Decrease spawn costs or remove the "Usefull Actions" system

I don’t wanna lose SL every time i wanna play AirSim. I wanna be able to play AirSim without having to care about sitting in an airfield for 15 mins just to get my spawn cost back.

4 Likes

Technically you can avoid losing SL in sim: Paying premium.

While you won't make a profit, premium guarantees you cannot go into negatives.

https://i.redd.it/xjrgeu32tb9c1.jpeg

I imagine that’s a big part of gaijin’s intention - heavily incentivize premium for sim much more than for ARB.

However!

I agree. At the very least, it should not use a logarithmic function that has a maximum around 92% for 1050 score (Community Bug Reporting System).

Useful actions should allow, without premium, to earn at least twice your plane’s spawn cost in a single cycle - whether it be through reducing spawn costs significantly or doubling UA reward (since rn, with the 92% cap - you’ll only make like 5k SL for your first UA cycle with the initial spawn fees at rank 4 and rank 5).

Another idea that could work is:

Silver Lions:

  • If you survive the full 15 minutes and land - you earn SL as you currently do
  • If you earn zero score and get shot down - you earn SL as you currently do.
  • If you earn score, and if you had survived the 15 minutes and landed your current score would’ve exceeded your respawn cost: pay exactly the amount of SL it took you to spawn if you get shot down earlier. Meaning, ~600 score/life ensures you never lose SL BUT you don’t earn any either unless you actuall survive.

Research Points:

  • Work as it currently does. It’s much lower than ARB for equivalent performance, BUT you don’t pay RP so it’s not that big of an issue.

AND

Underdog bonus

  • If you are in a lobby where fighter/interceptor/strike planes are present with at least 2 BR steps above yours AND you were shot down by them…
    • Premium: You receive twice your death compensation score (so rather than 135 points for dying, you get 270)
    • Non-premium: You receive a scaling discount on your next spawn cost: 2BR step: 10%, 3 BR step: 20% (so a 8.0 plane shot down by a 8.7 gets 10% discount, 20% if by a 9.0 plane)
  • If you are in a lobby where the difference in playercounts exceeds the join limit (IIRC this is like… 4 player advantage?)
    • Premium: You receive twice your death compensation score (so rather than 135 points for dying, you get 270)
    • Non-premium: You receive a 20% discount on your next spawn cost

This is meant to encourage people to fly off-meta planes rather than whatever is the flavour of the day without it being an exercise in losing SL against superior aircraft

AND to try and prevent an issue even I started noticing above rank IV/V (inclusive):
Game starts with even teams. One team starts falling behind so they start leaving. Game is now heavily lopsided.

Alternatively to the second variant of the underdog bonus, I could see maybe adding a significant enough rewards boost for being present until the end of the match or at least 1 hour, provided you kept earning score throughout to encourage trying to stick it out against bad odds.

2 Likes

I still have to pay some SL for new aircrafts and modules. Why tf do i have to play other games modes in order to play the one i want?

1 Like

This is the only part i agree.
You should not be forced to play other game modes (which we dont like) to be able to play sim :D

It happened to me also sometime.

WE ONLY PLAY SIM! ;)

2 Likes

I’m in agreement with this at least, I’m just hypothesizing a potential cause for why it’s such a janky system.