and people STILL call the t-34-76 good btw (That’s not related to your point I’m just flexing the Cromwell’s 4 second reload again)
I’m back on my bullshit about the bomber dms. I don’t care if they’re “realistic” (I really doubt they are but whatever), this is just toxic game design. Like it’s really incredible work being dove on by one gunshipper into the path of another one wherein I set a fire that gets putout after killing his gunner and he sets a fire that tears my spitfire apart. Genuinely how is this an acceptable gameplay dynamic. Sure they might die to missiles now, but what about cannons? What the fuck am I supposed to do to a Tu-2 or A-26B that has decided I’m food. There’s zero reason to ever attempt to engage these vehicles because you will just lose.
I wanted to ask a question, I am not the greatest air RB player - but I don’t think I am incompetent either.
How on earth is the Su 30 MKK at 13.7 while the F15C MSIP is at 14.0?
The MKK get access to the PL12’s which even after their buff, with a much larger warhead than the 120 A (which the MSIP is stuck with) is atm impossible to multipath. secondly on a superior and more agile frame than the F15?
I reckon the MKK gets moved up to 14.0 and the MSIP get dropped to 13.7, (i think 13.3 is a bit of a stretch) or it gets better fox3’s although I dont know if it actually got any IRL.
Because gaijin (and players) are complete nitwits and insist on balancing vehicles on a completely untrustworthy statistic (prem player performance and in gaijjn’s case: SL per game) rather than actual vehicle capability when in the hands of a competent pilot who knows what they’re doing
No, dumb idea
MSIP was already one of the best 13.7s before br changes (2nd after 27SM post-missile buff, 3rd behind 15J and 27SM pre-missile buff)
Unless somehow an F-15 with 8 missiles, hmd and good defensive kit is equal to a MiG-29SMT with atrocious airframe, 29N which is a 13.0 MiG-29 with R-77s or F-16s that have 45 countermeasures and even no hms
ok - I still think that there needs to a distinguishment from the MSIP and true top tier - this thing cannot compete with a Eurofighter or the top tier su30, I’ve always thought they could add hard lock BR’s especially when game traffic is high to ensure true top tier cannot see 14.0 as it is atm. Much like in ground where if you bring top tier CAS it puts you up to 15.3 and therefore someone like me who doesn’t use CAS can’t see it.
No, that would be dumb
a hard separation actually adds compression
Does the implementation of variable battle ratings mean that vehicles which were prevented from using weapons in order to suppress their br (f-14d with aim7p and aim120) are likely to receive their historical armament and simply allow players to choose not to use them?
Considering it is stated to allow vehicles that were forced to a high br to return to a lower one with reduced weapons the inverse would make good sense.
Nope. People do this for valid reasons. Learn to target the disease instead of the symptoms. Negative reinforcement aka punishing never works
i agree but also if you one death leave in an overpowered vehicle while you have backups you should get crew locked for an hour across all nations
ok, even still try this, there are f18’s at 14.0 with C5’s and B’s whilst the MSIP is still stuck with 120A’s, if Gajin can’t / wont give it B’s then what should happen?
Who decides if something is OP or not?
Hey, fun fact, AIM-120A and AIM-120B are the exact same missile, so why exactly are you saying this
AIM-120A is the exact same as the B
AIM-120C isn’t a massive upgrade over 120A/B
The only AIM-120 we have in-game that is a big improvement over the others is the AIM-120D due to lack of launch limits
F-18C Lates (besides the finnish one without HMD arguably) should be 14.3 though imo
generally if someone is queuing with 1 vehicle in their lineup that’s a good indicator, but in general the wider community is a good metric, which is why this is a bad thing for wart hunder as a game mechanic
for a game I didn’t even intend to queue for, I think I did pretty good
(I had a mosquito in my lineup I was intending to queue for an air game to wait out a crew lock from slamming into the ground)
In tank battles with a 3.3 BR (Battle Rating) limit, models like the XA-38, B-18B—and even some from 1946—are absolutely wrecking us.
Take this “XA-38” (or whatever it’s called)—an American plane—it’s got 12.7mm machine guns on the top and bottom, it can drop bombs, and it’s equipped with a 75mm cannon; it’s basically a “Death Star” that’s making our lives miserable.
I guess it’s time to quit the game—what on earth is this? Why don’t you just go ahead and drop the Ju 288 down to 3.3 BR while you’re at it? How can you be so shameless? Just because no one says anything, how far are you planning to take this?
They’re wreaking havoc in the sky like gods, while I’m left here trying to fight back with a pathetic, 1940-era F1.
What kind of nonsense is this?
I’m starting to seriously wonder if the company is being run by a bunch of kids.
It has a 4.7 rating normally, but in the simulation, it’s 3.3.
I mean, our best fighter plane is the Fw 190—and who knows how effective that even is?
Can they really be this ridiculous?
german player doesn’t get catered to a single time and their reaction is EPIC
someone explain to me how the f-89D is worse than the swift or the meteor outside of being unable to turn. alternatively, someone explain to me what the hell I’m supposed to do when an f-89D is diving on me.
Zunis are now useless
Direct hits on light tank = no kill useless.
