[Discussion] Balance, Bias, Matchmaking and Battle Ratings

Buddy that is exactly how the rwr is meant to be used, if it fires up two quadrants then your notching. Notching aint an exact science unless its against r27ers, but thats when you turn around and bug out unless close but then you can eye the notch manually without using the rwr. This is very basic knowledge that someone with a 2.5kd on the damn jet should know. Your acting like its SOOOO hard to get kills in it when 90% of the time youll be getting 2 or 3 simply by rushing bases and killing anyone you come across.

Could drop all.Gb vics 0.3 BR after props and nobody would notice.

Great list.

The new BR ranking for the BMPT-72 “TERMINATOR-2” PACK is way too high of a BR now of 11.3. I always get up tiered to 12.3 and I can barely pen any of those tanks not even at the side, and 11.3 is way too high because I can barely pen those tanks too. 10.7 was a perfect tier for it.

Soon, he’s gonna tell us the BMPT is a bad vehicle

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Screenshot 2026-02-03 164421

None of the vampires should sit at 8.0 and here is why;

Thrust to weight is absolutely abysmal at 0.34. For reference 262-A1a sits at 0.37 at 7.0, and that aircraft is known for it’s poor straight line acceleration.
More competant aircraft around 8.0 (MiG-15, F86A, etc.) usually produce about 0.4-0.5 TWR .

In practice this means you quite literally take TWICE the time to accelerate let’s say from 200-800kmh. Here is a visualizing graph I made using StatShark:

The blue line is the vampire, and for the sake of the argument I added a couple of 7.3 fighters. But as you can see the vampire severely lacks behind thruout the whole speed range.

And from this we can move on to the top speed which is around 840kmh at sea level, making it quite literally one of worst fighters at it’s br in this aspect aswell. This often correlates to a very frusrating playstyle where you can’t essentially catch or keep up with anyone around your BR bracket, not to mention making it practially impossible to disengage on your terms.

From here we can move on to the firepower. As of the latest shell damage patch, alot of guns have been much more consistent, unfortunately the hispano MK.5s really didn’t get to enjoy this too much as the core problem with the weapon is not the HE shell, but the lack of it.
Screenshot 2026-02-03 171530

Using the air targets belt provide you with only 40% HE shells, and with stealth that’s pumped up to 50%, and in pratice this of then gives you around 50% of your hits doing pretty much no damage.

The outlier here is the swedish A28, which actually carries different weapons, and thing such as K/D ratio is clearly better than any of the other models in global statistics, since that model has an exellent belt with consistent damage.

Now only arguement I could ever think of to justify for an 8.0 is vampire is the good manouverbility, but even this is flawed, here is why:

Around this battle rating of mid tier jets or so, energy starts to outweight manouvering in most situations. If you lose your speed in anything else than an isolated dogfight, you are essentially a sitting duck, with no ability to evade to play defensive effectively, soon trapped getting boom and zoomed.

This makes the vampires “strength” already flawed by design at 8.0. It’s not 3.7 anymore where you can sealclub new players who turn with your zero every game. If you face a decent player EVEN in something like an F2H (A 7.3 MIND YOU) he will actually clap you every time, since there is no way to play offensive if he knows how to play around your weakness.

So the expectation to succeed in 8.0 is that your enemy has no idea how to play the game??? Being so slow with a weak engine quite literally leaves you playing from a defesive posture in most fights and if you want to win these fights the expection is for your enemy to enter a one or two circle fights like instead of playing for any sort of energy.

Quite frankly I don’t even think this jet would be very good at 7.7, but reudcing it any lower than that would start to face it against props more often, which might not be good overall.

I’d really want to hear does anyone disagree with this and if so, why?

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I think its sarcasm tbh, hard to imagine anyone arguing the bmpt shouldnt just be 12.0?

Well I mean the C2b sits at 7.7, whilst it does have rockets, it doesn’t help when it comes to manoeuvrability and the 108s are simply useless at this BR.

It is not accurate

The c2b has actually quite a high skill ceiling unlike the vampire, where you can actually play energy with damn near everything at ur BR using your rockets smartly, the guns are slow, but that just means you need low energy targets or point blank shots to be consistent. But this really has nothing do with the vampire.

Ground Arcade battle

Enemy team had 4x 6.0 tanks and 5 x 5.0 tanks
We had 4 x 5.7 tanks and TEN 5.0 tanks.
Rest were 5.3

How the hell does that matchup occur?

That is next to unachievable, since 90% of the time, there will be planes with better kinetics even with rockets, and slow targets really don’t exist except for say B29, so point blanc shooting? nah, not great for jets is it.

Both sucks but I think just from current compression u can’t let it go down.

i still dont understand why mig25pd still on 11.0??? its so overpowered

Gaijin can we have a counter to the BMP-T for NATO nations?
SPIKES don’t kill it, it absorbs Darts from the front, the turret is still the most nonsense model you have ever come up with.
Side shots are more luck, and it has an insane belt length of 400+ rounds.

So yes can we expect buffs to NATO vehicles so they can at least not completely die or become disabled when facing this thing head on?

Another Ground Arcade battle

Enemy Team

  • 7.3 x 2
  • 7.0 x 2
  • 6.7 x 8
  • 6.3 x 4

Our Team

  • 7.0 x 4
  • 6.7 x 4
  • 6.3 x 8

MatchMaker is just awful

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Does NATO have a Tank Support Vehicle?

I suppose SPIKEs and ATGMs having any effect on it would be a huge start.
Stopping the turret from being a black hole with no modules or spall generation.
The fact that autocannons cannot disable both guns…

Gaijins decision to not model Relikt as an armour that can be defeated by Tandem ATGMs was very silly.

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Thats not what i asked but ok

No NATO do not have a “tank support” vehicle because the concept is dumb.

A CV-90 or a Bradley will do and has done everything a BMP-T can.

And in Syria Russian crews complained about the lack of penetration the 30mm had against brick buildings. Which is why the 57mm has been adopted for T-15.

So yes NATO derrivative is using a PUMA to shoot a SPIKE from 8km away straight onto the top of that BMP-T completely destroying it

Hmm I dont think so. Are either as heavily armed and able to effectively SUPPORT an MBT?

More accurate round, smart rounds and timed rounds.

You can smash 30mm into a building or you can put a delayed fuse 40/25/30mm into a building and kill the team with accurate, precise fire.

The BMP-T is armoured yes but they are still being destroyed by FPV drones and ATGMs.

Fast firing cannons are inaccurate, put additional wear on the mechanism and stabisation systems.

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