[Discussion] Balance, Bias, Matchmaking and Battle Ratings

AH-1F 9.7 to 9.3. The lack of flares at a BR where you see a lot of Stinger platforms hurts. The short range ATGMs and limited defense against planes doesn’t help either.

it’s 2026. we have enough players. it’s time to change that stupid UPTIER to +0.3 or -0.3 and not +1.0. with many tanks you can’t play against tanks 3 levels stronger. after all, it is total genocide to play with 8.0 against 9.0. or 7.3 against 8.3. this system needs to be changed! players get frustrated and leave the game just because of UPTIER and its pointless frequency. 8/10 games are against 1.0BR stronger. I don’t enjoy it anymore, the game is getting worse over the years. (google translate. i am Czech)

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If it only happened occasionally it wouldn’t be a big deal.
But it happens ALL THE TIME, which makes playing the game frustrating and tiresome.

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There is no balance and it is deliberately generated as such in order to frustrate people into spending money, the company manufactures the problem into the game and then sells you the solution, but in this game they do not even sell you the solution just another problem.
It is as balanced as a one legged epileptic on a Pogo stick, with the skewed RNG, poor matchmaking, poor maps, programming flaws and blatant cheating it is a pretty horrid gaming experience.

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Could gajin just make the amramms accurate like every amramm has a 6 second burn time but in wt the burn time is like 2-3 seconds and the d has better turn rate, range, burn time and guidance the only thing they added was the guidance. JUST FIX THEM

If there is anything to add to the matchmaking and all the related issues, it is one of the posts:

Basically, battles lack context.
Some interesting question, with an answer.
Random battles usually offer:
What if this fictional army A fought fictional army B?

Back in the old days, when factions were few, you’d basically have axis versus allies games.
Armies were fictional, but at least they were historically inspired.
Sure the details of whether this axis plane could have fought this allied plane may be historically inaccurate, but at least it was… a world war 2 inspired game.
You would have an answer, of how this engagement would have turned out between these armies.

Nowadays? That notion is out the window.
You may get the occasional match resembling the matches of old - classic axis versus allies - but with more vehicles and factions, this would be farther and farther in the future.
Who cares if army A was better or worse than army B?

Since we are moving on to the cold war and even modern era, the new tech trees don’t look that out of place…
But I’d like the context to shift to “Cold war turned hot”, which means East Germany versus West Germany matches… which we can’t do currently.

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So nato tanks have -9/-10 degree depression let’s give more armor more mobility more survivability more ammo rack RNG for russian tanks at biasly lowered brs! +Well I think our mighty tanks still show poor performance -I have an idea let’s design all maps all hills for russian tanks’ good so nato craps can’t use their very very OP extra a few minus degree depression, force them to fight face to face against biased armor that we give russian tanks because of depression angle advantage. +What about CAS? -Hmm I know it’s a bit extremely unfair but we can give a spaa that has infinite missile with 100% accuracy against ammunitions. +I guess we exaggerated a little, won’t we lose players who want to play NATO vehicles? -Why not it’s our dreamworld we can do anything we want, there is no competition

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You last sentence hit the nail squarely on the head, where there is little or no competition then companies get lazy and complacent, and boy oh boy are Gaijin lazy and complacent especially over the last few years.

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You can even add the chinese civil war into this, practically impossible due to PRC and ROC being fused under China.
And if the united Korea tree is added, even the korea war

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I miss when we had ussr vs nato and allies vs axis. Was alot of fun, especially if you had tanks such as the heavy tank NO.6 as you could see german teams in your tiger 1 which most german mains wouldn’t have come across so wouldn’t be the best against.

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Yeah sure, ignoring the fact that we DO NOT HAVE ENOUGH PLAYERS. If u have played certain tiers, or certain servers or certain times you will know the pain of waiting 5 min for a match. This ain’t like CS or sth that we do have this amount of player that adjustments can be made this way. Decompression is the only way forward.

so it’s okay how is it? wait 5 minutes for a match where I’ll be playing against 1.0Br stronger, so I’ll shoot myself and leave the game after the first death, is that ok? so instead of 5 minutes I’ll wait 7 minutes, but at least I’ll play when it’s ±0.3. I don’t enjoy waiting 2-3 minutes after 10 p.m. for a match that is still only against 1.0Br stronger. I don’t even tank for the last few days and leave the match right away. I don’t like it anymore. where’s the fun why only stupid gaijin has playing against 3 levels stronger opponents? why? no other game has this! it’s absolute genocide to play against tanks 3 levels stronger. UPTIER must change! or change the frequency for a maximum of 25% and not 85% as I have! there are enough players and at night, it is everywhere in the games that there are few players, so we will put BOTS there like in ships. there is a solution.

Deal with it.

I think 90% of players would wait the extra 5 minutes if it meant you ONLY saw tanks at your own br plus or minus 0.3. If im playing a chieftain mk 10 and the worst thing i could face would be an mbt 60 instead of a t80 i would be more than happy with those wait times. Would also allow for FAR FAR better br placements as some jets are “stuck” seal clubbing because if they were moved any higher they would be completely stomped themselves. Case in point, the mig 23 should have been moved up to 12.0 years ago but due to its mediocre radar and rwr its been stuck at 11.7, with the changes we could finally see it not destroying planes that really have no reason facing a jet like that most games.

Shame we may as well be pissing in the wind due to gaijins love for the “queue time” excuse, which i think we all know is just a lie.

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true ♥

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There are tons of players. All the proposed system would do is re-organize who goes into what battle. The players will just be shifted into BRs closer to their garage.

Now Gaijin should try using 2-step gaps to start, and see how that goes.

I keep seeing players claiming decompression will solve everything - but currently - it’s like a fantasy. There is no light at the end of that tunnel and players are sick of having their jumbo 75 facing King Tigers or even Jagdpanthers. KV-1 (Zis-5) facing Panzer IV/70 is a complete joke. The list goes on.

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Theres a good 200 people waiting in queue for russia at any given time for up to or even more than 5 minutes just because its russia top tier, given how popular even games like tf2 or OW are with 1-2 minute queue times i guarantee people dont mind waiting 2-3 minutes so that their tank from the 50s wont fight modern LRF equipped autloaded howitzers, or that a plane from tbe 60s wont fight planes that dont even exist yet and are purely concepts

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+/- 0.3 MM would kill queue times at mid tier, and it’s objectively worse than proper decompression. It still doesn’t solve the issue of BRs having vastly different performance levels. There’s also the issue with balancing within one bracket being more difficult due to only have 2 steps per match, leading to vehicles not being balanced properly relative to what they face.

Squads can take 1m+ queue times now, imagine how bad it would be with such a reduced bracket.

.3 ill admit might be too much, maybe .7, but ±1.0 is not good, and is one of the main reasons the game is in its sad state right now.

1- thats a balance problem, not a queue problem.

2- even if i could argue that some of the BRs are horrific, the ±1.0 is why you have cases like an F14 from the 60s fighting aircraft like the F15E, SU30, and eurofighters. Versus a plane with… pheonixes. No, 1.0 wont cut it.

Ok, 1 minute isnt bad, most normal games take a good minute to queue, gaijins idea of people immediately quitting after waiting more than 5 seconds is a joke. Also are these squads all one nation? Or top tier russia? Top tier russia youre queing against 200+ people and split nations really confuse the matchmaker, my swuads usually only take 10-20 seconds except if its US+GR mid tier or russian above 10.7

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