suicide bomb runs.
Tornado IDS were designed to fly at 100ft using ground mapping radar / Terrain following radar to evade enemy radar sites. It also had ECM pods in the form of Sky Shadow. Should it get no markers because of those 2 IRL traits that allowed it to evade enemy radar?
and if you are just talking about RCS reduction, then Rafale and Typhoon should both be on that list too.
Yeah, talking about that, and no, keep it only for bombers, because I arbitrarily decided that it would be the most fun combination for ARB.
Your marker detection capabilities are dependent on a number in your crew skills anyways, not your eyes literally seeing targets.
Really my motivation is to make the F-117 not that underwhelming to use. It’s a cool plane after all.
Insert literally any strike aircraft here. Most of them are really bad in ARB and only really do well in ASB. A gamemode with larger maps, no markers and PvE objectives.
I’m going to disagree with that, I have plenty of fun using many strike aircraft as fighters, and if they can fight off fighters, then they don’t really need handholding with extra system mechanics.
Why do you think Gaijin made it a squadron vehicle rather than put it on the tech tree or making it a premium?
It’s a plane that just won’t fit the game well as it is forced into a role it wasn’t built to do. In that sense it isn’t different to many other “gimmick” vehicles in the game.