DX12 Fatal Errors (July 4th, 2025)

I think it’s fair to say that after almost a year, DX12 crashing is still a substantial issue that needs to be fixed.

I don’t have much to say other than that I’m pretty sure I’ve narrowed it down to have some relation to Raytracing and city maps with a lot of windows. I can run the game at max settings and max raytracing with zero issue, especially on maps that do not have any modern glass windows. Even American Desert with its one-story glass-windowed buildings runs without issue for me.

But on maps with the skyscrapers and multi-story buildings, I’ll be good for the first 30-60ish seconds, then instantly crash. Turning down the raytracing resolution (RTR) factor to half fixed things for a day or so, but the crashes came back.

This is also corroborated by the fact that on any of these modern maps, even during night battles, I have no issues as long as I have thermals (through my gunner sight) or NVGs (through the commander sight) enabled, I’ll have no issue but within a few seconds of disabling one or the other and looking at the many glass windows on one of these buildings, I’ll get either a fatal game crash or in some scenarios, a PC crash.

My drivers are updated, my GPU is seated properly, thermals never go above 65 degrees, and I submit the crash logs every time it asks.

Please fix this Gaijin, Raytracing has been introduced as a core part of the graphics pipeline for those that can utilize it and I personally think the game looks much better with RT enabled.
Imgur
Imgur

1 Like

I posted a link to your thread here on the official Ray Tracing announcement thread. Not sure if Stona would prefer you to post about your issue in there, but he has been actively monitoring that thread. And wanted to give you a link to that thread too in case there is any information in it that might help you, and if anyone over there has any suggestions or further info:

1 Like