That switch in the Gripen is just called “Krig” (“War”) and is flipped once at start giving the plane an increased engine boost and flight envelope that otherwise would not be sustainable in routine flying. There is a second safety for the g limit though in the form of a “notch” in the flight stick movement so that when pulled back it sort of “stops” at 9g but the pilot can pull a bit extra to get the last three.
So in a wartime situation that setting would already be activated by default.
This would however possibly be an interesting addition to SIM actually. Depending on how it is implemented.
Back with the 3 secs, or like flaps, gradually increase damage to hp?
Sim has the damping switch tho rb dont, but rb do can have a sustained/ instant switch
That’s what I meant, but I’m not sure whether it allows extra Gs, or extra alpha.
Extra alpha/power can be useful at stalling speeds, but I’m still not sure whether the FCS would allow above 9g.
I mean, 13.5g is gonna kill the plane in <3sec, so 12g are gonna kill it in <10?
Its really annoying that they stated that SAS Damping is set to the hard limits. The hard limits are stated as 12G and the soft limit is 9G but then set SAS Damping to 9G.
Indeed, although I haven’t played a true FBW plane yet, so I didn’t even know you can fly a FBW plane “by hand”!? I thought FBW “on” is by default, when you spawn in the cockpit.
Oh, bless GJ’s “developers”. :D
Yeah… Was discussing radar issues in the Typhoon thread earlier. Why settings like the ability to manually adjust the angle of the radar is locked behind the relative control setting is really annoying and why you cant just toggle that with a keybind at a bare minimum.
Unfortunately… Most of the community want easy settings for RB and dont really care about SB. Which is why we are still shooting down F-86 Sabres with our Typhoons and Rafales because Gaijin doesnt really care.
But man I’d love overhauls for things like Radar controls, CCRP, autopilot, GMR/TFR, etc
For Gripen it specifically mentioned +3g extra in emergencies. So the GCAS would then likely also be allowed those extra 3g’s.
likely, it could be implemented into sim as the 2 first seconds being “free” and anything over that will gradually start damaging the frame at like 10% per second or something? They could also add sound indicators that damage is occurring in the form of cracking and snapping sounds (and warning beeps?).
Yeah, but are those 3g when the plane is at 5g eg.? In that case extra alpha allows for 8g, while the regular FCS/alpha limit would allow only 5, or is it extra 3g, when the plane is on 9g, already?
At 12g, the plane should rip its wings (in game mechanic terms) after a few seconds.
And what about the pilot at 12g?
Flying medicine may have advanced, but the human is still a human…
well sure, but it is still also a game, it’s still supposed to be fun and not introduce to many real word functions/problems to the point of taking away fun.
True, i suppose that depends on the pilot. there are IRL pilots that can take 9g sustained without being fazed much (although extremely rare). Like this dude: (https://www.youtube.com/watch?v=OoNqj2yl-Lk) doing 9g for 30 seconds, only straining and doing g-breaths every once in a while as well as answering in an almost normal way. But most pilots would likely faint after 3-5 seconds at anything above 10g.
But then again, same as above, it’s still a game and is supposed to be fun :)
While I agree, there’s no reason to cap it at ULL, since vast majority of ppl playing the game can’t tell the difference anyway. I mean, what does 9 or 15g mean to a kid living in London/Istanbul suburb?
Nothing, he doesn’t know what either is, so it may well be actual (RL limitation).
This way the game becomes arcade-ish, as the planes lose inertia and begin to spin like yoyos.
Already can tell the EF rolls too fast and generally planes turn way too fast at these idiotic Gs, so my suggestion is to bring all of this into RL ranges, at least in Simulator battle mode.
In AB, GJ may well lift the DLL and put it up to ULL, or whatever.
Yes, but here’s a problem. Everybody thinks he’s special, especially in today’s generation of kids, so once you open these doors everybody will cry they can take 12g and you can’t put them all into the centrifuge. :D Anyway, there’s the reason fighters have a DLL and FCS limit set to 9g and it should be respected, again, in SB. In AB, GJ should do whatever they like.
Sadly the game ignores the hardpoints limitations (and not just individual hardpoints but load as a whole) and event fully loaded AC has limits just like clean AC without any suspended armaments.
Many would be surprised that how limited flight envelope can be on a loaded AC.
Yep.
Local air-force pilot managed to bend Gripen airframe because he forgot that he has centerline droptank with some fuel in it, and performed some show off maneuver.
So it is about limitation of individual hardpoints but it is also about distribution of the payload among those hardpoints.