It really was. To think I was excited to play a cool vehicle. I’m convinced that if the vehicle model remains the same the only way to keep Challenger 2’s competitive is to reduce their BR to the 11.0 area.
Same thing should probably happen to Ariete as well.
Br change won’t change them. The weaksponts are so big and so weak lower br won’t change them still being weak in those locations. The rest of challenger is fine.
They did improve the X-Ray visuals, yes, but that’s about it.
They also made a more accurate model of the mantlet, but they still modelled the rotor attachments as hollow, so it’s still missing a huge chunk of thickness.
The Challengers still suffer of all these issues:
1- Still missing lower front plate spall liners.
2- Still too small first-order ammo rack (back bin should be included).
3- Still too slow first-order ammo rack replenishment speed (twice as long as any other MBT).
4- Mantlet’s trunnion is still hollow (just because the shield has cavities it doesn’t mean it ought to be hollow; those cavities aren’t there to be left empty…)
5- Challenger 3 (TD)'s turret damage model is still a non-matching copy-paste of the pre-rework Challenger 2 turret even though a more appropiate model had already been ingame before being reverted the following update after having been corrected.
6- Challenger 3 (TD) is still missing 17 HP because the developers did not convert BHP to HP even though the engine power is correct on all other Challengers which have the same engine.
7- Challenger 3 (TD) is still the only Challenger family member to have a 6 second reload for no real reason at all, making it, all in all, barely a sidegrade if not a downgrade compared to other family members, even though it was suppossed to be the pinnacle of the British Ground tree.
8- The LFP add-on armor on TES and 2F still has different thicknesses and protection values across both tanks despite supposedly being the same armor; in both cases, WAY too low.
9- Side add-on Armor still significantly underperforms.
So… yeah. We’re still looking forward for actual fixes over here. So far, the best fixes we got were the mobility related ones.
Even the mobility rated ones it now turns worse at slower speeds than before, so rather than losing all its speed it just cant turn properly, hooray.
Also id like to add, past the first stage ammo rack with a base crew hell even with an expert crew, its still the slowest reloading top tier.in game, im at i believe 7.4 seconds per round with an expert crew.
Merkava has better mobility, better reload, better round,
Neither have reliable armour, the merkava is also quieter i might add.
(This does not mean the merkava doesnt deserve fixed but the thread is about the cr2 which is in a near unusable state.)