I like to watch bad karma videos and I’ve noticed that he doesn’t get splash damaged at all when multipathing at very low altitude where missiles hit just a few meters away from him.
Since he has like 250 ping I wonder if that helps him avoid splash damage. I play with low ping and whenever I try to multipath missiles that come at high aspect from above, I have a very high chance to get seriously damaged, specially if I’m flying like 20m above ground which I see him doing all the time.
Multipathing for me is only reliable if the enemy is launching at low altitude because the missile will hit far away from me.
I also had some weird stuff happen when playing against high-ping players before (where they get the advantage), probably mostly asian players on EU or CIS. The bad quality gaijin servers doesn’t help it either…
Do you play with high or low ping? What’s your experience?
I’m only trying to understand how it is possible to not get any damage when missiles explode right before your face.
And I had some issues where the high ping players had a clear advantage because I discussed what happened with them afterwards and what was shown on my client was different from what was on theirs and the server “picked their side”
I might test this myself on USA servers, but I can’t get such a high ping anywhere unless I make my connection worse somehow.
Yeah but sometimes even the replays get a bit borked and things don’t make much sense.
Still where you’re in the game de-sync ruins things, from locks, to weird positions in dogfights etc.
Imagine having an enemy side by side flying with you shooting into nothing and you burst into flames because in his client he was behind you but since in yours it wasn’t you didn’t nose counter because… he his right on your side… how could he possible hit you?
Imagine killing gun killing an A-10 (from a decent distance) and you burst into flames for no apparent reason and get a crew lock to boot. From his POV you where much closer to him and hit his bombs and killed yourself in the process, from the server replay you just disappear after shooting the a-10 without being dangerously near him.
having high ping would just only delay your death. he is probably just lucky on where the damage actually goes. your ping is how much time it takes for the server to actually register what is happening on your side(worded poorly) everything the same is happening no matter the ping, but with higher ping it is just delayed slightly.
I haven’t played ground much, but I think these issues would be more noticeable there. Which player does get better peekers advantage between low and high ping?
As long as display of ping/PL ingame is correct it doesn’t at all.
It’s possible to have massive delay with 0% PL and usual ping. Also PL is possible while ping is ok.
If 2 players have very high ping or even just 1 of them, what happens on each client will have some divergence, then the server decides on what really happened between them and the rest of the match and you will experience de-sync.
This is what I assume. I could be wrong. In theory, you always play with a degree of de-sync/lag, it is just not that noticeable with decent connections between player-server-player and with modern lag compensation techniques.
Depends… In some instances a player with low ping will end up with ghost shells because in the time that they fired, the higher ping player had already sent a shot, that the server has decided killed the low ping player, so the shot they fired would be nulled out as they explode.
Great example, forgot about that because I don’t play ground much anymore but that happened many times.
Could be also happening with missiles that you fired and got killed right after, but since the missile can be destroyed by the explosion on your aircraft I don’t bother to analyze those situations.