[Discussion] Balance, Bias, Matchmaking and Battle Ratings

Shame this forum doesn’t have a downvote option.

6 Likes

That severely compresses the game, as well as overtiering some planes. 0.3 is too small of a MM spread because it only allows for 2 BR steps in a match, which makes balancing a single bracket harder.

Also, you can’t use red text, it’s reserved for mods only.

4 Likes

What do you disagree with?

I get that but how do you propose separating aircraft with vastly different capabilities and forcing the player to occasionally (read: very frequently) play within/against a group of aircraft that have more advanced weapons than their own (cough, F-16A and others like it)?

Your 0.3 spread isn’t needed at all, just push BRs up.

Why is SU27SM 14.3, even if the missile is fixed, it is still inferior in terms of radar performance, as N001 is just not a 14.3 radar, no where close to even the F16A radar.

F-16C/D Block 52 exists, it has the 229 engine ¯_(ツ)_/¯
(F-16I Sufa intensifies)

Gaijin - “we use statistics to balance our game”, also gaijin not using the correct statistics of kd and battle presence but sl and rp gain… Although that does put into question how they manage to balance premiums? Probably something stupid like using a flat multiplayer…

Although this does point out some issues with this like the panther daulphene (or however you speell it…) going up to 7.3? Shows what a panther can do in skilled hands but honestly they shouldn’t be lower than 6.0 but no higher than 6.7 (for the panther 2).

They normalize it.

Basically, SL/RP income before any modifiers and a bunch of other weird things since stuff doesn’t add up on service record.

If you look at your service record, you get what’s the normalized SL income.

Contrast:

This says I earned 16K SL in my spit Mk XVI

Looking at just a single battle, I earned 46K SL before victory bonus.

image

With a second battle, I should have 77K SL before victory bonus

image

77K SL over 2 battles, yet for 5 battles it is only counting 16K.

Why on gods green earth does the A-5C have the same battlerating as the far more capable and blatantly op J-7D?

AND WHY IS THE J-7D ALMOST A WHOLE BR UNDER THE WORSE J-7E???

The J-7D is 10.7 because of 2 sales back to back which got a lot of new players on it. It will likely go back to 11.0 in the next change.

And the J-7E is better than the J-7D by a pretty big margin, not sure why you think it’s worse.

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J7e could handidly work at 11.3, only reason it isnt is because no sarh/arh missiles so gaijin doesnt see the point.

It is 11.3 no?

Last i checked it was still 11.0? Although it may have been moved to 11.3 but i doubt it considering its been unchanged for years.

It has now, just checked 11.3, works exactly the same way except for the fact that there are more premium spams. It literally doesn’t matter cause the only reason people die to it is when they don’t notice it. I really think it is one of those things that will work BRs below 12.0 just the same, although FK90 spam will change things a bit.

I mean, your in a mig 21 frame that retains more energy with excellent non all aspect missiles. Should it be higher? depends but it can stay at 11.3 for now. the bis sau and all the other mig 21 bis’ with r60ms need to be moved back up. I dont think tis right for me to get 5k games everytime i get even a slight downtier in it.

Yeah, also Mig23, 11.0? with R24s which are ok and R60M, 6 missiles in total with good radar for BR.

Dont even mate, my tornado gr 1 is sat at 11.7 because apparently pgms constitute a higher br in air… dumb fcking… cant even… My sea harrier is now a higher br than a mig 23 in sim.

2 Likes

That seems correct from a holistic pov - but the reality looks different.

Same here, right thinking but the reality looks different.

As soon as you realize that the MM (see title of this closed thread) has way more functions than admitted by gaijin you might change your mind.

As there are countless threads dealing with MM or SBMM in this forum i make it short:

The main target of any devs is to keep players in the so called “flow zone”:

The main thinking is that the commitment to play the game (and to spend money) depends on the perfect mix of fun & challenge.

The main parameters to steer difficulty:

  1. BR of the used vehicle
  2. Player skill on average in each team
  3. Player skill on average in certain nations in each team

As BRs are changed just 2-3 times a year is logical that the MM has to steer the game and player results from an average pov.

Imho you speak just for yourself.

If you take a look in this forum one of the main topics is that players want a fair game play (mainly BR / balancing discussions) - but this makes no economic sense for gaijin as one of the main sales strategies is to create the illusion that a certain premium vehicle might be suited to overcome fully intended obstacles.