Do our community really favors small maps?

This is the kind of gameplay I enjoy. Maps like Sands of Sinai. At long range your armour also matters more, for obvious reasons.

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Sands of Sinai was butchered beyond belief and totally unplayable with certain line ups.Zero cover and firing AP with no HE potatoes in the complete open with zero cover and no armour.

It had a reason before ,now it has none.

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Funny thing that just came to my mind, the “community” is not the people that go on the forum and write in topics and discuss the game. The majority of players are casuals and therefore would prefer smaller maps.

And ARB and GRB now goes like a bunch of props/jets/tanks smashing into each other.
Props don’t climb; jets have overwhelming info/ capability to easily notch an ARH missile/ used to eat dirt for multipath and pour fox2s; tanks always engage frontally since less driving = less spreading of units
Casuals is a thing but, , WT is not a game that should be played without thinking

Just because it shouldnt be played without thinking doesnt mean people will start to think.

Give us large map ground RB with dynamic spawns you capture.

Heavy vehicles that are slow will become fine as you can risk spawning near enemy fire.

CQB enjoyers/ LRC haters when they complain about large maps because they can’t aim properly and the only thing they played besides war thunder was CoD with aim assist.

Jokes aside both CQB and Large maps are good but it depends on how it is implemented and gaijin fails on the CQB ones.

I’m more of a Large maps guy, because i enjoyed how tank battles were on other games.

i wish combats on war thunder were like Arma III, Project Reality, SQUAD, or GHPC.
On these games is where tanks combat truly shine.

CQB of only tanks feels weird, there are some people saying that bullshit argument of “ohh but tanks were made to do CQB” of course they can CQB but they need to rely on Infantry and other support, they wont go into an enemy city without info and support.

thats why CQB works so well on other games and on War Thunder is so shit because ok, maybe CQB was “ok” on this game before, but gaijin keeps fucking up the maps making small maps more braindead

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Would be much better without hit cam telling you where to shoot.

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Dynamic spawns would require a gamemode more complicated than what we had in 2002.

Of course, so better make people think.

Small cards are OK for the BR 1.0 to 4.0 ratings. However, for higher ranges, larger ones are better. Reducing the possibility of flanking and shooting over 800m makes no sense unless you want the GRB to be a Street Fighter mode.

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Small maps are just better because you can just get killed way faster and lose the game, so you can join another game and lose that one too because that’s just how this game works

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WT map 2025:
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Great addition to this topic lol

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Oh, Noooo!! 🤡😭😭😡