Whats up gamers,
Today we are going to talk about the new T58.
First off, I bought this tank and played it many times. It is a really good tank but there are pros and cons to it.
Pro’s: Insane reload, Insane gun pen, good turret rotation, and good armor and mobility for a heavy tank.
Con’s: Bad gun elevation, really long replenish time, unreliable hull armor, bad reverse speed, big target, and no stab.
How to balance this tank?
I think that to be historically accurate ASPOSSIBLE it should keep its 2.6 second reload because all of the other US oscillating turret designs had their reload nerft many times and I really don’t want this tank to be nerft aswell. Also if you give it a 8 seconds reload you are also destroying the whole purpose why this tank was build in the first place. I personally think that its br is fine because of its pros and cons I stated above. BUT at the MAXIMUM br it would be placed should be no higher than 8.7 due to the darts that would destroy the T58.
So if you say the armor is very hard to pen you’re kinda right. Do not hit the turret is my recommendation unless if you aim VERY carefully and even then its pretty sketchy. Aim for the hull. Play it like top tier, you can’t pen most tanks in top tier at the turret so aim for the hull.
Below are the places you would want to hit by using the most common tanks and rounds.
As you can see there are places to hit in the turret but to one shot it, aim for the hull where its ammo is stored to get an almost guarantee kill.
So I also want to hear what your options are but here are some options you can vote on.
Do you want its br to be increased?
Yes
No
0voters
If yes what br?
8.3
8.7
9.0
0voters
Do you want its reload to be increased?
Yes
No
0voters
If yes, how much??
2.6 seconds
3 seconds
3-4 seconds
4-5 seconds
6 7 seconds?
8 seconds and above.
0voters
So in short, the T58 is an awesome tank and you should get it to grind US tech trees but if you should encounter one, aim for the hull to kill it or disable it than shoot its lower side. It should not have its reload increased because it kills the whole idea why the tank was made (to counter soviet heavies) or its armor nerft because its a heavy tank. And finally its Br is fine BUT if you really want a burning desire to increase its br, it should go no higher then 8.7.
There’s zero reason for the T58 to go up, it’s a slow ass unstabilized heavy tank with poor ammunition, with the only saving grace being the reload speed, not even the (underperforming!) turret armor is good enough like say on the Object 279 to make it be a higher BR.
There was no need for this tank to be added to the game. Its bizarre to me Gaijin keeps adding these problematic vehicles which are almost always premuims
My problem with T-58 was mainly a skill issue on my part. I didn’t inspect its armour scheme and just assumed you would shoot it like you would a French oscillating turret. With Somua, I just shoot its turret cheeks and it pops everytime. T-58 requires a tiny little adjustment towards the gun and then boom.
It can’t move to 8.7 because the SK105 sits there and is VASTLY superior other than the longer reload rate.
The T58 is doing its heavy tank job of being a slow tank with ok armor, this time with a fast reload but below average ammunition loadout and specifications. It’s fine where it is.
It’s incosequential to me to be honest mate, I just mean if folks absolutely demand it to be moved up 8.7 is as far as it could go.
For example as well the AMX32B2 sits at 8.7 as well with thermals. dart. LRF etc
I personally do not care about it just tired of seeing folks say it should be 9.0
I’m still seeing a sustained skill issue from people unable to just shoot the hull or apply HE to the turret / forehead.
The Hull is a M103 hull, it struggles against even stuff even when its on the M103 at 7.7, once again, if you are having issues penning it you need to learn to actually aim instead of just snapshotting to center mass.
The only part of the tank that can reliably stop rounds is the volumetric meme lower half of the turret and thats not a majority of the vehcile.
It does happen to be center mass of the vehicle, so imagine my shock that players who have been so used to just shooting US tanks center mass and instakilling cant easily do so.
Learn to aim, I’m sorry that a US tank lacks a gloriously obvious turret ring or center mass shot you can exploit.
The tank can’t go up because then it’d be uptiered to LRF + Thermal + DM33 central
It also can’t stay at the same BR because it absolutely stomps everything
Nerfing the reload negates the entire point of the tank existing
Unfortunately it is just the prime example of compression