Design and Ultimate limit load

That switch in the Gripen is just called “Krig” (“War”) and is flipped once at start giving the plane an increased engine boost and flight envelope that otherwise would not be sustainable in routine flying. There is a second safety for the g limit though in the form of a “notch” in the flight stick movement so that when pulled back it sort of “stops” at 9g but the pilot can pull a bit extra to get the last three.
So in a wartime situation that setting would already be activated by default.

This would however possibly be an interesting addition to SIM actually. Depending on how it is implemented.

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Back with the 3 secs, or like flaps, gradually increase damage to hp?
Sim has the damping switch tho rb dont, but rb do can have a sustained/ instant switch

That’s what I meant, but I’m not sure whether it allows extra Gs, or extra alpha.
Extra alpha/power can be useful at stalling speeds, but I’m still not sure whether the FCS would allow above 9g.
I mean, 13.5g is gonna kill the plane in <3sec, so 12g are gonna kill it in <10?

Its really annoying that they stated that SAS Damping is set to the hard limits. The hard limits are stated as 12G and the soft limit is 9G but then set SAS Damping to 9G.

++ in FBW planes you shouldnt be able to use manual.

Only the few excepted aircraft such as Su-27 with its ACS switch.

I think it ties in with the fact that Gaijin cant model unstable aircraft. Gripen, Typhoon, F-16, they all have the same FM modeling issues

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Indeed, although I haven’t played a true FBW plane yet, so I didn’t even know you can fly a FBW plane “by hand”!? I thought FBW “on” is by default, when you spawn in the cockpit.
Oh, bless GJ’s “developers”. :D

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But the FBW, damping - manual limiting could help no?

It might. But I wouldnt be surprised if there was some reason they couldnt do that. Like it causing issues with simple controls

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Real interesting, been discussing about this a lot lately with friends.

Sweet to find a topic talking about this.

We might joyfully smile about how fun it is to fly in sim but it is so extremely unrealistic and lacking.

Same goes with how radar mechanics / functions.

Both of these topics can go very deep and are lacking.

Yeah… Was discussing radar issues in the Typhoon thread earlier. Why settings like the ability to manually adjust the angle of the radar is locked behind the relative control setting is really annoying and why you cant just toggle that with a keybind at a bare minimum.

Unfortunately… Most of the community want easy settings for RB and dont really care about SB. Which is why we are still shooting down F-86 Sabres with our Typhoons and Rafales because Gaijin doesnt really care.

But man I’d love overhauls for things like Radar controls, CCRP, autopilot, GMR/TFR, etc

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For Gripen it specifically mentioned +3g extra in emergencies. So the GCAS would then likely also be allowed those extra 3g’s.

likely, it could be implemented into sim as the 2 first seconds being “free” and anything over that will gradually start damaging the frame at like 10% per second or something? They could also add sound indicators that damage is occurring in the form of cracking and snapping sounds (and warning beeps?).

Yeah, but are those 3g when the plane is at 5g eg.? In that case extra alpha allows for 8g, while the regular FCS/alpha limit would allow only 5, or is it extra 3g, when the plane is on 9g, already?

At 12g, the plane should rip its wings (in game mechanic terms) after a few seconds.

And what about the pilot at 12g?
Flying medicine may have advanced, but the human is still a human…

3g extra above 9g . (https://www.youtube.com/watch?v=YKjO9wQLTBw&t=850s) the SAAB test pilot mentions it as a safety feature where it “will generate 3g’s extra so that will generate 12g’s”.

well sure, but it is still also a game, it’s still supposed to be fun and not introduce to many real word functions/problems to the point of taking away fun.

True, i suppose that depends on the pilot. there are IRL pilots that can take 9g sustained without being fazed much (although extremely rare). Like this dude: (https://www.youtube.com/watch?v=OoNqj2yl-Lk) doing 9g for 30 seconds, only straining and doing g-breaths every once in a while as well as answering in an almost normal way. But most pilots would likely faint after 3-5 seconds at anything above 10g.
But then again, same as above, it’s still a game and is supposed to be fun :)

While I agree, there’s no reason to cap it at ULL, since vast majority of ppl playing the game can’t tell the difference anyway. I mean, what does 9 or 15g mean to a kid living in London/Istanbul suburb?
Nothing, he doesn’t know what either is, so it may well be actual (RL limitation).
This way the game becomes arcade-ish, as the planes lose inertia and begin to spin like yoyos.
Already can tell the EF rolls too fast and generally planes turn way too fast at these idiotic Gs, so my suggestion is to bring all of this into RL ranges, at least in Simulator battle mode.
In AB, GJ may well lift the DLL and put it up to ULL, or whatever.

Yes, but here’s a problem. Everybody thinks he’s special, especially in today’s generation of kids, so once you open these doors everybody will cry they can take 12g and you can’t put them all into the centrifuge. :D Anyway, there’s the reason fighters have a DLL and FCS limit set to 9g and it should be respected, again, in SB. In AB, GJ should do whatever they like.

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Sadly the game ignores the hardpoints limitations (and not just individual hardpoints but load as a whole) and event fully loaded AC has limits just like clean AC without any suspended armaments.

Many would be surprised that how limited flight envelope can be on a loaded AC.

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That too.
F16’s tip eg. will hold AIM9 up to 10g, but AIM120 will fail at >9g already.
Generally, pylons and payload are rated for 5-6/9g.

F15 example…

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Yep.
Local air-force pilot managed to bend Gripen airframe because he forgot that he has centerline droptank with some fuel in it, and performed some show off maneuver.

So it is about limitation of individual hardpoints but it is also about distribution of the payload among those hardpoints.

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Limits on F16 and F5, which are completely disregarded in the game.

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Or Falcon BMS where pulling 9G’s while carrying ordenance makes the pylons jam most of the time