[Discussion] Balance, Bias, Matchmaking and Battle Ratings

I’d rather surpress a wider area than have to shift targets. Think of the BMPT’s design philosophy. Its meant to SUPPORT its tank squad, meaning it can surpress targets, in cities or fields whilst being able to take hits, things IFVs CANNOT do as well.

Again, its about the scenario its used in.

Moot point, everything else is. But its armour makes it wholly more survivable.

Thats a fair point, but consider the amount of 30mm barrels and parts Russia has, considering its their main autocannon. Its a problem, sure, but surplus of parts and ease of maintainence does play an integral part.

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Supressing an area has it’s value.
But so does accurate fire, a PUMA could fire its main gun at 600 rps. But they chose not favouring specialist ammo.

BMP-Ts are more armoured but they are also bigger and use the same logistic train as your tanks. Tracks, road wheels, even fuel consumption all considerations.

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This is true, but it depends heavily on the context of the situation. At range, yes the PUMA’s accuracy may be advantageous, but the ATGMs the BMPT get can be used in this scenario if needed although its not ideal. Both vehicles excel at their respective roles, and we can’t really argue that they would face different situations in a perfect scenario.

This is a major benefit. This not only simplifies production and maintenance, but also logistics, as you mentioned. Also consider the fact that they use T90’s as a base; minimal crew retraining is needed to adapt to the new platform in comparison to if it were, say a T-15. It also lowers costs overall. Important to note is that the recovery of destroyed/damaged tanks can lead to them being refurbished into a BMPT if they are in suitable condition, similar to how damaged tanks are turned into turtle tanks.

Although the BMPT has seen limited use, we can’t deny its effectiveness, especially against infantry. Despite its vulnerability to drones, and ATGMs to a lesser degree, which isn’t exclusive to the BMPT, it marks an evolution in armoured warfare.

Still a relatively new, clueless, and a tiny bit frustrated player, can someone please explain to me what the point of BR is if my 6.7, 8.3 and 9.3 lineups constantly keep fighting vehicles that are at least 0.7, but usually an entire BR higher? I don’t understand how it’s possible for a game that supposedly has ~100k active players every single day, that the matchmaker struggles to find 30 players with lineups that are within 0.3-0.7 BR of each other and has to supplement by making each team have players with lineups that are, in some cases, vastly superior compared to the rest of the lobby. Is it because gaijin doesn’t care about Ground RB and don’t want to update the BR ratings, or is it impossible to simply put barriers on specific BR’s to make it not possible for them to keep constantly getting downtiered? For example, in 8.3 I usually play Germany with friends, and in every single game, we keep facing downtiered Soviet tanks, or their export variants. Personally it makes the game incredibly boring when half, or more than half of my team dies once or twice and leaves a couple of minutes into the match, leaving the rest of the team at a disadvantage. Even with the new random vehicle lineups at 9.3 and above, I have noticed that people leave after 1 death regardless of being provided with an almost full lineup, with my 10.7 matches usually being decided within the first 3-4 minutes, it’s not fun to be on the winning or losing end at that point, spawn camping or being spawn camped.

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You do know the puma irl doesnt just evaporate when seen by anything larger than a 50cal as well as alot of other nato vehicles when compared to in game. Dont take war thunder armour models as be all end all representations of irl counterparts.

When did I state that it did?

It’s the same in ground arcade.

The way it’s set up you will be uptiered 75% of the time.
What’s goofy is HOW OFTEN we get a full BR uptier. It’s way more than 50% - leaning closer to 60% to 70%. And it doesn’t matter what BR I switch to. 4, 4.3, 4.7, 5.3, 6.0 … it’s always 2 or 3 “steps”.

Matchmaker is terrible in many ways. It can’t make even teams even just using BR. Have had number of lopsided battles based just on the BR of the garages.

The Chieftain 900 being the same battle rather as the Khalid is just ridiculous. The reason I believe this is just insane is the Chieftain 900 isn’t a side grade but rather a straight down grade and quite the big one. Comparing them to one another we can see that the Chieftain 900 has a hp/t of 16.3 which is a bit below average for 9.3 but the Khalid has a 22.3 hp/t which is very nice to have and a BIG upgrade compared to the 900. Honestly that isn’t even the biggest upgrade that belongs to the CHONKY upgrade on transmission not on forward gear but rather the reverse gear going from a poor 12 kph to a amazing 37 kph. The uptier from 9.0 to 9.3 was a change no one agreed on especially people who played them. the reason im complaining is I really wanted to play these tanks but now at 9.3 its not worth my time. Also I am quite sure that at 9.0 the Object 279 had better stats and facing a 279 with measly apds at 8.0 is one of the worst experiences you can have. On the other side of the coin you see a chieftain you shoot the hull and easy frag. The amour is outclassed (maybe not on the mk.10), the reload is outclassed, the mobility is outclassed, the fire power is mid. Watch gaijin read this and think “oh wow the Khalid should go up”. TLDR a example of a P2W premium.

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Ask for the Khalid to move up then next time there’s a BR update

The Chief 900 never should have gone up, it was a thoroughly average 9.0

It went up on its own merits, too good for 9.0

other than maybe the T-55AM, every other 9.0 is superior to it

edit: except Object 435 for obvious reasons

Ask for those to move up then

only “advantage” it had was its “fire power” but the reload made using a dm23 slinger just better, plus they are both slow, name what made them to good?
please ill wait

Firepower, depression, reverse, etc, etc, the usual qualities you look for in solid MBTs

for what purpose
I don’t believe the Leo A1A1/Type 74(E/F)/T-62M-1/ZTZ88s are 9.3 vehicles either

doesn’t break any penetration threshold vs M111/DM23 because it’s short rod apfsds
you trade reload for a bigger number on a card that in practice doesn’t mean anything

chief 900 players will certainly get that at 9.3 (no one is going to play it)

ah yes the incredible…* checks notes * -12kp/h in reverse, totally worth the same BR as a ZTZ96/Khalid/T-72A/Kpz/MBT-70

going forwards is also a big quality and the Chief 900 has almost the same HP/t ratio (it’s actually slightly worse) as the Object 435, the worst 9.0

It isn’t a 9.3 vehicle on any metric

Decompression

L23 is a long rod, just with earlier gen angle modifiers, about x0.93

Short-rods, in addition to the extra short rod penalties, have about x0.77

Its closely comparable to 9.3’s like the T-72A’s and ZTZ96

It is

Why should it? It’s not 9.7 material, and neither is this Chieftain 900 9.3 material.

Furthermore, gaijin does not listen to BR feedback. They never have.

“Furthermore, gaijin does not listen to BR feedback. They never have.”

This is not decompression.

Say how.

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You did not think this through.

I worded that a bit poorly, what I tried to say there is whether or not it’s impossible to separate the tanks in these BR’s a bit so that people aren’t getting constantly full up/downtiered. But, now that I think of it, I can just stop playing at that BR and play something else instead.