[Discussion] Balance, Bias, Matchmaking and Battle Ratings

You were saying that any T-80 hasn’t moved up br. now its only premium T-80UD.

not exactly a t-80 too lol like half a t-80 since its a hybrid that partially inherited the shit genes of t-72 which is no reverse speed, so maybe it should be raise 0.15br instead /s

wouldn’t have happened if that was a british meteor

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I wouldn’t be against introducing a .x5 BR bracket for vehicles that don’t need to move up an entire BR bracket but stomp far too hard in full downtiers to really allow them to be matched into them

I remember you, you probably can’t wait for the decompression since you like to play that rubbish heavy tank conquerer lol

depends entirely on how popular 8.7 germany gets, but yes I am happy that 8.7 america no longer has the unholy trinity

That thing goes up to 11.7 and if it sits in the city it will kick bmpts and t-80s/t-90s ass, so no shame if you keep dying to it in mediocre 7.7s

So are we now left the 4 bomber limit? As I’ve seen several occasions of 5 or even 7 bombers only just yesterday? If so, wtf are fighters supposed to do, if bombers just don’t go straight down towards bases or, even worse, actively go abusing new bomber DM with weaponry like with Be-6, Qing-6, PB4Y and other strongly armed machines?

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Bombers are ridiculous, my tip: go for the engines. Or if it’s a british bomber before the lincoln you can just ignore it because 7.62s lmao

T-80UD isn’t even close to top 6 at current 10.7.

That’s fine, but if he is not afk (hopefully a lot of them are), this might take a ton of ammo just to get his engine power neutered, so your definitely not enemy that you can’t shoot down could just get an ez snipe on effectively dead guy. Or even worse, brit bombers aren’t as common, most of the enemies are either playing soviet stuff or B-17/24 this time around that sometimes even prone to tank 50 mm minengeschoss from Me 262A1/U4

Yeah I’ve been bringing ground belts in my spitfire specifically because of the bomber changes and they… have not been helping all that much. The most effective shots I get on a bomber are HE-I shots that start fires or just sneak their way into the engine. Bombers were already kind of annoying in ground battles and now they’re practically unkillable, and I can’t even abuse them because 7.62s are actually a joke at the BRs I play and the Brigand just doesn’t have a new DM apparently. That being said I will still try to do my goddamn job and intercept them because what if it works this time and they die, I’ll be a hero!

Even in ARB before the patch some bombers were annoying as they were climbing up to 6-8 km (wow, that’s they were supposed to be) and postpone the match end for several (up to 10-20) minutes also (for some reason) farming XP by doing nothing neither from their nor their teams POV to make a push for victory… However, they were fragile so at least player who got into shooting range would get himself a bonus of a frag. Now uuuuuhhhh… Most bomber deaths are either caused by AFKing and making an enemy easy pass for cockpit shot or just by crashing into the ground (as some are (and even were) already using them as pillboxes and straightly interrupt dogfights between fighters/attackers both not making smth to do with enemy due to their poor aim and just making enemy(ies) run for field AAA, just making AAA camping a worse problem now). IMO, current bomber DM implementation, especially with now removed bomber limit, is genuinely flawed and making the experience worse for everyone (even for bombers, as new players go instantly abusing damage model and not learning basics of fighting in a plane and thus making fatal mistakes that would be punished later). Either make the bomber limit less (at least back to 4 (or even 2-3 as even then they would be somewhat hardnuts to crack) or severely nerf their survivability against 20 mm+ rounds, esp on engines and internal structures if HE (not even talking about dead M-rounds that are worse than basic HE for no particular reason) goes into the plane.

Good point! And it takes 500 years to reload a single charge, etc.

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Then what is

2A4/M1
T-80B
???
???
???

It also causes some confusion, like bmpt just spam bullet at my 4M then next second I got killed by the ATGM wondering why it bypasses the APS as I did not see one of the APS radar has been damaged lol those should be repair in 5-10 seconds, not freaking applying the barrel/track repair timer on it

I mean these ^, 20 seconds repair timer really??

Also the sequence of events

  1. enemy air units launch a barrage of missiles at your 4m
  2. your 4m intercept two missiles
  3. splash damage taking out one or two of your APS modules
  4. third missile hit your tank as the APS already fails

Me: omg broken APS don’t work at all (lol)

Since everything happens so quickly and easy to miss, how about adding a text prompt to tell if the APS is broken? since they already tell the attacker that their missile has been intercepted by enemy APS

dose the green “protection sphere” red out on the APS sections that go offline? if not that should happen.
Also voice lines (I saw a post about this the other day that made me think of it) so the TC starts screaming about the APS going down like they do for the OG modules like gun and tracks.

I think a lot of the new modules need more “HP”, for lack of a better term, and less repair time. It’s funny how they keep trying to make the game more and more fast paced… but then drop a near minute repair timer on you for getting the paint scratched.

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I said t80 and friends. readings hard?

Oh man this guy doesn’t even know how many T-80s in the game

T80 = 1
T80s = more than 1