I have to admit that I sometimes do those “target is driving into a ditch” shots myself sometimes, most of them on the Japan map. Unlike a bot, though, I need to see the red marker on the target to pull it off. Having a ballistics computer at hand would make it a lot easier, but since I don’t, it’s a quickshot calculation of barrel length, track width, shoe size, ambient temperature and some random coefficient pulled out of thin air. In other words, it’s one quarter actual aiming, three quarters guessing.
Yesterday I lost yet another Kursk match because the group ignored the bot planes so much that starting with wave 3, there were always between 6 and 10 bots in the air. When it was 10, I had no less than four of them circling just to pepper me with cannon fire. I was leading the board, but the ticket counter clearly said “this will not be a win for the players”, so I really have no idea what I did to warrant this level of attention. I have been tag-teamed by bot planes (first blows off my tracks, the second does the kill hit one or two seconds later), I have several times got the rockets from a pair of new spawns, and on at least one occasion no less than three “decided” that their rockets should all go to the same target.
As for smoke, there was one situation when I regularly used it. That was on Sinai, when a bunch of Brit tanks spawned dead ahead of me. One or two, ok, but any number higher than four had me popping smoke and moving forward a bit to block incoming shots - if I managed to live that long, often enough I’d get hit so fast that they had to have spawned with the turrets already pointing to my general vicinity. It’s past tense because this particular position was removed by the failed rework of the map, and I don’t play there Sinai any longer.
I remember that the planes at Kursk in the 6.7-8.0 bracket doing pretty much nothing but circle overhead. However, in the bracket below that they fairly trigger-happy, and their rockets are sufficient to take out anything that could be pulled out of the hangars. Another bracket down and the planes fire their rockets, climb up to circle, and come back down once they have rearmed.
Next time before you start judging people, read to the end. This position doesn’t exist any longer, it was at the rock face to the north of the village and circle, behind some rocks (C4/5, I think). These rocks have been removed by the pointless workover of the map. When I popped smoke there, nobody was affected but myself.
The condescending attitude that comes with those who pride themselves over their KDR, ignorant to how it doesn’t actually combine to make you an ultimately ‘good’ player in various avenues.
I can highlight various reasons as to why the KDR is flawed because of the mindset and dictation of those who want to ram that stat down your throat and prejudge every game with you because of that precious number is that it’s not always going to play in the exact same way every time you think.
And not to mention the countless times I have said about it not being relevant to the points and arguments I have posed about why it doesn’t.
Assists aren’t tracked, nor are caps, and the fact that those quite frankly make a team, and a win on countless times, makes your hounding clear to be looking for an argument being that you’ve bumped a year old thread to try and goad me.
There’s only one type of person looking to make out that anyone is ‘bad’ and they are the bad player… Playing for the wrong reasons, and merely looking to tell someone they are inferior.
doesn’t smoke already kind of do that? if a player knows you’ve been disabled most will just shoot center mass of the smoke or aim for the same spot and hit you
the only difference in tank assault being it’s usually several bots shooting you at once so panic smoke, most of the time, will not work
From my own experience the bots will stop shooting once I can’t see their red markings any longer until the moment they reappear.
No, my point is that smoke affecting the bots the same as players won’t stop any clown from using smoke in the base. Even if the bots stop shooting until the smoke disperses, they will still drive towards the base zone, shortening the time available to take them down.