CQC in any tank is fun
getting maps where you snipe into eachothers spawns are crunge small town maps like alaska are gthe goat
I prefer larger maps, for more realistic battles.
Yes because having 10 enemy tanks waiting In your spawn 2 minutes into the battle is sooo much better
Tanki Online when?
Every time I try to get a Bigger map added to the game the Devs forums they denied it. I’ve tried 4 different map configs with no results. they don’t want bigger maps due to the NEW PLAYERS getting slapped.
And there in lies our problem. The newer players and the COD style players just want quick games and onto the next. Where only a small amount of us, me included, want longer drawn out battles to the last man.
They are only following what the majority shows that it wants. We are the minority 🥹
Because bigger map tend to suck , sorry large map enjoyer. It is gaijin fault not your fault, I am a sweaty top tier enjoyer and top tier long range map suck. There are rare case of med size map which are amazing , smaller map are fine but they also suffer from bad map design. So until they fix map , I am against larger map
Gaijin: releases a new map
Also Gaijin: made 4/5 of the map No Man’s Zone
CQB holds, quiet a bit more positives over long range;
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Faster matches
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No need to carry excessive or full combat loads (ammo)
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Only some tanks herald the ability to snipe (Yes, I’m calling out the god-awful Soviet sight systems)
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It’s unbalanced and biased towards NATO gunnery style
It’s overall just good to have mixed maps, with a sniping or CQB area, great example of this is North Holland, Fields of Poland, and Eastern Europe.
Poll is useless because it has zero idea of context/nuance regarding BRs or gamemodes
Less time for gaining RP but suits scattered time more
That’s a down side of sniping maps, which is a retarded design for it makes the middle part no man’s zone, See in left part of large Sinai and left part of old large Tunisia. Basically removes the Largeness of maps, and can be with small maps such as small SW El Alamein.
Gaijin cannot balance
That’s a composition of reaction competition and reaction competition. I’m preferring a search & destroy style, not 2 teams with known positions ramming into each other with ranged shots or not
Yeah, removing active scouting, and adding more realism bits would be nice.
Larger maps need to be accompanied by game modes that support it, as of now, all maps are basically designed to be TDM/MOBA style gameplay. Until then, nothing can be done to address the terrible maps we have.
Attack/Defense game mode needs to be a thing, Gaijin, it’s long overdue.
Let me find something real quick;
Like dis?
A/G RB ECs are both great ideas to have, keeping the pace slower so wt won’t be wot, and have to be in a large map since they are EC
I was thinking more along the lines of the “Advance” event Gaijin tried a couple of years ago, was probably canceled because there aren’t that many maps in the game to implement it properly, but a brand new ground EC mode would be a great start too. As long as it is PvE focused like GHPC.
An attack/defense game mode would go be great with the new ammo box and hopefully digging mechanic that they teased a couple of months ago, it just makes a lot of sense to work on bringing Advance back to the game.
Without BR brackets pool does not have a sence.
What acutally bothers me with small maps is the fact that you adjust the engine volume separately between your own engine and others. Because of that you can hear anyone approaching from like 6 blocks away which denies any attempt of an ambush. Especialy on city maps this is really annoying due to the fact that if you drive around a corner you expose your chassis before your turrent, so anybody that is defending the angle can shoot you first before you are able to shoot them in return. That why I think most city maps are awful to play because a counterattack is almost impossible with this volume settings currently. And from a realistic perspective you won’t hear anything inside of a tank apart from your own engine. So if you ask me if you wanna have to advantage of hearing other engine you should have to shut off your own. I think this might make smaller maps more enjoyable.
theres a balance some maps do it better than others it just doesnt work because average players in this game stink compared to old gen