De-renamed Sweden `RB`s and Chinese `PL`s guided weaponry names (to the original)

Today is the day I did something useful for WT Community by writing a C++ program that processes the units_weaponry.csv file and renames the localizations of IDs specified in units_weaponry-rename.csv.

You can find the resulting units_weaponry.csv in: Release WT_DeRename v1.0 · Challanger524/WT_DeRename · GitHub

It may be outdated in the future, but I proposed to jaek898 (who made wt-localization with better vehicles names) to maintain this too, currently waiting for his answer.

The latest units_weaponry-rename.csv table:

Spoiler
odd;orig;
#<comment> - comment lines must start with '#' (no leading whitspaces), empty lines allowed.

# AAM:
weapons/su_r_27r1        ;weapons/su_r_27r;
weapons/su_r_27t1        ;weapons/su_r_27t;
weapons/su_r_27et1       ;weapons/su_r_27et
weapons/su_r_60mk        ;weapons/su_r_60m;
weapons/su_r_73e         ;weapons/su_r_73;
weapons/su_rvv_ae        ;weapons/su_r_77;

weapons/su_pl2           ;weapons/su_r_3s;
weapons/su_pl7           ;weapons/fr_r_550_magic;
weapons/su_pl8           ;weapons/il_pyton_3;
weapons/cn_pl11          ;weapons/it_aspide_1a;
weapons/cn_sd10a         ;weapons/cn_pl12;

weapons/swd_rb24         ;weapons/us_aim9b_sidewinder;
weapons/swd_rb24j        ;weapons/us_aim9p_sidewinder;
weapons/swd_rb71         ;weapons/uk_skyflash_aim_7_dogfight;
weapons/swd_rb74         ;weapons/us_aim9l_sidewinder;
weapons/swd_rb74m        ;weapons/us_aim9m_sidewinder;
weapons/swd_rb99         ;weapons/us_aim_120a;

weapons/sws_flz_lwf_63_80;weapons/us_aim9j_sidewinder;

# AGM:
weapons/swd_rb75         ;weapons/us_agm_65a;
weapons/sws_flz_lwf_lb_82;weapons/us_agm_65b;

# ATGM:
weapons/swd_rb52         ;weapons/164mm_lfk_ss11_rocket_launcher;
weapons/swd_rb55b        ;weapons/us_bgm_71_tow_heli;
weapons/swd_rb55c        ;weapons/us_bgm_71_tow2_heli;

# Cannons and launchers:
weapons/127mm_Rbs_55_tow_rocket_launcher          ;weapons/127mm_TOW_rocket_launcher
weapons/127mm_Rbs_55_tow_launcher_user_cannon     ;weapons/127mm_BGM_71_tow_launcher_user_cannon;
weapons/127mm_Rbs_55_tow_UDES_launcher_user_cannon;weapons/127mm_BGM_71_tow_launcher_user_cannon;

# Shells:
127mm_rb_55_b            ;127mm_i_tow;
152mm_rb_55_c            ;152mm_tow_2;

These are the ones I remember myself, so if you know more examples of odd renames - feel free to list them.

Note: modifications names are unchanged.
Examples



Installation: Same as any other custom localization:

  • enable custom localization
  • launch game to generate War Thunder/lang/ folder
  • replace War Thunder/lang/units_weaponry.csv from github release
1 Like

but what’s the point?

2 Likes

to eliminate the confusion generated by renamed native (easy to remember) weapon names to generic RB<number> and PL-<number> (not even talking about Swiss “lflzlwffwalafwlafwlnumber”).

basically for the same reason to use wt-localization by Jaek - to clean messy names and designations.

The J-10A never used the Python 3 in service, it would’ve used the PL-8A or PL-8B if I recall but I may be wrong. This is a necessary thing and branding them something they aren’t will generate more confusion, it’s like calling the PL-8B the Python 3B.

Export missiles like the SD-10A MUST be distinct anyways since they have different performance to their native counterpart and the same applies to the R-27ET1 and R-73E (this is inaccurately misrepresented in-game already).

I see the reasoning, but it makes sense, as it’s that nations designator for that weapon type

RB; Literally standing for “Robot” or “Missile” in sweidsh.

It makes sense if you have a standard understanding of the nation, and the namesake.

<random_number>[_/j/m] is the only way to distinguish between armaments (barely memorizable), RB is not an issue

IRL not equals to WT, currently in game:

The only thing I don’t get - why there are no in-game option to bring original names (if weapon is a rename)

SD-10A: PL-12 copy

That’s wrong and will be changed in the future if I was to assume, the SD-10A is a dumbed down version of the PL-12 for the export market.

PL-8: Chinese Python 3

The missile body we’ve got in-game is the PL-8B, you physically cannot call that the Python 3.

1 Like

It’s easy; 24 is 9B, 71 is 7E-2, 74 is 9L, 74(M) is 9M.

For Air to ground is; RBS-05 is ASM (Domestic), RBS-15 is ASM (Also domestic), RB-05 is ASM (Yet again domestic), RB-75 is AGM-65, RB-75T is an odd child (RB-75 seeker (AGM-65A) with 65G warhead), RB-52 is SS.11 (On the HKP-2), RB-53 is the same as the Type 63 (like the Type 60 ATM), and there are a few more IIRC, all on helicopter though.

For ground; RB-55 is TOW, RB-52 is SS.11.

(Not like I wanted to flex my Swedish designation memory)

Not to mention a few of these have domestic modifications, specifically the RB74 and a few others. Not to mention some are completely domestic, and for memorization sake, should stay as is, as it would be odd for it to be called “AIM-9P-3” then you have “RB-05”

War Thunder should have been another game on release with all bugs fixed and all gameplay issues resolved. We even had a song that sings “everything gonna be on release”, oh good old times…

I dreamed of for really long time to restore actual naming to not to deal with odd obfuscation - and here I am.

No need to argue/persuade, if somebody ok with order of things - good, if somebody wanting a declutter - here it is.

Oh! I see now, this is a source code to modify the names for simplicity for people who would like it. I had thought you want Gaijin themselves to change it completely.

1 Like

but they’re not the same missile

almost all export missiles are different from the Domestic ones

🤦, already discussed: