Yes. If you fly any kind of evasive maneuver you will lose the base to one of your team mates. There are usually countless players competing to bomb the bases before anyone lese does. That means the game needs to be designed in way that you’re safe while going the shortest and fastest way towards the base you indented to bomb.
They didnt, not only did they not change the repeating bars thing, they nerfed its bar height substantially it seems : ^)
Not sure what is going on here. Or rather, i can read what is going on here, but not sure why. It seems like it will be jumping between Hprf, Mprf and Lprf in some scenario (PD HDN, PD, SRC).
Seems to be the code to auto switch to the strongest possible lock. Maybe it was missing the code entirely which is why it dropped locks so much?
If thats the case, its an incredibly stupid mistake to make, but wouldnt be surprising…
Any code change for scan pattern?
Yes, bars are getting smaller.
Substantial nerf.
Where 70°/s? who knows
Pirate seems left alone (sad)
Oh yeah, now that you mention it, that isnt there lmao
Im starting to think all they really did was make the radar useable at the expense of nerfing it in other aspects -_-
Also there is no TWS priority track (that could be implemented as the current AESA update every bar (as it is the same thing))
I don’t want to give lord snail some salt at this moment. I don’t want being banned for 2 weeks “again” because put some salt on lord snail.
Also this is interesting
Standby mode
seems like it already existed. Hmmm
Standby mode??
So what the point of this change? Just that substantial nerf? No buff?
Power and some range changes. Should detect at longer ranges.
Still won’t fix ghost track issue, since the scan pattern still wrong. Because to update target on TWS at the bottom/upper target will take longer because it keep repeated at same side twice.
Nope.
I just got info this feature is supposed to prevent radar from getting stuck in aquisition mode.
Nah the ghost tracking might be fixed, they reduced the beam size, so it should be less likely to see things its not meant to be looking at.
Its not entirely a nerf, the nerf part is just what jumped out at me, along with the fact they notably DIDNT fix some known issues plaguing it, like the incorrect bar pattern and the scan rate.
Dunno about it, the ghost will prevail, especially in wide mode
I mean like if the target already change direction, but because the scan pattern was wrong it keep track the wrong target for long time until got update from tws. It should be able update position faster if scan pattern designed correctly.