Standoff weapons should just outright not be allowed in ground game modes. The gameplay loop is just about the exact same between using them vs AI or player controlled vehicles, all they do is break balance and bring misery to everyone on the receiving end all for the power fantasy of the player firing them.
Gaijins upcoming SAM “solution” isnt gonna work either. Multi-vehicle SAM setups are going to be tremendously susceptible to glide bombs, seeing as their 2 options would be
Move so you dont get hit by a bomb, but now you can fire and your radar likely isnt even active either
Try to shoot down all incoming ordinance (good luck lol)
The only real viable solution is just outright relegating standoff weapons to air modes only.
Or adding CIWS systems (that are actually effective) to protect at least the spawn ares from munitions. Skyrangers with properly modelled AHEAD, Phalanx or the dutch goalkeeper would all be options (is there even a ground based version?). But yes, removing stand-off weapons from ground would be the better option
Gaijin has chosen to relegate ground units to being 2nd class citizens in their own mode, which is pretty evident in higher tiers. Just look at all the helicopters going against AAs without HE-VT or that have IR SAM with really bad range.
G-LYNX was mauling everyone with Hellfires for years.
Then you have A-10 with 65Ds at 10.7 that easily lock past 10km while having Osa as it’s biggest rival.
Half of the aerial fleet should never have been added if that’s the case.
Correct, KH-38 we’re just the first big offender (iirc). There were others before that outranged SPAA systems (Mavericks, KH-29 etc.) but just not to such a degree.
Helicopters were and still are outranging AAs, many planes do that as well. Most missiles we have access to basically die in mid air way before even reaching their maximum range, only being able to hit drones and literal afkers.
I always laugh when someone demands AAs like 2S6 to go up, as like they’re wanting to remove any competition from the ground when they’re flying.
There are plenty of ways to mitigate the quantity advantage without artificially nerfing the weapon system to the point of near uselessness. Like SP costs that increase significantly past 6.
Typhoon with 6x FnF Brimstone 2s vs Su-34 with 6x KH-38s or Rafale with 6x AASM is far more fair than Typhoon with 12x SAL Brimstone 1s vs those same aircraft.
But alas, you have people like you who use the qauntity advantage as an excuse to artificially nerf the Typhoon signfiicantly for “balance reasons” and then defend the Su-34 with KH-38s as a “bad aircraft” somehow
SP cost is definitely not enough as with 12-15-18 FnFs you could literally destroy the whole enemy team in a single pass.
Making this a thing on the best platform for GRB would do the exact opposite of balance.
I doubt that’s the case.
When compared to Rafale, it would still be a better plane for air combat while having on par or better ground pounding abilities.
When compared to Su-34, it would have the same amount of FnFs but albeit worse ones, while being completely dominant in air combat.
You can’t make that happen without changing their BRs.
It is an advantage, you ignoring it is not my problem to be honest.
EFT with more than a dozen FnF B2s would be completely busted, which is probably the place you want your toy to be at for “balance”.
Its not, the Rafale is. Followed by the Su-34. Typhoon is roughly 4th strongest CAS at the moment.
As has been proven many many timse. Rafale is superior. It has the better radar AND better missiles within GRB. Typhoon is actually a tad underpowered at the moment for both CAP and CAS compared to the Rafale.
Oh no, A lower BR aircraft is weaker than a higher BR aircraft. That never happens. Its not like Germany was stuck with 4x GBUs on a Tornado for 2 years as their only CAS aircraft. That would deeply unfair, Gaijin would never ever leave such a massive imbalance for so long…
So you entire argument for artificially nerfing the Typhoon to near uselessness in CAS is because the soviets have to maintain their dominance?
and you cant read
Never once argued in favour of having 12-18 FnF missiles. Only ever 6 with heavy mitigation to prevent more being taken (but a method that still allows the full load taken in gamemodes where it is entirely irrelevant like Air Sim) But an ahistorically modeled weapon system AND an ahistorical version of that weapon system on a HEAVILY nerfed platform is stupid.
Its like Giving the Su-34 Laser guided KH-29s and the same radar as the Su-27 “for balancing reasons”
or the F-15E only having AGM-65A or Es
best SPAA best Air to ground missile best heli those luxury isn’t enough i guess yeah if SU-34 with PESA radar and R-77 deserve KH-38
Tornado GR4 which is worse in every way no radar and ARH should have FnF brimstone too
Bssed upon the arguments i’ve seen for the Su-34 and why it needs such good AGMs, the Tornado Gr4 should have come with FnF Spear-3s with the full LOAL
12.7s we have in the game are all multi-role planes so looking at only one part of the “multi” would lead to improper balance.
Good thing that you aren’t facing 16 enemy planes in GRB, so your actual dogfighting performance comes into play much more than just brainless ARH slinging.
It’s proven that EFT beats anything in a dogfight.
Both are at 12.7 though, what are you talking about ?
6x FnF B2s would make EFT easily the best plane for GRB.
Would be applicable if Su-34 had flight performance of the EFT.