It all differs on what type of vechicle I’m using.
For modern MBT, there is no much difference.
It all differs on what type of vechicle I’m using.
For modern MBT, there is no much difference.
Something I’ve noticed is that many of these discussions are less small vs larger, and more urban vs rural. No one is complaining about 2nd Battle of El Alamein despite it being mostly sub 300m combat, but everyone talks about Sweden or Rhine.
Maybe larger maps aren’t the solution, but rural maps are.
This is a really good post.Instead of using the forum to demonstrate what tank experts we are in reality we should be discussing how to get the best from this old game.
I am always interested when a map is deleted or changed who asked for the changes and how they did it because nobody is listening to me that is for sure : )
I should preface this by saying I have never studied psychology, outside of what my friends have told me, but this might be a psychological thing about limiting freedom of movement essentially.
El Alamein can get CQC but the option is there to not have it, whereas Sweden and Rhine will almost always be sub-200m combat, except for the death rows that are the long streets. Players may find it subconsciously limiting because they don’t have many options, whereas in open maps like El Alamein that thought isn’t there because there is a lot more space and a lot more freedom. In open maps they can play to their own strengths, such as setting ambushes or flanking, all while remaining a comfortable distance from the enemy, OR they can rush in and close the range and do it that way if that’s what they’re good at. On an urban map the only choice is to rush in; any ambush or flank will run the rather large risk that someone else is already doing that because there just isn’t as many places to go.
In a way, this might be why real armor crew don’t like cities, you’re too confined and essentially bottled up to do things the “right” way, you can only do things one specific way because that’s just what the terrain allows.
That being said, open maps can be bad. Look at Kursk/Fire Arc. I remember that map being complained about so much because there was no cover anywhere and it was made for sniping essentially. There was CQC, but it was so overshadowed by the sniping that it just didn’t register in most people’s minds. But a map like the old Fields of Normandy, I think, is a pretty good example of a rural/open map with cover and freedom. You can play how you wanted to on that map, there was not really a defined “funnel” that everyone would go to (aside from the cap points). That kind of map but even larger might just be what we’re looking for.
Possibly. It is also bad from a gameplay perspective, because it isn’t enjoyable to easily be stuck because of poor map design.
I only ever see complaints about Rhine which relate to it’s size, and not how it plays. Meanwhile, I believe that many urban maps are extremely limiting, such as Sun city or Sweden. Red desert is a larger map that feels quite limiting on where you can go. Sure you can snipe from 2km away, but there are so many parts of the map that you can’t use because of how open it is.
Tank’s aren’t good in cities because they are more vulnerable to infantry, and they have a fraction of the visibilty that we have in WT. MBTs aren’t designed to fight in cities.
Fulda does that very well, same with the desert part of El alamein. Both are larger maps, with long engagement distances, but they also allow for lots of movement, and lots of places to go.
Made me think about large maps in arb, the distance, in most situations, didn’t make room for combat, but made people fly for a loooog time before entering another small combat zone…
Kinda like a same problem for both modes
I agree with this flagged post I can’t see
They responded to me (unless that was another person that deleted their comment), saying something along the lines of “reddit bad” while sounding exactly like a redditor.
So you flagged it?
Wasn’t me.
OK fine
What the other guy said.
Ironically he accused me of
while overlooking the fact that butthurt redditors here have downvoted my comment until it got hidden, instead of verbally confronting an opinion they don’t agree with.
Just like on reddit, with it’s karma system.
This discribes a large part of why the game is the way it is
So what you’re saying is the perfect map is a map with ample cover, decent opportunity for ranged combat, and areas with enough cover for cqc…. Like white rock fortress?
Justice for white rock fortress we all miss you.
I DO NOT MISS WHITE ROCK FORTRESS!!!
too circular
And too slippery/muddy. So many hills weren’t possible to climb over, and the amount of mud made stuff annoying to do.
Hopefully it comes back in a reworked state like volokolamsk.
Only a coward is afraid of circles
too hexagonal
Fair enough. I like the walls though, separated parts of the map in a very unique way that no other map has.
From what I have noticed the old mud-slippery mechanic is no longer present or at least it has been greatly reduced.
I don’t know if it was connected to the map or to the track traction system, though.