Air RB is quite often frustrating to play and difficult to enjoy. Each match we’re thrown nearly directly into a massive furball that’s basically just area deathmatch, with bombers and attackers having very little flexibility to do their thing, and even fighters and interceptors being highly restricted in how they can play.
This is made even worse around the 9.7 - 10.3 range where you have first-gen 1950’s jets without countermeasures facing off against AIM-9G’s, R.550 Magic’s, R-60M’s, and AIM-9L’s.
A good (but not perfect) solution - or at least alternative - to this already exists within the game and could be made into a quite enjoyable game mode with very little effort: EC mode for Air RB, especially if enhanced with historical matchmaking based on equipped missile tech (ie, a Mirage IIIC with AIM-9B’s would compete in a different “era” than a Mirage IIIC with R.550’s).
“Balance” is something that can never be accomplished with “Battle Ratings”, nor do I believe that “balance” between aircraft should even be a goal in an EC-style game: The flavor and fun of so many planes is utterly lost when taken out of their historical context. Flying out, for example, a German Alpha Jet in a late Cold War lobby, providing light CAS when there’s MiG-21bis’s, MiG-23’s, and MiG-29’s on the prowl should be a terrifying experience. That should and could be the fun of flying something like that. Similarly, flying a MiG-21bis should be a challenge when you’re going up against F-15’s and F-16’s.
If further “balance” is needed here, that can be achieved with things like spawn costs or reward multipliers. There are many ways the increased risk of flying out a non-“meta” but historically accurate plane can be rewarded in-game without simply allowing those jets to seal club planes decades older than them.
An ideal EC RB map for this sort of gameplay would have multiple airfields close to the front lines and multiple ones farther back, allowing the player a choice. Having them be separate lobbies (like Sim EC) would make them be entirely opt-in and not force anyone into the game mode if they’re not interested in it.
Also (and this applies to Sim EC as well), EC lobbies should be able to start with even just one player in them. Sometimes you can sit around for 20 minutes or longer waiting for an 8.3 EC lobby to get enough people to launch, and honestly that doesn’t need to be. I understand that the counter-argument to this is “Well, then people would just play by themselves”, but honestly… so what? It doesn’t hurt other players if someone people have fun in a way different to them. If it’s such a concern, it would be trivial to make it so that all such lobbies can be joined by potential opponents, but making someone be unable to play the game unless three strangers also show up is honestly just silly.
I’ve spend a fair bit of cash on this game over the years, and while there are new planes and things I’m interested in purchasing, quite honestly the gameplay isn’t there to enjoy them, so I’ve been holding off. Give me a fun gamemode, and I’d be happy to keep spending.