Based upon a segment from “Typhoon” by Mike Sutton, the RWR should be able to determine exactly what state the radar is in, so yeah, definetly should be working.
As for it showing up as “?” its not the only thing, with Su-33s doing the same. Hopefully will be fixed in one of the next major updates
EF can’t even use the most prominent inner wing pylon for something useful. You only might fit drop tanks on it, but in Air RB they’re useless. Short game duration (seriously, this gamemode needs a fix) and EF is comsuming fuel at low rate. You just never need it, so the pylons remain empty. Weak loadout for max BR jet. Thats embarracing, while other planes might go in fully equipped.
Faulty radar. Still just AIM120. Forced empty pylons. Looks almost like if they wanted the EF beeing overshadowed by Rafale. While everyone expected EF to be op, it turns out the undisputed star of last update is the Rafale with its extensive loadout and the op radar + mica combo. Also FM wise and in Ground Forces, it has by far superior loadout vs ground. EF has no chance. Everyone grinding Rafale now and EF is biting dust along the road of fail.
Imho F-4F Ice radar + AIM120 feels more reliable than EF + 120’ties.
While yes the EF does need it’s radar fixed its not bad, in my opinion it’s better than rafale at most ranges, if you get into a merge you will kill the rafale, no matter the altitude but you need to merge properly, not leave a 3 km gap so he can fire a mica.
What did you expect? AIM120 is already the best ammram in game for long ranges.
The rafale just doesn’t have the better FM right now, if it gets the better FM then it will be better than the EF, especially at low alt and closer ranges.
I have seen a rafale get max 3 kills with the hammers, they are not that great: slow as hell and fall in a very predictable manner to be intercepted by spaa, kh are still 2x times better.
The eurofighter in GRB has many ways to be played, i CAS’d a lot in the EF already and while yes not as good as a su34 the EF can and will influence a game more than the su, especially because you can cap while cas
Legacy in game Radars are definitely superior to the new Typhoon Radar (which i believe is a balancing decision) orherwise it would have been fixed.
You give Typhoon 8 120s and the 2nd/3rd best radar in game you invalidate the F-15s whos one party trick is to fly high and shoot off 120s.
The same with the Rafale it has 8 short/medium range missiles. Even though the Mica should have the range of a 120. It has the best Radar and the best HMD setup. This is to make it the new short/medium range king.
Typhoon sits in between being able to do both but not very good at either. The Radar requires a hard lock to ensure you are locking something real.
The Aim9M is great but short range and easilly flarable now. Brimstone is fun but challenging to use. Maps can really impact Brimstone (cities are not your friend)
Its performance from stated engine power and top speed is deliberately refuted to keep it within the realms of the game.
IRST (not on the German jet) isnt modelled or working and has it’s range again deliberately restricted.
I dont expect any fixes to Typhoon, i think we will have to wait until March when Russia/US receive their new top tier jets.
And considering you often struggle to maintain a 1.0 KD in any plane, I don’t think your takes on what the king of the patch is should be taken seriously.
Cause I use them mainly in Ground RB, getting shot by Pantsirs and Strelas almost every match. Tried hard on these Brimstones, without much success obviously.
Edit: This applies for most planes. Air RB is no gamemode I play, except just for unlocking mods and for powergrinding new jets. All stats you see are mainly GRB and there you rarely survive in a plane. Powerful AA systems and especially freshly spawning in planes with energy advantage (props) kill you almost always…sooner or later. Often I also just crash into the ground to resapwn in a tank when Ordnance was spent. So just adding some context. I obviously don’t care for stats.
Then why should anyone take your opinions on the air to air capabilities of an aircraft seriously? I saw your takes on the “bring back multipathing” thread as well. Its wild…
Radar missiles are annoying when grinding in my premium Tornado (along with Ju288 my only plane I regularly use in ARB for SL etc). Its not very likely to reach bases with AIM-7F slingers etc around. Thats why MP should be higher, otherwise I always get intercepted when flying towards any base. Thats not what I paid for, so MP should be set higher. Thats why I often ask for higher MP, even flying directly over treetops won’t save you from frontally shot by radar missiles. They always hit, which should be fixed. Before that change it was alot better, you simply had to fly low to be safe and to reach any base to bomb it.
Thanks for the reply, I hope they will bring the perfect captor-m when they come back, to be honest I thought Gaijin had abandoned the captor-m after seeing the update for so long
I don’t think this is a good argument against ICE’s radar being more reliable as its very one dimensional. EFT may get more kills simply because it can climb higher and fire at faster speeds (so it has more range). ICE will struggle severly and its best chances are at lawn mowing and picking off stragglers. ICE’s radar though, definitely “felt nicer” to use as I didn’t have to strongarm it into actually working.
EFT is limited by its radar (hence why I’ve been sugggesting that Gaijin just copies the code of the current RBE2-AA into the EFT for a quick fix and adjusts the values down the line instead of leaving it as it is and only reworking it a year from now), ICE is limited by its flight performance. The rest I agree, though, his take on what’s the star of the patch cannot be taken seriously, but Rafale is a very strong contender nevertheless.
Ahah I’m not here just to beat folk down with their stats, but if you must know.
You seem to be above average and have some good KD’s in some decently hard work airframes. I’d say based on the aircraft you do best in, high turn rate and 1 circle fights seem to be where you do best.
You do decently okay in SARH jousting aircraft as well, how much of that is from actual jousts and not just getting into a rate fight I don’t know.