It’s the dev server so the change wont make it to the live one?
Loads of bug reports from the dev server never actually get fixed for the update release, especially when it comes to cockpit issues.
Like so far I’ve seen 11 reports on cockpit issues from this dev server, 6 of them are for the Typhoon’s.
And there’s plenty more I’ve found from the Storm Warning dev server too that still haven’t been fixed. Like the list of cockpit issue reports I’ve found and made a list of is both impressive and disappointing how many issues can just go ignored and left to rot.
Every time I think that a snail can’t ruin the Typhoon more… Every time I’m wrong.
This is just ridiculous. The Typhoon already feels bad on live servers, so on dev servers they ruin its cockpit.
Seriously, I haven’t touched the Typhoon for a couple of months while I was researching the Rafale and upgrading its modules… And during this time I’ve gotten out of the habit of what it’s like…
Literally the only thing that’s absolutely cool about it is its defensive systems. DASS+countermeasures are the best in the game (except that Swedish machines are even cooler in countermeasures, but they only have RWR as a defensive system).
Radar - well… it searches more or less like everyone else, but target tracking in the TWS is just awful. An unacceptably narrow target tracking sector and an infinitely insufficient beam movement speed. The absence of “features” that were incorporated into attack systems in design bureaus is very noticeable - there is no priority track and fusion sensor.
IRST - “yes”. It’s there. And it works (like the Rafale) like a 70s level system, not a 00s one. It needs to be completely reworked. Just write the system code from scratch.
2 heat (IR) missiles + 6 radio (ARH) missiles on 14.0 is NOT FUNNY. Especially if you remember that other planes on 14.0 have at least 8 radio missiles. And some have 2 heat (IR) missiles + 12 radio (ARH) missiles. In my opinion, the Typhoon should have exactly the same set of missiles. I think gaijin will give the Typhoon the same set of weapons in… never.
And of course, TV tracking of the target selected by the radar on the MFD is a unique feature of the Rafale. Nothing has changed since the last dev server. And why am I not surprised?
Seriously, the last time an aircraft in the British TT was an all-round top in the game… It was the Phantom FG.1/FGR.2. Tornado F.3 had a chance to become its successor, but the snail released it a couple of patches later than necessary (seriously, it should have been released BEFORE Apex Predators, not AFTER), and for several months the community kicked the snail to make the radar work. Gripen was not the top neither at the time of release (6 IR missiles in the SARH world is not a funny joke), nor at the time of receiving ARH missiles (R-Darter is still a “so-so” missile).
And then Typhoon was released. Yes, the snail decided that it was blind. Because the plane of the early 2000s does not need a radar, so we will model it at the level of Blue Circle Tornado F.2. But it had flight performance… Which disappeared somewhere a month later, along with directional stability, and now when trying to turn at altitude it shakes like a clapper in a bell. My butt is burning unbelievably. When will the snail stop mocking our TT? Mark my words - when it comes to the AESA radar, the British will have the Mk.0, and the Germans the Mk.1. And it doesn’t matter that the British Typhoons never had the Mk.0 and are being re-equipped from a mechanical radar straight to the Mk.2.
Radio missile, never heard of that, I hope they have some cool jam at least
Well
The term RADAR was coined in 1940 by the United States Navy as an acronym for “radio detection and ranging”.
The only return that Typhoon can reliably detect is actually coming from “You’re Screwed FM”
I know I know 😂 I just found it funny since most people call it Radar, still uses radio waves yess
after this long waiting, its finally here…
now lets wait for an HUD fix
Oooooh… Finally.
Is it me, or does the Typhoon have 2x GMTI modes?
Edit: 1 seems to detect ground vehicles and coastal boats. the other only detects ships (Coastal and bluewater)
I have to press the cycle button twice for it to move out of TWS GMTI
Also, the targeting pod doesnt automatically cue to the GMTI lock
Its also a shame it cant track stationary targets like it can IRL. Though that may require SARs to be modeled
Accurate tracking of both stationary and moving objects on the ground is enabled by the Ground Moving Target Indication/Track function - Source
Now you would just need a radar guided A2G weapon…
Just checked the FA2, same on that.
So could do with the first mode being left has TWS GMTI and the other being renamed to something like TWS SEA
Does the PIRATE sysyem or TPOD slew to what the Radar is tracking on the ground?
No
:( it should be able to do that though
Yeah it should and with SAL Brismtones, it would be the most valuable thing
It’s also missing its A2G search feature. I’m sure it’s one of several things that will come eventually
Current list with the Ingame radar modes for the Captor
My question is… how?