Deliberate lawndarting should reward a kill to the nearest enemy just like J-ing out

I don’t remember things being this bad a year ago, but the number of people that I see deliberately lawn-darting out of spite just to deny an opponent a kill is outrageous. I’ve seen a good dozen within the past 24 hours. I guess it’s due to the ground being so close due to the top tier meta having shifted to staying low to avoid SARH missiles.

Gaijin made the change to j-ing out to award the kill to the nearest enemy to prevent this spiteful and cowardly tactic. Now they’re doing the same thing again, and I don’t see a reason why the kill shouldn’t be award to the person who forced you into the ground.


I think just upping the reward for dying would alleviate the situation.

Currently, a player gets 132 match points simply for dying to an enemy. If you crash into the ground, you get nothing. *I’m not sure how much RP this translates to.

I say increase that reward to what would equal 1000 RP after battle results. It will give the player a better reason not to suicide themselves. And at the very least, it’s a nice consolation prize for the people who didn’t have a successful battle.

Progression shouldn’t only be about kills. Time spent in a match (and battle queues) should be worth something. This 1000 RP upon death would be the “something”.


I don’t know if anyone even cares about the dying reward. I didn’t even know that was a thing. People just suicide out of spite to deny the kill. That’s the reason that the J-out change was made in the first place. It’s just seen a resurgence at higher tiers with all of the radar missiles forcing everyone low.

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I could swear it used to be at least if somebody snapped their wing, you would get the kill if you were close to them.

I agree if you crash/snap a wing or something and die, the closest plane should get the kill or at least, closest for X timeframe anyway. It should just count it as you forcing them to crash and burn as a maneuver kill in general (so many people I have forced to eat dirt before getting guns on which just count as a suicide is a shame).


Would you rather have 1000 RP, or spite somebody for no reward? I’ll take the 1000 RP everytime. 😎

I’m not the one suicide into the dirt. Judging by the amount of people lawn darting, many would rather spite the opponent. There is a reason why Gaijin changed the J-out action to reward the kill to the nearest enemy, and suicidal lawn darting is functionally the same.

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Plus the maneuver kills, never got any kills if I just spins my opponent in the ground.
All these are “active suicide in different ways by different causes”. Same thing, should have same reward as j out

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I’m definitely going to keep lawndarting to deny kills if I don’t get anything from dying, but can take away points from my enemy.

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especially frustrating when you’re RTBing and there’s one guy who is keen on getting you.
Definitely a skill issue for no longer having the capability to fight back, but scummy for those who play around killing defenseless players / players on the airfield.

Ngl I purposefully snap my wing off my A-4 in ARB to make ppl think I’m already dead, then I just return to airfield . . . probably repeat

I have the opposite opinion.

I think you should get Negative RP, SL, and mission points for dying.

People play air RB WAY too suicidally.

That is a terrible idea. It’s like repair costs, but 10x worse.

Punishment is never a good thing to add to a video game, especially one like WT.

This should have been added years ago, at the very least alongside the J-out credit.

Any otherwise uncredited death should be given to the nearest player within ~5km. People can argue “edge case this or that”, but simple and straightforward is best, and will cover 95%+ of situations.