Weather they did or not is something on Gaijins decision. I was using the link to provide more information to honda about beam riding.
I see, thank you for the article. Though I don’t understand why some systems that use beam riding don’t work the same way as the Ka50/52.
For example the ADATS missile is very sparatic. Does the cone get narrow over time for the ADATS? It feels like the cone is static and the missile just bounces around within that cone?
Edit: Maybe if it’s too narrow, sudden maneuvers from the plane will throw the missile off?
Quite possibly but as others have shown in this topic Gaijin hasn’t modeled true beam riding they have something else supposed to act like beam riding but isn’t. From what Gaijin has hinted at in the past their games limitations prevent true beam riding modeling.
Yeah, hopefully they do model beam riding correctly because as of right now, there’s no reason to pick laser over beam riding. Beam riding is way too reliable.
I’m talking about the two different missile. The vakhrs that use a rear facing sensor that has a cone IR light that shrinks and the AGM 114 front facing sensor that looks for the reflection from a laser pointer like how a cat follows a laser dot.
That’s why they use a 10 kilowatt laser.
Yes, I think all missiles from the code perspective are modeled like the SALCOS missiles, on top of that all the rolling airframe missiles (RAM) like Vikhrh or manpads ale modeled lake normal missiles.
Actually ADATS irl has dual SALCOS/beam rider control. SALCOS is for the post launch control to ensure that missile will fly into guidance beam. That is not modeled either and it would fix the problem with ADATS launcher elevation.
Another missing thing is that systems like ADATS, Startsreak (evidence presented in why is Stormer so bad topic) etc can lead the missile, so the FLIR and guidance beam are not linked.
I don’t think that GOES has something like that, since it was not intended for the AA role.
would be nice if they gave helis ARMs to test them before adding them to fixed wing
Yeah that’s an AH-64E which unfortunately we don’t have in game yet. You can tell by the MUMT-X on the top.
If Gaijin could just fix the Hellfire launcher to be stabalized AH-64 Hellfire pylon angle causing hellfires to hit ground // Gaijin.net // Issues and implement proper LOAL where you don’t need to pre-lase that would go a long way to improve the Apache gameplay.
Currently the launchers are permanently setup for firing from a hover so if you try to be dynamic when launching you waste a lot of the missile motor energy on correcting from being launched into the ground or having to jerk the helicopter up which makes you an easier target.
And if you actually had the option to launch from behind cover and only expose yourself for a short while to guide the missile in, you would have better survivability, and I don’t think it would be especially OP given how dynamic games are and finding a target stationary and exposed long enough is going to be rare.
It would make Apache gameplay more realistic as the player would not be incentivized into a drone type gameplay where you take off go high and spam missiles and then gets shot down.
you sorta can launch from behind cover by targeting a point on the ground and launching without enabling the laser but the IOG has relatively high drift and it is impractical to do this at the ranges where hellfires are effective in game because it is unreliable and even when it works doesnt provide much benefit
the only time this is useful is when targeting tanks with laser warning but I prefer just to lase the ground a few meters away from them before readjusting a few seconds before impact
it would suck in game because of how much mav motor under preforms or mav having way too much drag
I recently tested firing a mav from hover at 1km altitude at a static sea level target and it hit the ground at just over 6km slant range, it would probably only hit moving target around 4m given a similar altitude above which is way too high for helis if there is any AA in the area
also it feels like hellfires kill more reliably than HEAT mavs in game for some reason and the SAP ones have an even lower range
edit: I kind of want to try hovering launch for mavs from like 100m and see how terrible they are in game
try giving them a loft angle.
also im sure all FnF heli AGMs are restricted to 7-8km anyway
I did, still hit less than 7km even at roughly 40 degree launch
kinda good enough lol. PARS 3 LR is 7 km capped and i use it at around 4-5 anyway
yeah but that was a at a static target, if they start moving its gonna drop to like 5km, and again that is from 1km altitude at a sea level target, its gonna be much lower if launched from around same alt as target
dw. moving targets dont drain that much speed. its not designed for it but im sure many people will still take the FnF capability over a SALH seeker