ah yes because the HSTVL has VT rounds and all the crew in the hull, issue is that the OTO and it are comparable while the 38 has far too low of a BR
Again, the OTO and HSTVL have to be higher in BR, because they’re driven by veterans who grinded up the tree and actually learned how to play. The 2s3m is driven largely by newbies who bought it early in their career and don’t know much. So they do way worse in it, and the BR has to be lowered to compensate and balance win rates.
Once again, balancing based purely on player stats is a bad idea. It leads to minor nation vehicles being worse than major nation ones, but are at the same BR or higher. This creates an effect where only good players play those vehicles, and those vehicles get pushed up even higher.
The 2S38 is not worthy of its current BR, and it could easily be 10.3/10.7.
It literally does the exact opposite, when skills are not equal between the nations… I don’t know where people get these ideas that are exactly opposite reality, but you can do some simple example arithmetic yourself to show that it’s wrong.
If for example one nation has 2 skill and one has 3 skill, both nations have a 1 capability tank, then
- [2 skill] x [1 tank capability] x [3 easiness from low BR] = 6
- [3 skill] x [1 tank capability] x [2 easiness from higher BR] = 6
^ You had to make the BRs different to make the outcome the same. You don’t even have a choice, Gaijin’s hands are tied, it’s the ONLY possible solution here.
Because individual matches where the side that has Italy on it has a 70% win chance and the side that has Russia on it has a 30% win chance, or whatever, before the game even starts (which is objectively what happens if we do things your way), is ridiculous and nobody has fun on either side.
Games exist to be fun, not to find the most skilled nation like it’s the Olympics and just let them maximally gloat, lol.
This creates an effect where only good players play those vehicles, and those vehicles get pushed up even higher.
Separate from the above reason why Gaijin does this, this statement is also false for different reasons. Good players, if anything, know better than newbies which vehicles are “overpowered” or “underpowered”, so the exact opposite, if anything, will happen. A really “overtiered” (by your system) vehicle will be avoided by all the best players who know better, while at least some newbies won’t know any better and stumble into it. So the % of newbies playing it will rise, which will drag its BR back DOWN again, if anything, self correcting or stabilizing it. Whereas an “undertiered” vehicle will have all the best players flock to it, but only some clueless newbies, so the % newbies playing it drops, and it performs better. Again, STABILIZING it, negative feedback loop not positive.
It should be obvious that there’s not a strong positive feedback loop by observing that like 80% of vehicles in the game have not all ended up at 1.0 or 11.3. That is what would happen in a positive feedback loop where things just keep accelerating in a direction once they start moving. If you imagine a hill with a vehicle at the top, and pushing it either direction makes it roll faster in that direction, which is what you just described, then all vehicles would end up at the bottom of the hill either way on the left (1.0) or way on the right (11.3). Why hasn’t that happened? Because your theory is wrong.
man I can tell you are part of the modern game dev industry, you have no clue how actually balance stuff and seem completely disconnected from reality, balancing based on player skill is something a ranked gamemode should do not the damn BR system
man I can tell you are part of the modern game dev industry, you have no clue how actually balance stuff
If you think that the entire modern game dev industry just had some sort of mass collective hallucination for literally no reason, then why don’t you capitalize on it and become a multi millionaire by being the one “correct” person in the entire industry and getting all the players with zero competition to your game?
balancing based on player skill is something a ranked gamemode should do not the damn BR system
Both systems have precisely the same purpose, BR literally only exists to balance matches to have roughly equal chance outcomes, as does ELO in other games. Why do you think there is a distinction there? In terms of purpose at least, obviously they aren’t the same exact method. They have the same purpose though.
Ah yes because getting into the game industry is so easy, and even then that is not what I want to do with my life, and you do not need to be in the industry to see shit practices and balancing done by companies.
The issue with balancing based on player skill instead of average vehicle capability is that is screws over less skilled players and creates a weird state for a vehicle that will make it disregarded in most cases and to get unfair nerfs, look at the CL-13 Mk.4 that is what blatantly outed gaijin using player stats, it is the worst F-86 and they wanted to put it at 9.0 because of some players, is that good no
Its a cycle
Good vehicle gets uptiered>less people play it becuase there are better choices>only good players play it>good players uptier the vehicle, and so on.
It happened vehicles like the Char25t, which should not be 7.7. It happened with the Vampires and R2Y2s too.
experience in the game called war thunder?
and if we have APFSDS loaded?
It was a rhetorical point, not literal life advice. In other words “By now someone (or 10s of someones) who DID want to do that with their lives, would have gone in and done it the allegedly-so-obviously-right way, and taken the industry by storm”
No such person has. Just crickets chirping out there. Why? The reason is because your method is bad and doesn’t actually work or take over anything, so anyone who tried failed to get very far.
The issue with balancing based on player skill instead of average vehicle capability is that is screws over less skilled players
It screws over FEWER less skilled players than your version does.
If Italy has more skilled players on average for example in War Thunder, then the unskilled Italian mains are by definition a small minority group, whereas if Germany has less skilled players on average, then most of them are necessarily less skilled (in order for the average to be so low there)
Thus, the current system benefits that majority less skilled group, to the detriment of the smaller minority niche less skilled group. Your version does the opposite and screws overall many more less skilled players.
Nobody said it was perfect and flawless every time every player every match. It’s just the LEAST flawed possible system that screws over the FEWEST people, that’s all.
Its a cycle
Good vehicle gets uptiered>less people play it becuase there are better choices>only good players play it>good players uptier the vehicle, and so on.
No, exact opposite. The few people who play it are going to be disproportionately the ones who don’t know any better to avoid it.
Which are the LESS good players. Putting downward pressure on the BR again. It’s a negative, stabilizing, self-arresting feedback loop, not a positive, accelerating out of control feedback loop. You have it backward.
(Why on earth would skilled players who know what’s good and what’s not knowingly and disproportionately shoot themselves in the foot? Instead of playing the vehicles they know are OP? Makes zero sense, never did make any sense. It’s always been a fairytale to use as an excuse to complain about Gaijin when it’s a slow news day.)
Your theory would also predict that over time, every single vehicle would accelerate toward either 1.0 or 11.3, why hasn’t that happened?
Because some players like the challenge and novelty of trying to do well in an odd or “bad” vehicle?
The vast vast majority of skilled players do not set out to lose and hugely challenge themselves, come on now.
Go check out any BR that has a clear super strong meta vehicle first introduced, like, say, 3.3 Germany. Play a few games, count up how many level 50+ players (whose lineups are actually at 3.3 like you) spawn Pz IV F2’s, and how many of them spawn shit like squeezybois as their first tank as a “challenge” and let me know what you find.
Like 10% of good players may be seeking a challenge, but the net result of a vehicle being undertiered would still be a net influx of better players and thus a stabilizing rise in BR, as the 90% coming in for ez wins still overwhelm the 10% leaving due to lack of challenge