If you refuse to change your playstyle to min/max these, yeah, can be hard.
If you do change your playstyle, you’re playing into their game, though, which in a way is worse.
I do think not having a big summer event, just more single vehicle events July-August is going to be missed, especially on top of no single-vehicle events mid June to mid July and no crafter in the fall (just still more single-vehicle events). We’ve all still got battlepass to keep us busy, though, so there’s that at least.
If your playstyle is to play this game two hours a night (and maybe do something else the rest of the time) and now you’re playing only that game four hours a night just to meet someone’s arbitrary objective, that’s a change ma dude.
And yes, there are other ways to min/max score-based events, like playing really good lineups over and over instead of playing more, different vehicles as the most basic one. Again, if you do that, fine, but it’s a choice you made. Some choose not to dance to the piper’s tune. Also fine, and a choice.
I don’t think the coupon requirement is outrageous, although I would prefer it be lower for these. Nobody on PC would ever have to pay for premium again though, if it was at the price point I preferred, so that’s not going to happen.
My own problem with the single-vehicle events is they haven’t created much excitement or buzz after the first one, compared to the big multi-event dealios from before. I think that’s only going to hurt playership more and more the longer they persist with this approach. But we’ll see.
Noone talked about using ARB for it. During air events, everyone just goes to sim as you need only 12k score there to get star. To finish events as soon as possible,one just gotta optimize it to spend the least amount of time doing it.
I did not know that. I never played sim so I don’t know how it works, do you mind explaining it to me? What’s the best way to get the score in sim and how much can you get?
It’s a choice Gaijin made to make the new requirements to get a tradeable coupon for event vehicles to require abnormal grind.
Putting any blame on the player for something out of their control is disingenuous. A normal player can certainly reach the stated goal of obtaining the event vehicle. The current coupon grind required is beyond the “average” player’s activity or even my own which I would personally consider above average.
I do prefer the current system over the old one but that is because I find getting score to be easier and more straight forward than random challenges and it’s a nice compliment to my grind. The score required to obtain the coupon is obnoxious.
The coupon takes away from Gaijin’s sales as it’s worth 1600 space bux or a return on the marketplace in “real” dollars, so your queue contribution has to match their loss or they would net lose from the prize gift. Your queue count and play time contributes to other players participating more which leads to purchases.
They’re certainly incentivized to make the vehicle more rare so that its price is higher overall irrelevant of the vehicle’s legitimate performance. I don’t know the sweet spot they’re looking for I presume $70+ for event vehicles.