Discussion on ZTZ99A model errors in game

so many mistake in ZTZ-99A.

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Off-topic: You are an intelligible person, so if you (or anyone interested) are willing to build a report/discussion that comprises vehicles based on the Type 08 chassis. I’m convinced ZTL11 is underperforming in War Thunder due to lack of info and neglect seeing as a report had been made over 2 years ago but up until now the issue persists. I believe with the facts presented there are changes to be done that could make it less shit.

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Thanks for your report to improve the playing experience of ZTZ99A. That’s very important for game developers to aware these issues.

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I remember the turning radius issue of ZTL11 has been fixed, what other issues are there?

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A really good article, thank you for sharing the knowledge! Hope gaijin can fix the problems soon.

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I can’t be certain these issues are the way it was designed by NORINCO or if it was purposely hindered to balance it for War Thunder. My main issues with the tank consist of the fact it reverses at -8.5kph, has no commander override in the event the gunner is knocked out rendering it defenseless, and its 105mm main gun can only depress to -5. Now compile all this into a tank that drives like a boat and is as big as the Titanic, the product is ZTL11.

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The problem is that we don’t have the relevant information for these parts. If you want to BUFF it, it’s very simple, just give it a 5 second loading time

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I need

If only the snail were to be so generous but I assume the turning radius buff is all it will receive for the unforeseen future

I mean, look at this:
https://warthunder.com/en/tournament/replay/199357151929509325
Yes, the enemy team has cheaters, but the point is that the fuel tanks might be a lil bit too volatile.

Gaijin please fix this

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支持!!!

支持!

Is the number of players really small? From the afternoon to the early morning of Asia time, almost half of the Chinese players played in every game. Those with English and Russian IDs were all speaking Chinese. It made me laugh to death.

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First of all, are the GAIJIN staff really playing games? Have you done any research? Have you counted the number of Chinese players in this game? From night to early morning in Asia, almost half of them are Chinese players, and almost every Chinese player will develop Chinese technology trees.
Just because you treat Chinese technology trees and Chinese models differently, many of my friends have given up on krypton gold. Or choose to leave and see what VT4A1 is like. Look at how weak the 99A and ztl11 wheeled tanks are under the same weight. Which 11.7-series helicopter has an 8×8 mount? ? ?(The so-called “heavy armed helicopter”: Z-10) Do you really have a balance?

Don’t ignore the enthusiasm and ability of Chinese players to top up money. This is absolutely beneficial to the development of the game!

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Your developers have said that they have not mistreated the Chinese system, so please reflect and modify the bugs in the Chinese system

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Why haven’t these errors been fixed yet?

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I can understand fixing the modelling errors for Chinese TT needs time, but why would Gaijin not even like to do some copy-and-paste work like adding APCBC for PLZ-83.

At this point they are probably holding off all of the modeling changes since they have to implement spall liners and the the new internal modules.

This error is very fatal in the game, as it greatly weakens the tank’s combat capability. This error makes China’s main battle tank bolt more fragile than other main station tank bolts in the game. Moreover, China’s main battle tank has the longest loading time in the game, which directly leads to its vulnerability.

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