[Development] Namer 30: Desert Feline

Today we’ll be showing you the interesting Namer 30, an Israeli armored personnel carrier developed on the Merkava chassis, coming to the top ranks of the Israeli ground tree as part of the Seek & Destroy major update!

Namer 30: A Light Tank for Israel at Rank VII


  • Deadly 30 mm cannon.
  • Spike missiles!
  • Decent protection.
Vehicle History

Up until the early 2000s, Israel’s primary APC was still the American-built M113 which first entered service in the early 1960s. Becoming increasingly clear that the vehicle was susceptible to the threats of the modern battlefield, engineers began work on developing a successor based on the Merkava tank. Following rapid development and successful testing, the Namer officially entered service with the IDF in 2008. In 2016, the Namer underwent an experimental modification which saw it outfitted with a remote controlled 30 mm turret and Spike missile launchers.

Meet the Namer 30!

The Namer 30 will soon take up the place as the new top light vehicle available to the Israeli ground tree in the Seek & Destroy major update. Outfitted with highly potent weapons and offering great mobility, the Namer will greatly reinforce the top ranks and will help diversify ground lineups. Let’s dive into the full details!

This experimental variant of the Namer first derived from exploring the concept of outfitting these vehicles with more powerful weapons, and as a result, this variant features a much different design compared to the others. When comparing to the Merkava though, instead of the high-caliber main tank gun, the Namer is outfitted with a remote-controlled 30 mm turret, possessing fantastic versatility thanks to its high rate of fire and excellent ballistic properties. Furthermore, there’s a pair of twin Spike launchers that greatly expand this vehicle’s anti-tank capability, allowing it to engage even heavily armored targets at a distance of up to 4 km!

Interesting: Because the Namer is based on the Merkava MBT, it features much better protection than most other IFVs.

Download Wallpaper:

You’ll most likely be familiar with IFVs in War Thunder, knowing that they all feature similar characteristics such as being light-weight and having good mobility. The Namer does also stick to this design philosophy to some extent, however due to it inheriting the Merkava’s chassis, it boasts significantly better protection than most other IFVs in the game. While this chassis doesn’t mean you’ll be speeding around like an R3, it does mean you’ll be able to survive extra shots, particularly from other IFVs and aircraft for example. This is thanks to the good positioning of vital modules and the crew behind the engine acting as a barrier to penetrating shots, plus using a remote-controlled turret, further lowering the exposure of crew members from incoming fire.

In your matches by Dmitry, Lead Game Designer: “On paper you have a rather strong hull for an IFV and an uninhabited turret with the well-known 30mm cannon, which is already familiar to many vehicles. On its BR, this cannon can penetrate some MBTs in the LFP, but almost always non-fatally. So don’t go head-on on MBTs, fire at them from afar with spikes, drive into the side of close targets, or don’t light up if both points are no longer feasible. Also try to hunt for other IFVs and SPAAs, and don't forget about scouting -- it helps your allies a lot.

Spike missiles are also well-known to players from such vehicles as Freccia, Vilkas, KF41. They can pleasantly surprise and bring an unexpected frag, but you can't rely on them. They fully support their name -- "fire and forget". I always joke about this: "shoot and forget about the missile", it doesn’t owe you anything, but it may accidentally bring you a reward. Also, don't forget that they reload quickly enough at the capture zone, and on open maps such vehicles become quite good defenders of points: with scouting, an autocannon effective in close combat, and "endless" RNG Spikes.

That’s today’s blog wrapped! The Namer is going to prove to be a good addition to Israeli ground lineups, where you’ll be able to research and try it when it comes to the game in the Seek & Destroy major update. In the meantime, make sure to stay tuned to the news that we’re currently cooking so that you don’t miss out on what’s coming. Until then, have fun in your battles!


Really? Why?


Tougher PUMA with SPIKEs.
Nuff said.


You’re joking me, right?

The most armored APC in the world has “decent protection”?

1 Like

It’s br 10.3 right now on dev.


I’m so happy for him. The guy is working hard every day and going for his dream: to make Sweden even more op than it is now)



Finally, Israel gets a domestic IFV. Might be worth grinding to get?

Let’s hope that one day they add something like this to Italy too 👀


On the contrary, if I fire a smart ATGM, I would expect more than just an “accidental reward”.


nah not really, armour is incorrect on dev server and no signs of it being accurate to claims by Israel as being “the most armoured IFV” or it having “More protection than there Merkava MBTs”

Interesting how blog only paints its protection being “good” against other IFVs… oh and its ammo is abysmal, you will run out before you even kill more than 1 tank/IFV so yeah

Tougher Puma? It has none of its composites modeled. It’s literally more inaccurate than the new French Wheeled Light Tank.

The stuff that makes it weigh the same as it’s Turreted counterpart without having the turret is actually the crew. They each way 4 tons. Not any extra armor, not possibly.


Its an Israeli ifv though?

1 Like

I have a question;

Merkava Mk.4 weighs 65 tons, while Namer weighs 61 tons.

How is it possible that Merkava Mk.4 is just 4 tons heavier, even though the turret weighs roughly 26 tons?

That can only mean three things;

1: Namer re-invested those 26 tons in armor, which means it should be even stronger than Merkava.
2: Merkava is actually heavier than 65 tons, which would certainly mean it’s way stronger than it currently is under the assumption that “it can’t be that strong given its size/armor coverage/weight ratio”.
3: a mixture of these.

In general, I firmly believe the Merkava (and apparently Namer by extension) protection levels are severely underestimated ingame.

Not even the turret cheeks can provide reliable protection against shells such as 3BM42 or DM33, and the hull overall effectiveness is lower in proportion compared to that of even early composites!

Also… does the War Thunder Lead Game Designer stating that a $150,000-a-piece, state-of-the-art anti-tank piece of hardware is “an unreliable missile that may accidentally give you an RNG frag unexpectedly” sound… extremely wrong to anyone else, or is it just me? Like, I know the missile isn’t realistically (and shouldn’t be ingame) a kill guarantee, the targetting is flawed even IRL, but… it seems like even the designers acknowledge and seem to be fine with the missile being nearly useless ingame.

Spike ER is 170mm caliber, so it should be benefitted from the upcoming 170mm HEAT ATGM buff. Maybe then getting kills with it will be more than “an unexpected accidental kill”…


Not trying to be mean, but honestly that write up from the lead designer gives so much insight into why this game is so screwed up with little logic behind it. Decent armor…Spike the accidental missile. Yep, expert level commentary there.


i see the Namer’s spike is top-attack. nvm

To the most heavily armored APC in the world? What a joke!

Very funny, HA HA, i would expect the most advanced FnF ATGM to kill consistently and not sometimes just hit the TRACKS.

Again, it feels like we are being mocked for having only 2 pretty useless missiles, unusable at close range, and critting at long range at best.

Finally, an interesting vehicle for Israel, and yet, it got dunked on and lost the potential to finally make Israel attractive to the playerbase.


Namer using Jewish Space Laser compacted paper mache to be only 4 tons lighter than the Merkava while having worse armor protection


Ah yes, the Americans in their foreign legion