[Development] Discussing reports related to the Challenger 2 MBT

I hope that report explained without any doubt how they are tested, and that ASPRO-HMT should provide 84mm of KE while hit perpendicularly into their strikeface, not 30.

6 Likes

@Gunjob
There are too many problems with the challenger’s re modeling
1,Challenger 2 Remodel Mantlet and Gun assembly slightly too high.




2, the side of the turret KE is lower than it should be

3, CR2 E only have one layer of 30mm

4, Challenger 2 Remodel Missing Turret Ring Armour

5, wrong KE of the mantlet

6, The hole needs to be filled

7, CR2F TES OES should have 2F late plate

9d96d23074a15dcdc5eedd6d72cf7662b53cd0a9_2_1000x666

6 Likes


guess this is an official clownshow at this point

14 Likes

All this was pointed out nearly 2 weeks ago

2 Likes

Why aluminium we told them it was 40mm to 80mm RHA !!🙄

4 Likes

Posting this around the Various Challenger 2 threads so everyone is aware as you may not visit all of them. Challenger 2 MBT - Technical data and Discussion - #7895 by SwingfireOP

3 Likes

👍 hope it will work

1 Like

there is literally no way to really know how it died. the russians have claimed 16 different ways the destroyed it.

1 Like

Well this rework was a scam. Never have I ever jumped ship faster from a tech tree.

8 Likes

Just don’t play top tier UK, or if you do just use the Tornado GR1 and deposit PGMs on people.

5 Likes

It really was. To think I was excited to play a cool vehicle. I’m convinced that if the vehicle model remains the same the only way to keep Challenger 2’s competitive is to reduce their BR to the 11.0 area.

Same thing should probably happen to Ariete as well.

2 Likes

Br change won’t change them. The weaksponts are so big and so weak lower br won’t change them still being weak in those locations. The rest of challenger is fine.

2 Likes

So… Any chance we are going to see that Challenger 2 overhaul?

6 Likes

I sincerely hope so

2 Likes

You’ve been playing with it for nine months already. It was in alpha strike.

I mean… there were hardly actual fixes.

They did improve the X-Ray visuals, yes, but that’s about it.

They also made a more accurate model of the mantlet, but they still modelled the rotor attachments as hollow, so it’s still missing a huge chunk of thickness.

The Challengers still suffer of all these issues:

1- Still missing lower front plate spall liners.
2- Still too small first-order ammo rack (back bin should be included).
3- Still too slow first-order ammo rack replenishment speed (twice as long as any other MBT).
4- Mantlet’s trunnion is still hollow (just because the shield has cavities it doesn’t mean it ought to be hollow; those cavities aren’t there to be left empty…)
5- Challenger 3 (TD)'s turret damage model is still a non-matching copy-paste of the pre-rework Challenger 2 turret even though a more appropiate model had already been ingame before being reverted the following update after having been corrected.
6- Challenger 3 (TD) is still missing 17 HP because the developers did not convert BHP to HP even though the engine power is correct on all other Challengers which have the same engine.
7- Challenger 3 (TD) is still the only Challenger family member to have a 6 second reload for no real reason at all, making it, all in all, barely a sidegrade if not a downgrade compared to other family members, even though it was suppossed to be the pinnacle of the British Ground tree.
8- The LFP add-on armor on TES and 2F still has different thicknesses and protection values across both tanks despite supposedly being the same armor; in both cases, WAY too low.
9- Side add-on Armor still significantly underperforms.

So… yeah. We’re still looking forward for actual fixes over here. So far, the best fixes we got were the mobility related ones.

12 Likes

And yet game breaking issues with the CR2 weren’t even looked at

5 Likes

Me when I turn 2cm to my right and lose all of my speed that I spent 5 years building up in the Challenger 2:

7 Likes

nice. now what about the merkavas?
hu gijing???

1 Like

Even the mobility rated ones it now turns worse at slower speeds than before, so rather than losing all its speed it just cant turn properly, hooray.

Also id like to add, past the first stage ammo rack with a base crew hell even with an expert crew, its still the slowest reloading top tier.in game, im at i believe 7.4 seconds per round with an expert crew.

2 Likes