Discussion about big bombs

so as titel says discussion about big bombs what i mean by it why bombs as fab5000, fab 9000, H.C 12 000lb. have smaller damage radius instead having much bigger range of destruction, why isnt it like that,
i know that its main reason is that enemy team doesnt need to get wiped out by one big bomb it was like that once before they nerfed bombs in overall, but is there solution to this? :D the answer is yes there is,
how could bombs get accurate bomb destruction radius, increse the cost of SP for bigger bombs now the biggest bomb to spawn with the most destruction is H.C 12000LB on lancaster or lincoln goes around 800SP depending on BR of the match
that is not only my idea how to do it but also others (content creators too)so will DEVS take note or will they never do it i dont know
we have to wish they will listen…

i dont think they nerfed it because it could nuke teams.

They mentioned an error in how they previously calculated the damage radius for big bombs and this was their correction.

SO! I do not know if the bombs are actually under-performing versus IRL. BUT! I do know that this is an “inverse square” law problem/equation.

If you double the explosive of a bomb, it does not double it’s destruction of armored vehicle’s radius. I think it will only be maybe 50% larger, maybe even only 25% larger. So, you run into diminishing returns the bigger your explosive mass becomes.

At some point it is better to have multiple “smaller” bombs versus one gigantic one. You can spread/saturate an area more effectively to destroy armored vehicles.

I do not know the specific IRL math, nor do I know how it is working in War Thunder currently. But I am 100% sure that there is a curve to the radius of armored vehicle destruction IRL and in game, not a linear increase (straight line).

So, for the most part bigger bombs are acting “realistically”. The only question would be is if the radius closely matches real life or not.

6 Likes

“Balance”(really?)

image

Here’s your graph based on the destruction radius data. It shows how the effective “kill radius” scales with bomb size.
“FAB-100 - 3m radius of destruction of armored vehicles
FAB-250M 7m radius of destruction of armored vehicles
FAB-500M 12m radius of destruction of armored vehicles
FAB-1000M 13m radius of destruction of armored vehicles
FAB -1500M 19m radius of destruction of armored vehicles
FAB-3000M 29m radius of destruction of armored vehicles
FAB-5000M 43m radius of destruction of armored vehicles
FAB-9000M 47m radius of destruction of armored vehicles”

  • The increase is not linear bigger bombs give diminishing returns at the low end, then big jumps at higher weights.
  • Notice:
    • FAB-500 → FAB-1000 barely increases (12 → 13 m)
    • But FAB-1500 → FAB-3000 jumps hard (19 → 29 m)
  • That is, explosive scaling blast radius it grows roughly with the cube root of explosive mass, not proportionally.

What that means in-game

Small bombs are precision tools
Mid bombs (500–1000 kg) = underwhelming vs armor unless a direct hit
1500 kg+ = where blast actually becomes reliable for kills
3000 kg+ = overpressure/splash starts doing the work for you

5 Likes

Getting kicked from matches for TK is the real main reason. FAB-9000 should 100% be given a larger radius though.

Also note completely different bomb types - the 5000 is a thin walled demolition bomb like the UK 4000lb “cookie”, and is filled with a high brissance RDX/TNT/Aluminium powder mix that is much more “explosive” than TNT but also more sensitive - but it doesn’t matter if it goes off a millisecond early since it isn’t intended to penetrate anything.

The 9000 is a bunker buster with straight TNT and much thicker walls and nose for increased penetration - and straight TNT is much more stable than the 5000’s mix so less likely to go off early

3 Likes

:o despite the weight differences, it only a tiny bit more powerful

idk why players say it’s a nerf the bomb is not working i think.
i dropped next to tanks and zero damage

2 Likes

TL;DR at bottom. Click this note to auto scroll to the TL;DR.

I didn’t say that I think it is nerfed, or that it IS working correctly. I would not be surprised if there is a bug. However, there is a difference between the FAB-9000 not being a literal city block buster, and a possible issue of it not doing its stated armored destruction range.

Tu-95M bomb loadout explosive details:

Heya @БЕИ ! Check this part below. Yes, the FAB-9000 weighs more, but its explosive mass is only ~30% more than the FAB-5000’s TNT equivalent (while the total weight is ~80% higher.) The explosive filler amounts are the numbers that matter. And don’t forget to look at TNT equivalent if the munition uses something else other than TNT. (UNLESS we someday get actual bunkers to blow up! Then the weight WILL matter, and how far they can penetrate ground/concrete etc.)

Most people think that the FAB-9000 should have a MUCH larger “radius of destruction of armored vehicles” versus the FAB-5000. But it doesn’t. The explosive charges are different compounds, and the FAB-9000 doesn’t have that much more explosive equivalent than the FAB-5000.

See my entire post here with screenshots of the 9k, 5k, and 3k bombs that the Tu-95M carries: Nuclear Thunder! - #3645 by SilentTracker

Most relevant section:

Possible bug with the FAB-9000:

But, if there is a bug, and the FAB-9000 actually is NOT destroying tanks that it lands directly next to, then someone needs to gather hard evidence (especially replays) and make a bug report. Imo though, 99% of the the “complaints” about the FAB-9000 are misunderstandings about its actual explosive filler type, weight, and its listed armored vehicle destruction radius.

Further comments on if the FAB-9000’s stats are correct vs real life:

TL;DR:

Just use the 5k x2 or the 3k x4. Both are better options. Each have a higher explosive equivalent per KG versus TNT. The 9k only has normal TNT.

Further breakdown of why:

2 Likes

i think is bomb is not working i don’t know i dropped 9000 next to m60 and got track red and other bombs are bugged like 5000 / 9000 / m84k huh-cat mr snail broke something.

3 Likes

ive got a mark 84 landing near an strv103 and disappearing before detonating
here: zamn - Clipped War Thunder with Medal.tv

and one landing right in between a centurions butt cheeks and doing absolutely nothing
here: gaijin fryin me with this bomb performance - Clipped War Thunder with Medal.tv

not sure if this is enough material to file a bug report (but i could still sift through my replays) thatd be taken seriously, but ive been running b52 all day and the bombs dont really do much to anything. just really unsure if its latency on my end or something. i couldnt tell you…

1 Like

To double the damage radius of an explosion you need to cube the amount of explosives, so in game 500kg of TNT gives a ~15m destruction radius, so based on that, 2000kg of TNT should give 30m then to get a 60m destruction radius you would need 8000kg of TNT, which seems to be approximately accurate in game according to the stat cards, however how that works out in actual matches is another issue.

2 Likes

It only takes 1 example to file a bug report - but link to the whole replay and timestamp the event

AI slop 🥀
This is obviously inaccurate. The FAB-9000 has less TNT equivalent mass than the variant of FAB-5000 in the game, this is a basic fact I’m surprised the AI got wrong. Did you forget to enable the search function, or did it fail anyways?

1 Like

Only the bombs used by that two new big planes or all the bombs stopped working? I hope not because my object 279 just returned to be able to eat them for breakfast. I’ll uninstall game if it stop working again lol

also one of the problem is that tu95 5000kg bombs have less explosive then the 5000kg on PE8
which is funny that even when its almost same bomb it has less TNT and explosives
and now even tho we have 9ton bomb the hc 12000lb still is the most powerfull in game

War Thunder Screenshot 2026.04.13 - 10.37.04.99
War Thunder Screenshot 2026.04.13 - 10.30.01.58
War Thunder Screenshot 2026.04.13 - 10.30.10.17

1 Like

I think your a bit slow mate… they are the Stats from the game.

FAB-100 - 3m radius of destruction of armored vehicles
FAB-250M 7m radius of destruction of armored vehicles
FAB-500M 12m radius of destruction of armored vehicles
FAB-1000M 13m radius of destruction of armored vehicles
FAB -1500M 19m radius of destruction of armored vehicles
FAB-3000M 29m radius of destruction of armored vehicles
FAB-5000M 43m radius of destruction of armored vehicles
FAB-9000M 47m radius of destruction of armored vehicles

Do I also need to add the Armor Pen amount, cause non of you seem to understand how bombs work in the game

RoDoAV is the OP of the bomb.
The radius of fragment dispersion is what kills the crew in the tank if the OP doesn’t
image
For the FAB-9000 its 373m with 336mm of pen… most BMT have more than 336mm of effective armor…

Isn’t the FAB-9000 more of a bunker buster anyways than the FAB-5000?

I’ve read that, they designed for a different purpose. Which also means the 9000 will not have a an advantage over the 5000 in ground battles because we only drop it to kill ground vehicles.