You do realise the skill bonus doesnt take into account RP modifers whatsover and that GRB has a soft cap of 10k rp per game thats difficult to get past, why are you defending the unreasonable grind in the first place
Sure,… you do think we got through 10k RP really easily, do you?
I don’t see players doing scores over 10kills very often in ARB.
I do see people in tanks doing more than 15 kills very often in comparison.
The scores and balance of rewards is done on the overall,…
You also can shoot yourselves from spawn to spawn in many maps :
Not possible in aircrafts (at least for now)
So that time lost flying to get in the fight is a lost rewarding time → been compensated by a better Reward when killing.
The compensations are done both ways,…
SPAAG/SPAAM do recieve more RP/SL when doing their job of Air-Defence too.
In brief, and once again, you guys cries over immediate sight of rewards,… but don’t understand that it is spread on the full game.
→ in ARB, when a player got shot immediatly, it’s a pure loss of time/reward, and have to jump in back in next game.
All i say is: you don’t give us overall picture, because you do not take it in account.
Bud 10min game with 3 kills gets you atleast 15k RP in Air RB.
20min game with 15 kills gets you 9k RP in Ground RB.
With premium for both.
Now how is that “balanced”?
i would like more chinese top tier, currently the chinese tree is mostly just copy paste
You realise by saying “you have to get lots of kills”, you’re basically saying only a small percentage of players are entitled to a reasonable progression speed? Not everyone can be getting 10+ kill matches by definition.
Same for ARB, not everyone can get 4 kills.
is there a link to where you got those facts from?
Except in RB you get decent activity from just a single kill. You get much more RP from an air rb match with one or two kills than a ground rb match with 5 kills.
i’ll say: that’s normal - you’re a pilot in ARB , not a tanker.
anyone can be a tanker, not anyone can be a pilot,… as said earlier, there is compensation anywhere in this game,… and even if you think that the RP is getting from activity, the number of potential target in GRB make up for it,… again.
most players today ODL’s,… if they stopped ODL you’ll see 35% more tanks/targets that could be killed.
therefore the ratio would be closer to 7-8 kills for 2/3 victors, and 1/3 loosers,…
yet the game is biased, because of ODL,… and that’s why RP is sensibly lessenned in GRB than ARB,…
Players needs to play, not to leave and cope
people win TO want no planes, what i want is players playing the game the way it is designed,…
so no,…
You want people to play in order to have more targets for air.
Even if you’re bad in ARB like yourself getting 2 kills without a premium thats still a guaranteed 10k rp compared to GRB where without a premium you’re looking at upwards of 8 kills to get 10k rp
2 kills non premium → 4k Rp,… so stop.
People feel compelled to one-death-leave with premiums, because that’s the most efficient way to gain research. It’s a waste of time using non-premium vehicles because the rate of RP gain is so abysmal. This is at least a significant factor imo.
When talking about specific RP rewards we have to take into account the battle rating, and importantly for air battles the “play time”.
If you get one player kill, then fly around the rest of the match occasionally killing a ground target, you will net a massive amount of RP.
In fact, from my experience in air RB it seems you get more rewards from participation rather than specific actions. You get points from simply existing.
In ground RB however, you get no “play time” reward.
Keep being delusional heres a test i did a while back 1 kill no premium in a mid tier aircraft with a shorter game length and a win and its still 1.6k rp
And here’s a good game in a high tier tank with 5 kills and a base cap with premium, if i didnt have premium that would be maybe 5k rp
The RP doesnt add up for the effort put in, GRB gains are significantly lower than they should be for no good reason
If you didn’t have premium it would be way less than 5k RP. Closer to 3k.
Then explain why a tank objectively worse than an 8.0 tank is going to 8.0. And how the Char25t is going to be 0.3 below the Turm III.
Gaijin 100% balances heavily on player performance metrics. If they didn’t the F-5C would be 10.7, and several premium/squadron vehicles wouldn’t be undertiered.
Char 25t has equivalents at 7.7 and 8.0.
And Vickers Mk1 sits at 8.0 as well, it sacrifices a lot of speed for a stab just to be at that BR.
And F-5C’s equivalents are almost exclusively at 10.3, not 10.7.