-Pyotr, that’s not a part of our helicopter!
Ha ha i’m enjoying the Paveway dropped one on a Su-30 landing to rearm and caught an Mi-28 and Ka-50 hovering near the heli pad.
They just don’t expect it
Indeed, but you should expect a surge of dophamine every time that happens.
Just a few more, with PoV.
Parry this you filthy casual!
Extra points for the cockpit POV ha ha
Just played some Air RB and wow what have Gaijin done to the seeker of the 9M??
Tracked nothing, overshot ignored flares and the aircraft in shots that were usually a safe bet.
Already ranted about that multiple times :P
Seeker shut-off time seems to have been lengthened to 1-2 seconds and the IOG overcompensates extremely. Additionally there’s a bug that under certain conditions the guidance/control surfaces lock up forcing the missile to turn into nowhere.
Here’s the post with a video of the guidance lock-up:
Typhoon is becoming so painfully mid, Now not only do I have the worst ARHM (At top tier) and the fewest amount but my IR missiles are now useless.
Combine that with questionable FM why is still having massive AOA power loss issues and floating when at high altitude and a Radar that is very hit or miss. We are going to be massively surpassed by Christmas, If Gaijin thinks this thing is ready to face F-15GE (which will at some point get 12 120s) and that FM buff and Gaijins interpretation of the Su-35 they are really mistaken.
Just another effort by Gaijin to make Western kit seem subpar.
Have those issues ever been reported?
Not that I know of and I didn’t as of yet. If you want to report it, feel free to use the video ^^
I could narrow the happening of the guidance lock-up down to shots that require the missile to maneuver hard directly after leaving the rail (short distances, enemy plane flying from left-to-right or vice versa in front of you, like in the video).
Additionally there’s stuff broken for lock-on in general. Like locking on but instantly switching to IOG without any valid vector data causing the lock to drift into nirvana really fast. On other occasions it refuses to lock altogether (for example a SU-27 using afterburner from behind at 1-2 km) because the seeker is continously in seeker shut-off state as the enemy plane is popping flares every 1-2 seconds.
Of course, but 1-2 seconds shut-off time (I’m pretty sure it’s 2 seconds)? And even if the flares are outside of the seeker FoV and only in the general direction the seeker is looking?
i think you miss understood what i wrote
9M should be able to lock onto flares before launch
I want to work on one for the IRCCM not working at all in Front Aspect, but they’ll probably ask for sources confirming that the IRCCM actually works in front aspect IRL.
Ah, sorry, I’m always expecting a ’ in a word if it’s negated so I read over “shouldnt” as “should” ^^
Didn’t they make a devblog a few years ago about the working of all-aspect IR-seekers and IR-seekers in general?
There they explained how it works themselves so you could reference themselves as a source lol
I have no idea, though wasnt that before IRCCM?
I’m pretty sure there was IRCCM already in the game, but I could be wrong as it was a long time ago…
I instantly recognized my home nations F16 lol
RAAAAHHHH DENMARK!!! 🇩🇰🇩🇰🇩🇰🇩🇰
Meh, I can’t find it anymore… I know that it existed as I read it on Steam and it was really interesting…








