Drones in Ground

Add drones but only scout so instead of the plane drone you get a quad drone that hover.
Easy to shoot down but you could give it something that makes it worth using like color smoke grenades that mark/scout enemies but you only get 1-2

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Uhhhhhh sure dude…

Maus can be killed via 12.7s. Why should it face things with weapons that are much stronger than 12.7s?

What the f**k are you talking about?

Your comparison makes absolutely no sense.

Read the previous comments.

You stated this multiple times.

To anyone reading this, this means the drones are firing the hellfire then dropping behind the mountain while the missile is still in the air.

You then changed it to.

Then proceeded to act like fire/forget and laser guided were “minor details”.

I simply stated that the maus can be killed by 12.7s(which is true) and left out the minor detail that you have to hit it in a certain point from close range.

If you want a closer comparison, i could say that the brimestone is better than the kh38 because those planes can carry way more brimestone. Anyone that points out the range difference or fire/forget that the kh38 has is arguing minor details.

As for the actual topic, they could be added to light tanks maybe. They could choose between a scout drone or a kamikaze drone. It would be weird adding more killstreaks to the game imo.

I think ill just give this one a collective “no.”

Im not saying the current drones are God mode. Im just saying that theyre very powerful for a “stock” CAS option to give to everyone for fairly low SP.

As for the rest, i was being simple in my explanation so that i didnt have to write a short essay on how to use the drones.

Ofcourse, like clockwork, your typical WT forum user freaks out about a full thesis not being included and says…

As long as there is any spaa up, they usually dont make it close enough to have a hellfire hit.

Its one thing if it was “you said jet X goes 900kph when it actually goes 905kph”

Fair. I would prefer to just not add them. I dont really want more kill streaks.

Again maybe i just suck at ground but i feel like im hit by these ALOT.

Also to be fair the average drone user is probably a lower tier premium player and just flies straight. If you kind of know what you’re doing with a drone they can be very powerful.

This is very true.

One way I chill in the game is to first spawn an spaa and farm them. I have an 8km range and my missile is much faster than the hellfire.

Of course you get spaa players that somehow fail to notice a drone spawn in.

Not a bad idea. I may give this a try.

What AA are you using ?
Some earlier ones can actually be dodged by drones at 8km+ lol.

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Fun thing usually with aircraft:

Dunno if drones would have an easier time to “pilot snipe” or not, but planes can be very tanky in a dive unless you kill the pilot. Plane might be unrecoverable and dead (controls cut off, engine on fire etc) but it’s still delivering its payload while crying banzai.

Given the usual CAS player doing exactly the above (full-head-on suicide into the first thing they see), we already got suicide drones and… the suicide drone has the edge.

Those kamikaze drones would need a pretty significant “pilot snipe” hitbox to be able to defeat reasonably.

And I worry about the flight-models, lacking pilot snipes, being anywhere accurate enough to make non-pilot snipes make a difference.

Recently, the type81.
Drones start at 11.0 right? Only a couple 10.0 spaa will have trouble vs drones.

You’re probably right.

Like everything the key would be how theyre added:

How far away do they spawn?
How maneuverable are the drones?
How big is the warhead?
Whats their damage model?
Etc.

If they spawned above the ground spawn point then yea they’d probably be far too powerful.

Maybe its too complicated and not worth the effort or the inevitable controversy for Gaijin.

It was just a thought.

The easier solution to the whole CAS issue is probably just an increase in SP for any air to ground aircraft and maybe even a slight decrease in SP for air to air aircraft.

Itemised sp costs would greatly help. Make each missile/bomb/ect cost sp. No reason why 6 agm65 should cost the same sp as 2 agm65.

Would make fully loaded stuff much more expensive while allowing for light bomb loads to actually be used/viable.

This change makes sense now that we have custom loadouts.

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I’m not sure about 11.0 but I know my 2S6 actually failed to hit them in few occasions, especially at 8km or above.

Yeah sure, we totally need more things to increase the RP/SL cost of making a full GRB lineup.

With that logic, i guess Gaijin should just stop adding new vehicles altogether.

Or maybe they should ease up the grind needed before adding any new annoying pieces of tech ?
Just compare the amount of grind needed for a full GRB lineup vs a full ARB lineup, it’ll be clear.

Those things would be more annoying that current Strike drones, that’s for sure and would also create additional RP/SL grind to the already hard grind.
Hard no from me.

An ARB lineup is literally one crew slot so not much of a comparison there. Yeah ground lineups are difficult to get filled.

Gaijin’s literally adding super hornets and high end flankers next update so researchable drones in the heli tree certainly wouldn’t change the precedent already in game. Also it would give heli pve more options which right now heli lineups are rough for most nations.

But Yea the grind sucks and some reduction is needed for sure but grind reduction is talked about by many other threads here.