[ DEV Server ] F16 blk 52 discussion thread

I mean they are?

The one thing that US is lacking is no speed limit laser bomb and its not gonna get one, because it already has all the stand-in weapons and stand off weapons are all purely GPS ordinance or maybe terminal sensor that wouldnt do anything in warthunder unless the target is stationary

JSOW-C, Stormbreaker, Later variants of the AGM-130, AGM-84K SLAM-ER. All these weapons have IR seekers and standoff range. Not to mention LJDAM kits for the rest of the MK 80 series bombs or Laser SDB I. Better variants of the AGM-65 like the H or K would be welcome. JAGM can be mounted to fixed wing aircraft as well, and there are a ton of prototype weapons that could be added too.

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do i smell a F15E buff ?

the engine buff is a mistake
it is arcade mode

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btw is PW229 underperforming or overperforming rn?

People using laser guided bombs are probably the easiest kills at top tier when I play AA.

Even easier kills than the people who use dumb ordenance.

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JSOW-C seeker is for anti ship
Stormbreaker yeah i forgot
AGM-130 we already have in game and there isnt differennce between TV and IR unless you count people using engine smoke LOL
SLAM doesnt have specific IR seeker it would be just GPS for in game purposes
JAGM is laser or radar (and we’re not getting radar)
AGM-65H is already in game

People who dont understand how to actually use laser ordinance and flying in straight line? You know nothing jon snow

Would help counter LDIRCM helicopters, like the Brimstone does

Not on American aircraft

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99% of the people who use laser guided weaponry, besides the brimstones and maybe Kh38ML, are easy kills.

They have to go below mach 1 to drop, the bombs are generally slow and really easy to shoot down and they become a free kill when they have to expose themselfs to guide their weaponry in.

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Woah woah not the goat PAVEWAY IV (That is its only positive vs the other bombs)

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Thats because 99% of players are easy kills. Laser ordinance iog ordinance is the only consistent way to engage all targets who are not brain AFK

They dont have to expose themselves, thats what you get to much much easier with IOG.

And other laser bombs like hammer and paveway 4 dont have speed limits

What are you talking about, the only consistent way to engage all targets with minimal risk is IR/TV FnF ordnance.

You literally do have to expose yourself, you need input laser guidance if your target is moving, that requires you to fly up and point a laser at them and your TGP has severe coverage limitations which limit your maneuverability hence why everyone was telling you that it makes you an easy target.

Both SLAM and SLAM-ER have an IR seeker. SLAM literally uses a Mav seeker.

JAGM is currently implemented as an IR missile because Gaijin has some weird excuses as to why MMW radars cannot be implemented, so I don’t see why it couldn’t receive the same treatment for fixed wing implementations.

I have an issue submitted for bringing AGM-65H back to US jets
Still open for review, it may take a while to be seen by devs, so throw in some more info if you feel like to.
:)

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@Smin1080p_WT
Any updates on PoBiT’s C/M count and radar operating angle? PoBiT has 30 fewer C/Ms than the already implemented Block 50, which significantly impacts survivability. At the dev stream stage, it was 120, so it should be reverted to that. Regarding the radar operating angle, the F-2A, Su-34, and F-16C PoBiT are the only ESA radars with performance below 140×140. This also significantly impacts combat. Situations arise where an F-15C GE could perform mid-course guidance, but an F-16C PoBiT cannot. Therefore, the operating angle should be increased to 140×140, In other words, it should be set to 70 degrees like standard ESA radars, not the current 60 degrees. Of course, the F-2A and Su-34 should also be included.

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Do you have any sources that states those radar should be set at 70 degree angle and should have 140*140 operating angle?

Because you can’t just change the radar values without concrete evidence.

Kinda more convoluted, JAGM-F (fixed wing aircraft) is only SAL + MMW but the JAGM-MR (for helis, ground launuch) incorporates a tri-mode seeker adding an NIR seeker. Still Gaijin doesn’t have idea how MMW seekers work. I seen some funny stuff here on the forums, claims like there is no counterplay to MMW, MWW has no IFF, MMW will be way too OP? You can easily research the MMW AGM-114L and find out that the seeker only has a range of around 3km, it needs to be guided by the FCR almost the whole way, same for Brimstones, range as per reputable sources is circa 2km. IFF is entirely handled on the basis of ATR through High-Resolution Range Profiling (HRRP) algorithms. For example the Brimstones seeker at 94GHz can come down to a resolution of about 3cm, easily identifying the targets against its threat library.

a.k.a. a random sign at the Zhuhai Airshow suffices

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I’ve always felt that counter play was a hilarious argument, for 90% of the cases, you are not even aware that an IR missile is tracking you, as an MBT player you are not gonna be randomly popping smokes at every missile scare, eventually you are just gonna get hit and there was nothing you could have really done for the vast majority of situations.

Also, things like LMURs and KH38s have GNSS, so when it comes to smoke it only works if you react early enough and move away from your smoke screen otherwise you are still dying to that HE warhead.

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JAGM isn’t in the game. What we have in game is missile more fake then KH38MT that people constantly complain about.

Its not because that one obviously doesnt have any datalink for remote TV guidance

Okay, that seems like a side note from my actual point.

SLAM-Cutaway-S

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