This video shows the missile overleading and then not tracking while the seeker is pointing into the target.
And this one clearly shows the missile overleading and then try a last second correction but overshoots the target. (There is a small instance where the missile is notched but it relocks immediately, which made no impact on the course itself so ignore that)
The video links are broken in the quote, open the thread instead to play them directly
I looked through the video frame-by-frame the last few seconds before the miss.
The missile has minimal AoA (3-4°) while pulling continously nearly 20g. It doesn’t even try to pull harder so it’s not like it’s trying to correct the course at all costs. Is 20g the limit of the R-Darter? Funnily enough it shows TRK while in SRC mode shortly before the miss.
So it isn’t really a problem with overleading but rather it being physically outmaneuvered as it can’t pull any harder. I assume the calculated interception point for the first maneuver was correct and the corrected second interception point after the second maneuver wasn’t physically reachable anymore.
Maybe there’s a difference regarding flightpath control between ingame and reality, like the missile switching to “direct approach” instead of “interception” mode when close to the target and having enough energy reserves. Would make sense to me at least.
The missile (the one I fired from the F-16D) is clearly overleading right from the start, it then tries to correct but at the same time the su-33 turns around and the derby just overshoots.
I don’t know if the missile should be able to pull even more but probably not. A 40G pull will be in optimal conditions and just for an instant. Which is virtually not necessary. The missile will sustain more or less 20G turns if needed and if he tracks correctly there won’t be any need to make a ridiculously high G pull unless you are trying to intercept another missile lol, even if the missile tried to do it, because it was already doing a continuous 15-20G manouver for some time, it will be bleeding speed.
A very high G missile maneuver would need a situation where the missile accelerates to high speed and then fully banks at max AoA with the rocket motor providing most of the lift/force into the turn. TVC can do that at slow speeds but it won’t be a very high G maneuver either.
Realistically, that would only happen if you could, for example, “mad dog” the missile with no target and the missile just somehow finds a target really close by but at an high offset angle, and tries an instant correction while most of its previous flight envelope was a straight line, maybe in a dive too.
It’s like saying a 12.7mm round can reach 5km but its not very relevant to IRL applications, the missile can mathematically, momentarily pull a 40G turn under optimal conditions, but in actual use its not applicable.
MAW is literally the only indicator that you’ve defeated a missile, with 100 missiles in the air all at once you can’t exactly rely on your RWR can you?
In fairness,.it should always work. If there is a missile in the FoV of the MAWS, coming at the jet, it should always give a warning. If it’s not for whatever reason, the that is a problem
Had my share too with a R-77-1 coming full frontal (not outside the MAW FoV) and not getting a warning until impact. I didn’t react to the RWR because there were like ten MSL-contacts coming from that direction.
Testing can only do so much its not always going to give 100% replication so i can only do so much especially when i wasn’t given anything other than maw not working with 9km
Different question: Is there any way to disable the auto-switch to CCRP (or rather the automatic placing of the target point)? Every time I cycle through the weapons to the bombs it gets activated again and I can’t drop dumb bombs without hitting “Alt + Backspace” first. It’s incredibly annoying and cost me my plane or ruined a perfect bomb run more than once.
just got the MiG-29 (top) and noticed something…
Both of these for a side aspect MiG-15 at 3km distance… You’d think the return from the typhoon would be more precise, not less? Might help to reduce the perceived clutter as it’s often unreadable. (It is worth me mentioning the actual solution would be to just give PIRATE its TWS but… eh)