Thank you.
same for everyone else as well. If over the course of the next few weeks, if you have an instance where the radar simply wont see the target, no matter what you try. Please share a clip of it, ideally clip + replay link + time stamp.
The only way I think we will figure out what is going on is data, lots and lots of data
As you can see, the radar is horrible, and if I provided the clips, it’s even worse because the radar starts having a siezure
Ghost contacts are a seperate issue. Im more focuisng on the radar being pointed straight at something and simply not seeing it. With no logical excuse. No notch, no ground clutter, etc etc.
I’ve only had radar schizophrenia+ seizures, while sometimes with HMD I have to press lock target button couple times before getting the lock. But one time I was chasing an F15 that was fleeing in front of me, and I was getting radar signals from the F15 even if his radar was pointed in the opposite direction
After testing can confirm, the EF is absolutely trashed currently. Sorry for the shitty quality but you get the idea also I forgot to mute my mic apologize the background noise.
Watch EF1 | Streamable First test horizontal turn
Watch EF2 | Streamable Second test vertical turn
The moment you get any AOA on the airframe, it just stops gaining speed even diving to the ground which is absolutely absurd. If this is intentional, I’m lost for words.
I am not using a mouse, i am using full real controls and direct input.
I fly often with the Mirage 2000 and am very well accustomed to speed losses at high AOA
I am only pulling 1-2g above the sustained turn rates, but am losing huge amounts of speed due to a signficant loss of afterburning thrust.
The flight model itself seems to perform as expected, but the thrust loss is bizarre.
I’ve not seen any other aircraft do something like this other than the old flight model for the Javelin.
So exactly as the stat card says. TWS+ - Track While Schizo+
It doesn’t look as bad, until you equip some ground and air munitions. Than the Eurofighter shits itself and acts like it is carrying a 1 ton tungsten block
Maybe they have modeled each suspended weaponry as aforementioned supersonic cube?
I see no abnormal thrust loss, just the standard losing of thrust when you go slower which is universal of all jets.
Can you recreate this graph with both planes carrying a standard A2A loadout and 50% fuel?
Ideally 4xBVRAAM and 2xSRAAAM
It did still feel really bad for an Aircraft that can perform a 10 second vertical performance takeoff with full ground loadout lmao. You just lose all you speed the moment you just put a little AOA on the aircraft its wild even when diving to the ground. Like you move the aircraft a little bit and you instantly feel the drag its insane.
Speed is too low.
Start at mach 0.9 and slowly increase the controll input to the elevators.
I cannot as Statshark doesn’t allow you to plug in drag induced from weapons.
Not only that, but pylons don’t cause drag in War Thunder.
4.5th generation flight performance my ass, we will know how bad Eurofighter will be when they introduce the F22 raptor, and then realize even though irl Eurofighter can dogfight the F22, it will have no shot in warthunder
You mean the F-22 that loses every time to Typhoon IRL, and multiple times to Rafale because the F-22 is 19,500kg empty and over 27,000kg filled with fuel for those extremely hungry engines…
All while having the same air to air loadout as Typhoon currently has in-game.
Careful, USAboos might see that
Hmm. I take it I missed another stage of the Rafale-Typhoon holy war?
This is what I especially liked.
“Please give me a wider field of view…”
“…But for these dirty serfs, a little less.”
Same, both in eurofighter and rafale