200ms ago they told the server that they are firing their gun. The server then fires the gun, and tells both you (the low ping player) and them that they fired the gun. The information that they have fired their gun also gets to the low ping player before the high ping player.
So you are still technically ahead of them at all times, as the server is what tells every client what is happening and when it happens, but that information takes longer to get to them than it takes to get to you.
Edit: best way I can describe it I guess, This is in Ground battles, air battles is a lot more complicated.
Let server time start at 0.00, Player 1 is on 50ms ping, Player 2 is on 200ms ping.
Ping is round trip time, so the time it takes the information to get there and back.
0.00s server time: Player 2 clicks to fire their gun
0.1s server time: Server receives request to fire gun, and relays to everyones client “Player 2 has fired their gun”
0.125s Server time: Player 1 sees Player 2 fire their gun.
0.2s Server time: Player 2 sees that they have fired their gun, and then whatever results they get from that round they fired.
If you flip it around, and say that Both Player 1 and 2 see each other and click to fire their guns at 0.00s Server time:
0.00s Server time - Both players click to fire their guns at each other
0.025s - Server receives Player 1s request and says “they have fired their gun”
0.05s - Player 1 sees that they have fired their gun
0.075 (guesstimate for example) - Player 1s round hits Player 2 on the server, and damage that is calculated means Player 2s gun cannot fire
0.1s - Server Receives request for Player 2 saying they have fired their gun, It rejects it because they have just taken damage preventing their gun from being able to fire
0.1s - Player 1 sees result of their hit
0.125s - Player 2 sees that Player 1 has fired their gun
0.2s - Player 2 sees their shell magically return as server updates with the information saying they haven’t fired. (because the client had initially assumed they could fire and so showed the animation of the gun firing)
0.225s - Player 2 sees themselves take the hit from player 1 that knocked their gun out.
First off, high ping doesnt help you, second of all, 250 and even 300 isnt high ping, thats normal. As someone who has been playing on 300 ish ping since my account began, its not really an issue nor is it a benefit. The only issues happen in GRB and missile thunder, as when an enemy launches a missile at you all aspect from 1 km, you dont see yhe thing till its at 0.2 km away, but thats easily negated by pre flaring which I do. Ground RB is a little bit tricky because often you’ll shoot at enemy and “ghost shell” it because someone hit you before your shot and you died, which on your screen shows you hit the enemy, it did nothing, then you got shot and died.
You are jocking right?
It is huge and you probably are having also packe loss.
FYI the other low delay players probably see you flying and while their reactions are faster they can’t aim at you.
They also experience ghost rounds if you are moving fast.
Uhh quite easily? I just have to lead my shots a bit more than you do honestly. Warthunder is slow enough that the delay isnt as big of an issue as other games.
Do still occasionally die to ping though - mainly in high BRs where its faster paced and more reaction based.
Damn bro, he just asked a question, and a valid one since in some games (CS2) high ping helps you. Maybe take a break and go outside to clear your head if this is your first reply to a harmless question.
WT is one of those games that works well enough with high ping at the cost of mismatch client-server shenanigans that sometimes makes the low ping player pay the price aswell (ghost shells etc)
I have played the game with 10 to 200, usually I am at 40~45.
It all depends on the game, with tanks battles affected more.
I have actually noticed that 100 to 140 against Asian players (assuming they have 200+ ) on EU servers is eliminating ghost shells and game goofiness while keeping the faster reaction advance.
I remember an experiment I did like a year ago.
Tried some games with ping 280 and as long I was moving shots were passing throught or bounced away.
Guess what tanks were more benefited, lol
300 ping is fairly good, I live in New Zealand, and am forced to use US or EU servers, I used to get 300 ping before using Ethernet and its honestly fine. The biggest issue would be ghost shells were much more common
Well first off that Comment you replied to of mine is already over an entire year ago and secondly…what exactly is the issue with my response? Maybe stop reading in an aggressive tone
Alright bro, chill. The guy asked a valid question, telling him he has “brainrot” and is on “serious copium” doesn’t sound very friendly, doesn’t even sound neutral. I think you went off on him for no reason. Was it really necessary?
210-250ms ping in this game is fine. Not bad ping. Maybe if this was counter strike. I play US server with 210ping all the time, rather than having 100 ping on SA server.
Main thing is to have a good routing to the server. So no packet loss. And then it’s important to have a stable ping, for any so-called ‘compensation’. And to answer your question, unlike Australia, most of New Zealand’s ISPs lack quality routing to Japan. US is better. Saying that, his ISP seems rubbish if he is getting 300 ping from NZ to USA. Something is wrong there. That’s higher than my ping from Australia to Europe (although re-reading his comment he said he used to get 300, so who knows).
yea stable ping is more important than lower ping, sometimes if I use mobile data going from 60 to 80 is greating lag spikes and also desync due to increasing PL.
Why not SA with 100? In EU we can’t play SA but it seems the opposite does not apply?
Better community on US server. Better aligned with my sleeping patterns. And I often squad with European players, so the US server is a good middle ground. So I just set it US server 24/7 now. But yeah, for me (near Melbourne, Australia) - 210 ping to USA, 110-120 to SA, 280 to Euro. It has improved drastically with better international routing in last 5 years, credit to my ISP and who they use for international routing. A quality ISP is worth the extra $$$.
Man, I guess you might not live in a rural area for that bit about ping being better than the kiwi…
I can’t complain anymore (yay starlink late last year) but for ten plus years I was on various levels of high ping with the lowest ever being 300 ping & the highest 700 ping, I really don’t miss those days.
Those days on 700 ping were nasty but it did give the edge of bouncing around like a fruitcake when defensive flying & not being sent into the ground by the server.