GIVE JAPAN a spaa system that has RADAR AND MISSLES ALREADY ITS BEEN FLIPPING YEARS
Yeah these are all very uncontroversial, sensible suggestions
Can the bmp2m move to 10.7? When comparing it to the Vilkas that got moved up to 10.7 in the new update, the Vilkas should either be moved down to 10.3 or bmp2m should get moved up to 10.7, I’m more in favor of the latter. Its gun shoots faster than the Vilkas with a slight hit to the penetration for the APFSDS, but its ATGMs are literally better than the spikes on the Vilkas. They have more pen and I would take the manual aim on the BMPs missiles over the fire-and-forget capabilities of the SPIKEs.
When will be nerf russin bias? Even rubbish with K/D 0,66 makes -9 easy.
Aviation has no effect, isn`t it? A player from a respawn at 12 km launches missiles and no anti-aircraft gun can focus him. You need to increase the number of respawn points to at least 1000, because now you can go into battle to take a point, give a kill or support and take aviation on top attachments
May be wine on Reddit can help.
Imagine Yak-23 is still 8.7 💀
While this is true, the root of the problem is the overall BR compression in air RB.
Which would be easily addressed by raising the top BR to 15.0+ and rearranging every vehicle accordingly. There is no problem with queue times in air RB. Not sure why Gaijin thinks 0.3BR cap raise every few years has been enough.
Korean jet air sim BRs really confuse me.
Straight wing and swept wing jets are both 8.0. Early aim-9Bs are 8.3. It looks like outside of some british and soviet planes and the f80s, the 7.0-8.0 bracket seems to be mostly at 7.7-8.0
Also why are the cl13 sabres as A.I “”“bombers”“” in a 7.3-8.3 bracket. Why are the wiggling like crazy while they fly.
Agree, especially the G. Fortunately most of them are galaxy brain IQ players that completely waste their OP air spawn by diving to bomb a base or diving to attack a bomber who is diving to bomb a base.
I’ve been driving tanks in WT for a while in the last few days and noticed that the German tanks are still worse than bad in this game and that my decision not to invest any more money in this game was the right one.
It’s sad that it’s not just in the German Tec Tree that the vehicles are becoming increasingly weak and tanks that are simply bad in reality, in game the best.
I spent money once on a good simulator game few months ago and donated the rest to the Ukrainians that I would otherwise have put into WT.
The other bad thing, it gives everytime more and more Jets and no good Airdefense.
you’re being really vague, what vehicles are you talking about
Looks like he spent a gorillion dollars on every premium in the game and is doing mediocre in all of them… I guess he was just really hoping Germany would somehow make his winrate go up?
Do I have to apologize for having money and being able to afford it, unlike you? If I feel like buying something I can do it and don’t have to beg for money.😂
- Hitting the ammunition depot on the turret of the 2A4, at this angle not only destroys the ammunition and kills the commander, but destroys the complett tank.
The blowout panels are just for decoration at Gaijin.
Meanwhile, with T models, if you hit the ammo carousel, rarely or nothing happens, no Jack in the Box effect, which made these vehicles famous for exploding spectacularly when hit.
- The Spike-LR2 in all nations, a top attack weapon like the Javelin, only much stronger and deadlier. But 90% useless in the game.
because Gaijin apparently has no desire to implement this properly, or so I suspect, because the weapon seems too powerful.
These are just a few examples from the last few days.
The sad thing is that it used to be balanced with large maps and decent vehicle models.
Many errors simply remain because Gaijin stubbornly refuses to acknowledge the facts and fix errors.
Why is the Ho 229 7.7 in air sim?
It’s right next to planes like the Saggitario 2. Most of its bracket rotations have it face aforementioned saggitario 2 as a 7.7 plane (only in a full downtier can it avoid that thing)
It has absolutely no business being right next to the saggitario 2 or the various 8.0/8.3 missile jets like the f9f cougar or the german hawker or the saab105. It’s way too slow to evade aim9bs and it burns energy so fast that an aim9b carrier can easily third party it.
It should probably be like 7.3 or 7.0 like the meteors f mk3. It’s nowhere 0.7 BR brackets than the meteors.
I say this not as a Horton pilot, but someone who just had the pleasure of watching a horton suffer in the 7.7-8.7 bracket and look super out of place.
Not at all, I just think it’s funny you talk about not spending any more money on the game when you’ve bought like everything there is to buy. You drank the kool-aid and only now that you’re looking at the empty pitcher do you say “wait a minute, I didn’t like that”!
That’s what you think.
But the fact is that I only bought a fraction of what would have been possible.
So your analogy is only partially correct. Based on your analogy, I bought about 10-15% of what was possible, since there are still a few nations open.
Apart from the fact that I would have to regularly reach into my wallet for a premium account.
Now you can calculate for yourself how much money no longer flows into the game
You do see your blowout door was hit and compromised, meaning it just wouldnt work, right ?
Get some game knowledge first.
Literally no chance to escape one on a heli, guaranteed heli frag with zero requirements.
The blow out panel sits on the roof and would be blown away regardless if the ammunition burns out.
Learn about reality.
PS: My vehicle was counted as destroyed because the commander was out of action. Which in itself means to me that Gaijin is actively manipulating the games.
There is no other way to explain this.
Yes, that may be true. But the main focus of the Spike is on combating ground vehicles and, secondarily, on anti-aircraft defense.
every time there are discounts on the highest premium vehicles the gameplay is completely destroyed. All these animals that are in the 10-20 lvl range buy many sets of the highest level in bulk and simply ruin the gameplay completely. Death occurs en masse, just “in” forward, two masses clash and after a while you are left alone on the map because 80% of your team is already in the 3rd battle before you finish the first.
All tasks and bonuses for “winning” should be completely removed. The reward should be increased for each individual. In all these years since 2k13 I have almost never encountered anything like teamplay with random people in a random battle. For teamplay there is SQB and tournaments.
Learn how to read and tell me where did i say blowout panel?
Go play and learn the game instead of saying shit, you were ammoracked with your blowout door being compromised, simple as, a bug Gaijin took years to fix.
Quote from War Thunder wiki: ‘The blow-off panel cannot save the tank from destruction by ammunition fire if the special armoured partition (in this case the door Leopard 2 loader operates to access the first rack ammunition) separating the shells from the fighting compartment has been damaged before that’
Did Gaijin ever fix the blowout panels unloading the cannon?