[Discussion] Balance, Bias, Matchmaking and Battle Ratings

Why hit at his optic? Shoot lower glacis and it is near 100% pen. Plus the slow reload, the turret weakness, the only thing better than Tiger II is reverse speed, and they are same BR. Also complaining about being killed in a tiger I is ridiculous since THAT IS SUPPOSED TO HAPPEN

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he was hull down and i was jagpanther at range he hit me after and one tapped me which is crazy

Which should mean his hull is penetrable, 120mm at low angles is doable for long 88mm, and otherwise he can’t hit u either, so take your time with the turret.

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no he was hull down hiding his hull only exposing his turret i hit his flat spott and it volumetrics the spot you hit when there reversing

Turret is still easy pen. Also there is a reason you are 6.3 and not 6.7.

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not saying it deserves 6.7 it should be 6.3 without post war round

Ok, that seems fair ig.

1.5 years i am playing 6.0 ussr (kv220 TV btrzd su122p)
its fun and challenging for me.
6 years only ussr player and ussr collectiver
last year my battles like;
%5 of 5.7br
%5 of 6.0br
%40 of 6.3br
%25 of 6.7br
%25 of 7.0br
i am not sure but i think my battles like this.
BUT
for like 4-6 months my battles are;
%10 of 6.3br
%50 of 6.7br
%40 of 7.0br
i can handle against usa 7.0 heavies but germans never being pen. so i am so tired. if i dont have mission i am out of hangar. i try to take 6.3br lineup my battles are same, 6.7 lineup same, 7.0 lineup same. İ AM ALWAYS FULL UPTİER.
MOST İMPORTANT SUBJECT İS;
i feel someting is broken, some battles enemy have couple 6.7 tanks but my team dont have, or they have 4x6.7/7.0br tanks but we have none or one/two 6.7br tanks. but they are like aubl74 or 2s19m1 easly killable tanks.
i try to watch replays to make sure, as you know i cant proof this. because my teammate can take 6.7 but never enter the battle with that.
my last battle was a half hour ago and that was so anoying. so i look the replay (355025054706408335) and than see my team dont have 6.7br tank, enemy have 2x6.7br tank (tiger2 sla16 and g6).
my team only have 2x6.3br tank.
in 5 minutes half of my team dead and out. our 6.3 tank (usa T25) have first kill at 7.30 minute and die after 5 seconds. in 7.00 minutes %75 of my team dead and out.
enemy 6.7 tiger2 have 10 kills in 7.00 minute and nuke.
no cas or tanks enter the game in 6.7 in my team. enemy team like average 6.3 and my team average like 5.7.
there is big problem and this is about match making, i cant proof which lineup players enter the game but i can say if they have 6.7br tank they must enter with it.
last year we dont have this problem. i am sure.
i cant have time to make statics of battles, its take time so much. but having problem at ussr main. dont play others so i dont know if they have same problem.

with new aftermatch scoreboard we can see enemy vehicles. today my first match
my team have (i am 6.0)
1 player and only one 6.7 tank (is2 1944)

enemy team have
3 player and 11 (eleven) 6.7 tank
player 1 tanks (jagtiger - tiger2H - ferdinand - tiger2P)
player 2 tanks (T34 - M26 - T26E5 - M56)
player 3 tanks (tiger2H - tiger2P - lekpz M41)
this must be joke

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I’ve noticed a major inconsistency with how matchmaking is handled between lower and higher tiers — and I think it’s actively harming the experience, especially for Air Realistic players.

At lower tiers, matchmaking is fairly predictable. Nations are usually split — for example, you’ll consistently see USA vs. Germany, with iconic matchups like P-51s versus Bf 109s. It feels historically grounded and reasonably balanced.

But once you move into higher BR jets, that entire structure breaks down. Suddenly, I’m in an American jet — fighting another team also made up of American jets — but they’re backed by Germany, Russia, Sweden, or Japan, while my team is just… more America. It’s not mirrored, it’s not balanced, and it feels completely random.

Why even separate nations in early ranks if that system gets abandoned later on?

To make things worse, premium vehicles are absolutely flooding high-tier matchmaking. A huge portion of what I face are premium jets, often flown by players with fully aced crews, and the aircraft themselves tend to be undertiered. These vehicles often outperform anything else in the +/-1.0 BR range, and it creates lopsided matches where the advantage goes entirely to those who spent more money — not necessarily those who put in time or skill.

And the irony? It barely matters anymore, because at high tiers it’s practically all premiums anyway. If the goal was to flatten variety, mission accomplished.

Matchmaking needs a serious reevaluation — both in how teams are formed and how premium aircraft are integrated. If balance and fairness are still goals for this game, this system needs serious attention.

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here is a battle
i am 6.0
my team have
2 x 6.7br tank (is2 1944)
2 x 6.3br
2 x 6.0br
others all 5.7 (some of 1 x 5.7 and 5.3 etc)

enemy team (usa germany)
12 x 6.7br tanks (tiger2p tiger2h tiger2 premium jagtiger ferdinand t34 t25e5 bkan etc)

why they all time play full downtier but i never see 6.3 game as a 6.0br.
if you cant find enemy for german main, put them opposite battles. german vs german. and let see what is going on.

Would be nice if you could have an option to set up a CM budget to the MAW, ie it will only spend X flare + chaff per missile. Even better if it only chaffed at notch angles.

The mixed matchmaker is neccesary because certain nations heavily overpopulate certain brs via premiums and without it would cause que time issues.

America is absolutely plastered at 12.0-12 7 population wise thanks to the premiums there, ussr the second biggest TT has nothing there, germany didnt before this update either

Theres also legit balance concerns pertaining to certain aircraft having extreme discrepancies in effective range at higher BRs compared to anything near them.

The f14 at release if thrown into a non mixed MM would probably of had a 70% win rate. Not because the plane is OP, but because how these matches play the tomcats would wipe out a quarter of your team before the merge because you dont choose your team mates, and theres no sbmm. You will have noobs on your team dying every match to fox 3 back then. And then at the merge you are immedietely thrust into 1vx situations because they have a numbers advantage. Same thing with the j7d right now, its WR would skyrocket if every match in 10.x wasnt china on both teams for the same reason, the bad players on your team will get spiked top down from 4-5km while sitting on the deck oblivious to plb’s and then you get to a fight where you are 1vx right off the rip and your are just cooked because your team evaporated and youre one of the few targets left.

Like I spaded the mirageIIIs and every match both teams had 2-4 j7d, imagine if it was just one team with 4-8 of them. And again im not claiming its OP, its just the fact that they would annihilate new/bad players on your team and you find yourself forced into a 6v12 or whatever a few minutes in almost every time.

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Now without any agenda, bias, accusations and or manipulation sugguested,! IF a match can be over in under 6 minutes, enemy team having 6 lvl 100s ((all high scorers / K/Ds)) against a team of noobs and 2 lvl 100s.!! For 7 players to have been aboe to spawn 3+ more times in under that time !!

Something is seriously wrong in this game!

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heard enough nerf F14 again :(

Its fine just buff the rafale again that will make up for it

The problem in ground isn’t so much the skill discrepancy, its more about how many times player are willing to or even can spawn in. The game places no requirements on the player to do anything at all, you can spawn in and decide you don’t like the map and leave without ever doing anything.

Games are usually just decided by whatever team has more players left after a couple of minutes, not neccesarily by whatever team has more skilled players, but obviously that does play a role in terms of your teams 1DL’s being weeded out sooner. The main game mode is 3cp and you have to control space on the map to win, not just get kills. So when one team is down 5 players its really hard to control multiple caps.

We can talk about solutions all day, 1 spawn only ground modes, EC, etc. but gaijin doesn’t seem to want to mess with que times or something so we are stuck with this.

True, but when a player can spawn 4 times and die within 2 minutes… kinda makes the point!

Too often its completely 1 sided and im pretty certain its deliberate.! Especially when you’ve had a run of wins! How is it possible for me for example to maintain a number of matches with 8-10 kills consistently then allllll of a sudden 1… 2… 0… then around 11pm back up to 10?? ((Its happening right now!!))

Im convinced there are bots in the game, Im convinced Match making strategically creates matches to win or lose to side orientated (biased). Not to mention other interresting facts that occur such as bounces, minimal damage, 3 shots to kill, bombs “hit” and miraculously players in every nook and cranny you can find coincidentally where other players are going.! Yet - on the opposite end of the spectrum - ignored by players, planes whilst in open tops, 1 shot kill every volley. THEN the miraculous AA out of nowhere miles away kills you.!

And I’m sick to death of being uptiered from 4.7 - 5.7 going up against tigers all the darn time using a pea shooter.! 88% now and counting.! Meaning – nearly every match all my tanks are at a disadvatage and I have to work twice as hard to kill tanks in all my matches in order to get the fragg!
Its not right, not fair and completely farcical to even bother having BR ranges now!

it is what it is I suppose.! But something is seriously suspicious with the game and it isnt me!

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i dont think they use bots but
i am 6.0 kv220 after 6 years i know where to shot tiger1, and i know how to defence my tank. 1 game everything is normal, they shot me i shot they.
1 battle after i cant kill tiger from side. there is million place to shot but my shot go on %0.00001 place. imposible. i know where i shot. from side of tiger1, only you have %1 area to ricochet. i find that place? not only this, in same game enemy make %0.00001 imposible shot on me and i die.
1 battle before i am the first, i am 6.0 in 7.0 game, we win or lost but i am the first. 1 game later i am 15th or 16th with 0 kills.
my kv220 k/d ratio 1.89 but all my battles 6.7 or 7.0br. how i cant fight that i cant pen or cant run on to enemy side. if i can run to side of enemy, i cant pen.
today i see another kv220 his k/d ratio was 9. wtf wtf. how he is 9 and i am 1.89 and he had zero kills in that battle. how? why?
what is the problem with us. why every german or american have -1.0br (fulldowntier) but i cant see +0.3 battles.

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Regarding the scout drones and their ability to spot most of the opponent team :

https://community.gaijin.net/issues/p/warthunder/i/Q7WMp5weXqVt

Can fit in this thread since this unexpected behavior kind of creates an imbalance imo