for what purpose
I don’t believe the Leo A1A1/Type 74(E/F)/T-62M-1/ZTZ88s are 9.3 vehicles either
doesn’t break any penetration threshold vs M111/DM23 because it’s short rod apfsds
you trade reload for a bigger number on a card that in practice doesn’t mean anything
chief 900 players will certainly get that at 9.3 (no one is going to play it)
ah yes the incredible…* checks notes * -12kp/h in reverse, totally worth the same BR as a ZTZ96/Khalid/T-72A/Kpz/MBT-70
going forwards is also a big quality and the Chief 900 has almost the same HP/t ratio (it’s actually slightly worse) as the Object 435, the worst 9.0
I worded that a bit poorly, what I tried to say there is whether or not it’s impossible to separate the tanks in these BR’s a bit so that people aren’t getting constantly full up/downtiered. But, now that I think of it, I can just stop playing at that BR and play something else instead.
I wonder what happens when two op vehicles are added undertiered and unfixed and people want to abuse that. Now with the arena in, its going to stay horrible. Legit several vehicles in different nations are rendered useless cause of the arena.
Best CAS, by miles. With absurd fantasy FAF missiles. Heli immune to IR missiles. Constant buffs to vehicles such as reload ones. Absurd vehicles added which while they went up in BR simultaneously also got buffed and have completely unrealistic protection performance, etc.
Wow, I wonder why Russian queues are so long, maybe because there is hardly any reason to play anything but them at those BRs. So most folks now play lower BRs!
Edit, seriously the solution is obvious. Just allow Russia to fill both teams on it’s own without anyone else having to be involved. So they can enjoy facing their own fantasy stuff.
10.7 is just a clownshow right now. Its got nothing to do with the Arena, its all the BMPTrash
Played a match, put up against the glorious motherland as usual, we got steamrolled, everyone on my team quit after a death leaving an army of BMPT’s to drive around mopping up. Match ended after 7 minutes.
Basically, after spending much time in almost every BR bracket, I seem to have come to the conclusion that everything’s just the best at 3.0 to 4.7.
Unlike any other bracket, stuff are unusually balanced. Each nation still has their own specialties and players are all somewhat experienced. The gameplay at this bracket is just much more enjoyable overall with probably the most viable playstyles, there are no tryhards and no ODL, and uptiers are all completely manageable.
I’m not sure about air but afaik 3.0 is pretty fun too.
I really think there’s a lot more potential to early/mid WW2 BRs, it’s kinda sad there’s not much new being added to that bracket, without stuff to research at lower BRs the sweaty mess at 9.3+ is starting to seem like the most worthwhile option.
I wish Gaijin thought the same, but they are going away from the era since it isnt as profitable for them.
They prefer to ruin the top tier experience for the people that grinded towards it, in favour for the people who buy their way in.
Which results in 1 death leaving.
Have to agree. There ain’t many OP vehicles just some really good ones but no tank really feels like it clearly should be at higher BR and ruins the whole BR range.
You can so easily have fun and matches that can easily be really balanced. After 6.7 battles almost always end up being landslide to one team. I ain’t saying it doesn’t happen at 3.0-5.0 but that is almost always because of map.
Totally agree with the sentiment. I disagree with the BR you’ve stated though. I think you need to get into Heavy and Super heavy to get the full experience. …So depending on the nation I’ve always been around 5.3-7.0… You can make an argument for Russia 7.7 in a down tier. This range also opens up some of the best CAS units. Games in this range are almost always far more competitive with players fielding 3-5 units for each battle. Right around 7.7+ the game shifts gears and becomes something more reminiscent of a first person CQC shooter. **imo.
I think the primary issue here is the monetization model that Gaijin chose…forever on the treadmill of new units to sell. Combine this with real world technology directly setup to counter tanks and you wind up with a situation that cannot be balanced. At this point I think adding more things that shoot in any BR is just going to create more problems than it will solve. I do see room for things like maintenance crews, fuel/resupply, and a more robust game mode that brings airfields into the field of play. To that end, make the announcement for WarThunder2. We could use a graphics engine update, and Gaijin could use a better monetization model that gets them off the balance beam.
That said, the game truly shines from 3.0-7.0 !
All morning its been taking min 5 mins to find a battle in rb italy 10.7 and france 11.0 it says theres 200k players online are the servers broke or is everyone in russian tanks when i do get in a battle its 10v10!!!