Event star - data collection (CONCLUDED)

This right encapsulates the problem and showcases just how wrong Gaijin gets their ‘events’. The average/casual gamer should be able to both simultaneously enjoy a game AND be entitled to unlock rewards/event vehicles simply by playing. It shouldn’t be a ‘grind’, they shouldn’t have to min/max their time or change how they play the game.

There’s a lot of ground between understanding how electricity works and joining a discord for a video game. There are tens of thousands of casual War Thunder players who would love to unlock vehicles in the 5-10 or so hours of gaming time available to them in a given week. It’s incredibly myopic to think that the ‘average’, casual player will perform consistently at the level shown in your OP—let alone own the vehicles required to do so.

Again, gatekeeping these ‘events’, with requirements that are prohibitive to the casual gamer in a 48 hour period is gross. It’s nothing more than another awkward attempt to artificially juice the player count and keep the matchmaker churning. To that end, why the two day limit for each task? Why not just make the points cumulative over the event period?

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You are a caricature, if you think that’s not enough, almost three hours.

I get it out in that time, even a little less.

The problem is for example this weekend with commitments. Tomorrow I have to play for three hours in the evening. Well, it’s more than an effort, it becomes a job.

This post sucks.

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which goes back to what is average/casual player. Saying average player that cant regularly reach more than 1000 score per mission or 1.0 K/D just doesnt sound like average player, but below average player, seeing how easy is to keep 1.0 K/D or reach 1000 score.

I left 12 minute game in the first three minutes to use toilet, I literally did nothing of note and still ended up with 682 score. People would have to do that regularly.

funny thing is i agree with this? I would love to have it this way.

But thats not the issue ive encountered for the past week. People were against this new system and painting it like the second coming of antichrist and for some god forsaken reason saying old systems were better when they certainly were not.

average as you portray it is bad. again, I left 12 minute game in the first three minutes to use toilet, I literally did nothing of note and still ended up with 682 score. I cant imagine average player playing with full focus on the game and only end up with 1000 score on regular.

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what?

I think you purposefully missed the point that was being made in the complaints. It isnt the 45k number that was the biggest issue (at least for me), it was annoying and adding more time and effort slowly over time is called a “stepping stone route”, ie you dont go for the end goal but you take little steps there. This is used widely in every industry to try to squeeze the customer base without them knowing/noticing it. Going too far too quick causes customers to reject you (see last year).

The issue is the 750k requirement to sell the vehicle. About 90kish or so every couple of days if you wanted to do it with star tasks which your own data would suggest requires a serious amount of time which is arguably, taking the mick a bit.

Why exactly should event be balanced around people that want to sell the vehicle?

Because it was before…? Theres literally no need to make people who wish to sell the coupon play double the time.

Again, missing the point…

average as you portray it is bad. again, I left 12 minute game in the first three minutes to use toilet, I literally did nothing of note and still ended up with 682 score. I cant imagine average player playing with full focus on the game and only end up with 1000 score.

Average is average, if you think average is bad that’s an issue with your perception not being in tune with reality.

How many games look like this?
image

Or like this literally 2 minutes into the game
image

This is a 20 minute game
image

All these people going to need at least double the amount of time you played, which puts them at 6h, which is already entirely unacceptable for a videogame, and a lot more will be way beyond that.

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I get your point.

I just dont think people that grind the vehicle only to sell it should be taken into account when balancing the event.

Prediction. They will within 2 years have a “1 million score to sell” vehicle simply because people were fine with the random and silly requirement of double the time to sell the coupon for no reason.

It literally isnt needed and ignoring it lets gaijin think a bad decision is okay.

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Again, I dont think people that grind the vehicle only to sell it should be taken into account when balancing the event.

Event should be always balanced around people who want to grind the vehicle in order to keep it - anyone else comes second.

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so what is your definition of average? because that is what matters here.

But your still ignoring imo basic math and logic, with this event.

you need roughly 1200 score per match to hit the 45k requirement in about 2-3 hours of time, I did both mine in under 2 hours for reference (matches were around 9-12 mins long)

to obtain 1200 score its 300 for a cap, 300 for a ground kill and a small random amount for assists/crits. so to obtain a 1200 score you would need either 1 cap + 3 kills or 4 kills or 1 cap + 2 kills and some crits along the way.

which for ANY player of ANY skill should be something naturally achieved, yet in all my current games as of the 1st of Feb I have seen too consistently players achieving UNDER 1000 score with some being as low as 600 score or less and have contributed NOTHING to a match

So i ask you this, do you think those players who dont contribute should be rewarded with an “easy” event, the simple answer is no, events are NEVER intended for everyone, they “can” be attempted by everyone but not everyone is either interested or has the time so again “do they deserve” an easy event because a limited event doesnt conform to “there needs” unfortunately that isnt how this works, HECK no event in ANY GAME works like this so i simply dont see the issue here.

The only issue I see is players with arguably little to no contribution to most matches expecting a free ride to a coupon and hope to “sell it big” for a return with little investment… which sorry but in any modern era thats not happening.

like it or not, if your spending arguably 6-8 hours per day to get 45k score, thats a skill issue, either through “you the player” failing to find the most efficient grind OR you simply are not contributing enough per match and idc if you think thats an elitist take because at the end of the day “you are rewarded for your efforts” and not contributing imo is not “effort” but that could be argued subjective so ill leave it at that

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people that regularly score around 500 to 700 mission score arent average but below average even by your standard and as such shouldnt be entitled to rewards. They can always, as they say, git gud.

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I wouldnt considering anyone below 1000 score average considering when you see what many players “have” on there stat card at the end of the match, many will only have 1 kill with no caps or assists, OR will have 2 assist 1 cap with no kills etc.

some ppl just want a free ride and sadly its showing with the complaints from this event which imo is the best its every been, especially with the 750k not being tied to stages so i can do this literally whenever in burst chunks

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War Thunder Screenshot 2024.02.03 - 22.05.11.11

like if anyone thinks the bottom half of that match “should” get the reward or have it made easier for them when a few of them barely do the bare minimum in a match, even the ones with 4+ spawns and less than 2 kills. sorry but thats no contributing and an event should NEVER be balanced around that skill level because it makes the events far to easy for the above average players

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you dont understand, little timy was born with half of brain, cant see on one eye and hear on one ear and cant sit in chair without help of million dollar life support machine, and even him should be able to grind the event!

i mean sure, we need to ignore the blatant issue that little timy shouldnt be really wasting his time grinding a virtual tank, but you simply dont understand! /s

god i hate online forums sometimes.

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Average of a 1000 doesn’t mean everyone gets a 1000, more like people get 500 to 1500 so it’s average a 1000.
And why should they not be able to get rewards? Didn’t know there was a skill requirement for vehicles, sounds like some douchebag tier thinking.

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you need roughly 1200 score per match to hit the 45k requirement in about 2-3 hours of time, I did both mine in under 2 hours for reference (matches were around 9-12 mins long)

1200 per match to get 45k in 3 hours of time with an average game length of 12 minutes.

5 games per hour, which is optimistic with no downtime.
15 games in 3 hours.
15 games with 1200 per game = 18.000 points in 3 hours.

That’s not even half way to 45k.

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never said average is 1000, I said anyone below 1000 score is below average WHEN you look at what they have achieved collectively in a match, if you think 1 kill with 0 caps/0assists means “the event should be easier for them” then your dilusional because thats how you make events pointless to begin with.

They should get the reward, but they should be asking or expecting the event to be made easier for there lack of skill improvements end of. a few people said it on reddit/comments on videos about this event, if you as a player have shown zero skill improvement over 100+ hours in WT then this event simply isnt for you OR should NOT be made easier for those types of players.

its not douchbag thinking, its pointing out the clear difference between good vs bad players and just like when MMOs balance a game around casual players it typical ends up being mundane for the hardcore players and often ends up being a “trash” game hence there needs to be a balance.

That balance rn is gaijin have clearly made the event fit 2 roles, the vehicle without copoun is still achieveable for the majority of players including below average players just it takes longer, but the coupon is for the harder core player base who “can” but beyond that it cannot be made any easier without devalueing the event itself.

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you do realise GRB has a 1.33x modifier :D the final score needed is about 28-29k score which at 10mins per match with 24 games needed is roughly 4 hours, thats ASSUMING your doing 1200 only, not higher amounts which is bound to happen

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