Data Analysis: what is the actual average player's score per mode? (and how long will it take you to do this event)

See, here’s the problem some people have. I’m gonna try and put a finger on it for ya.

If you’re gonna flex and do the “git gud scrub” thing in another game, like a single-player game, yknow, who cares, right? You’re good, you know you, are, people are saying Dark Souls XII is hard, it’s not for you, so anyone who gets annoyed by that, it’s on them.

But in a multiplayer game, someone who’s top-quartile, as you are, who has full lineups in top tier, spaded, with well-trained crews, says things like, “you just need to come play at the BRs I do, I’m just average, anyone can do what I can do”, well, you’re basically looking like someone who is encouraging those 50% and 60% players to take an even lower relative position and lower score per hour. Basically you’re encouraging them to become your food by playing this event, at what for them currently is a non-competitive level.

How you value your time (not just you, personally, this is directed at all the “git gud” brigade on this forum) and whether this event is easier for you is your business. Whether you think only the top fifth or the top third of players is entitled to a chance at this current prize with a reasonable amount of effort is your opinion. Go for it, make your case.

But when people start saying things like “you just need to play up where I’m playing, cause I’m average and this is my average score,” yeah, that’s just a lure for the marks. And they just look like they’re trying to make their day even easier by luring up a couple more target dummies to high tier for them and their friends to toy with (we’re gonna see this soooo much more during the next air event, btw). That’s how you’ve been coming across on this forum in this and other threads. That is the perception of yourself you are leaving. And that’s why a lot of people seem not to like you right now. Sorrynotsorry.

The following and preceding was personal opinion, not stats: yes, events are not for everyone. But I’m a top-quartile player in a few modes (not ground RB, yet) myself, and I would find it very distasteful to be just saying “git gud, come play with me, I’m only average, this’ll take me an hour, so it’ll take you an hour” in a multiplayer game where we’re all score for each other to take, as opposed to offering some useful advice to those players on how to get better (which, to be frank, I don’t see you doing.)

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You still missed the entire point I just pointed out.

if this vehicle was in the TT the time investment is STILL equal to that of the event vehicle and thats WITH premium time/talismans, exclude that and that 5.1 hour will double because RP is 100% boosted from talisman/premium, if we half my RP figure to assume lower than average player skill then its even HIGHER to grind a TT vehicle of equivelance proving the point even more.

So even F2P players would suffer MORE grinding this vehicle if it was in the TT vs an event.

Your own metrics prove time wise its easier than a Rank 7 vehicle in a TT, this has nothing to do with skill at this point because when you compare the time to grind it, its the same or HIGHER for a TT equivelant.

And lower ranks getting punished also is not a skill issue or “git gud” argument, its there to prevent lower rank players suddendly grinding an entire TT without touching the appropriate ranks along the way and learning the new mechanics that come with some ranks like Radar, SPAA, SAMs etc. its a ladder approach done by gaijin to literally encourage players to learn “as they go up”

Premiums do devalue that point but as these have an entry barrier with cost but also you only have “1” with 20 backups thats why “new” players who get premiums for top tier prove the point of lack of skill and why lower tier players are punished for grinding higher tier rewards because its not an intended gameplay loop

That same restriction applies to the event MORE SO because the event vehicle has neither a cost barrier NOR a TT/Rank barrier so ofc its going to be harder for ppl of lower ranks/skill because its not intended to be achieved “by everyone at every rank” which many arguing this event is difficult need to understand that part.

especially those who grind the events at lower ranks, those same restrictions apply even in a TT grind which is harder regardless of skill.

If gaijin made this event any easier you actually ruin the BR that this vehicle is intended for because you will be encouraging lower skilled players into a BR they have no experience in which is precisely why these modifiers exist. the same restrictions that exist in a TT grind

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Because it’s easier to score high in ground AB, I’ve gotten 7k in one match. As for 22k in one hour, I feel that’s a bit high, however, I did play like 2 hours and got 17k score for the event (not being a try hard to get the vehicle)

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I could not care less what perception I am giving, if your failing to see why restrictions are in place in this event which is to discourage lower rank/skilled players from obtaining the vehicle then your view is flawed and ignorant of similar restrictions that exist in a TT grind that is already substantially harder than the event its self.

You dont get to play Rank 3 and grind out Rank 8 to the same level of ease as someone at Rank 7 would, thats not how this works and if anything proves the arguments that some people have made me included about many simply want handouts for this event because it has a monetary value attached to it.

You want to play Rank 3-4 to grind the event, by all means. gaijin allows it but dont expect it to be easier when the vehicle in question is so much higher in rank there is already a level of skill/experience difference between those ranks. Its fair lower ranks have a harder time obtaining it because its the same rule that the TT follows.

Imagine if the event could be done by everyone even lower rank players who dont have top tier… tell me how BR 10.0 would be when several thousand+ are using this vehicle and single handedly ruin a BR bracket due to lack of skill. sorry but thats fact, we saw that with the Mig23MF event in air and we saw it with other vehicles. if you cannot see why these restrictions are in place then your view point is flawed.

It’s not what the stats shown here says:

On average, players score more in Ground RB than in Ground AB due to the event multipliers.

Imagine if the event could be done by everyone even lower rank players who dont have top tier… tell me how BR 10.0 would be when several thousand+ are using this vehicle and single handedly ruin a BR bracket due to lack of skill.

Why imagine when that is literally the situation already?

If you only want higher rank players to get the vehicles, then restrict the event to higher rank vehicles and that problem is solved.
Or make it so that an event vehicle can only be paired with a vehicle of an equal or higher BR so it cannot be used unless you have more vehicles there.

Clearly that is not being done so I would argue it is not something Gaijin cares about.

Instead you make the event so impossible to grind for pretty much anyone at low or high BR and make it demanding only in time, that it doesn’t actually have anything to do with skill.

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I once saw the WT official streamer try to stream Ground AB on the official stream and it went pretty bad for him so… do you think a single game can tell you anything that represents the average WT player?

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So you think letting more people access a BR 10.0 tank at Rank 7 is the solution… yes that sounds totally logical to me.

No because I can 100% bet and I’de wager my entire account on this “people like you” would STILL COMPLAIN and you know I am right, gaijin make it available for all players to participate in because they can but dont try to argue its “unfair” that lower rank players get punished because of modifiers when the entire point is to “limit” how many lower rank players get said vehicle and ruin entire lobbies if everyone obtained it.

Thats why the coupon portion cannot be GE’d now either.

Its crazy how NOT A SINGLE person in any talk about this wants to talk about “why” the event has modifiers and why its designed to restrict almost everyone from getting it. shocker (its not money)

So you think letting more people access a BR 10.0 tank at Rank 7 is the solution… yes that sounds totally logical to me.

Yeah, can you imagine having hundreds of thousands of people having access to rank 7? Would really be a bad idea and hurt the game by everyone just playing there and leaving the game once they die, glad that isn’t’ happening.

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the entire point is to “limit” how many lower rank players get said vehicle and ruin entire lobbies if everyone obtained it.

Is that the entire point or did you decide that is the entire point? I don’t see Gaijin making that statement.

Its crazy how NOT A SINGLE person in any talk about this wants to talk about “why” the event has modifiers and why its designed to restrict almost everyone from getting it. shocker (its not money)

Because we know why it has modifiers, and everyone who played the game knows it, realistic is slower than arcade and top tier earn less than lower BRs thus there are modifiers to compensate and equalize it.

The fact a company obsessed with money and only ever cares about money manages to ruin an event so badly and they’re losing money doing it is quite ironic though.

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could you imagine a rank 3-4 player who doesnt have top tier get access to a free vehicle with no entry barrier beyond “time”.

you post stats but your ignoring the fact lower rank players are in much higher numbers vs top tier so if you all of a sudden had a influx of several tens of thousands of low rank players filling up the russian BR 10.0 bracket. oh that would be amazing day /s

please dont game design because by that logic that would utterly ruin the situation even worse than it is now.

if you do not understand basic game design and gameplay loops then why even try to make a rebuttal… maybe go watch some presentations from Unreal about game design and gameplay loops, why do you think AB and lower ranks have either equal or negative modifiers… vs high ranks for ironically a high tier reward… ill give you a minute or two to think on that.

If you want to grind the event at lower ranks, you are more than welcome too. but do not complain about it being harder when the modifiers exist to stop “all skill ranges of players” from gaining acess to a vehicle that they either have no experience in OR no experience in that BR.

could you imagine a rank 3-4 player who doesnt have top tier get access to a free vehicle with no entry barrier beyond “time”.

The only difference now is that time is replaced with money.

you post stats but your ignoring the fact lower rank players are in much higher numbers vs top tier so if you all of a sudden had a influx of several tens of thousands of low rank players filling up the russian BR 10.0 bracket. oh that would be amazing day /s

Yeah, that’d be true if you didn’t just made that up.

Nowhere else are there are many players as in top tier, below BR 5 the highest amount is 29k, which is nothing compared to the 260k at top tier.

Tens of thousands of low rank players adding to the already 200.000 low rank players at BR 10 Russia would be pretty insignificant.

The bigger issue is that the lower BRs would be even less populated in comparison.

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why do you think AB and lower ranks have either equal or negative modifiers… vs high ranks for ironically a high tier reward

Definitely didn’t just answer that in my previous post.

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comparing free time to money to an entry barrier is commical… but whatever. I dont even need to argue how stupid that is but sure lets role with it.

where are you even pulling 260k from? I hope that isnt the player number top left? because thats concurrent of all players online. and top tier isnt even close to 260k players lmfao if you think that, you only have to look at the number of people queing at the different ranks and ironically top tier has the least vs the majority of ranks below it. but sure whatever.

Rank 8 is lower than Rank 7 in queued matches, and Rank 3-4 are ironically comparable to Rank 7 so i dont even see how your “claimed” figures are so widly different.

Also pretty sure those figures are battles not players cz even the WT Data Project has similar metrics

the bigger issue would be getting even more inexperienced players into a BR bracket they have no need or reason to be at when they havent got that far in a normal grind

I’m just gonna throw my opinion in here too. If it was just as fast to grind the event with a rank 3 vehicle as a rank 7, don’t you think all top tier players would go to that rank to seal club and earn fast and easy score? I usually pick a BR where I can consistently get high performance games without losing out on the BR bonus too much (usually rank 6 or 5). Rank 7 has too many uncontrollable variables for me, such as balance issues and horrible CAS.

Pretty clear where most people are concentrated at.

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the bigger issue would be getting even more inexperienced players into a BR bracket they have no need or reason to be at when they havent got that far in a normal grind

Gaijin doesn’t consider this to be an issue, so I doubt it’s an issue now.

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right ok firstly source cz im confident this is battles not players.

secondly if the order is what I think it is, your convincing me Israel only have 107 players between 10.0 and 10.3… right ok (they dont even have a 10.0 lineup)

If i compare this to WT Data Project this it almost identical which is why im 100% convinced this is battles not players

Battles or players doesn’t change anything.

And it’s a sample size so obviously it’s not every player.

But you really think it’s weird that there are so few players at 10.3 Israel when they don’t have any MBTs at that BR and just 1 SPAA?

It changes ALOT… battles are longer at lower BRs so it certainly can add up. especially when Premium players only have 1 vehicle with 2 spawns from backups with a total of 20, once that backup is gone its 1 spawn 1 death so those matches while they are 160k+ (at BR 10.0) could be literally 2-5 minutes for the majority of the metric vs full lobbies at lower BRs that are maybe 10-15 minutes long.

So my point still stands and is mostly backed up by the queue times and also the number of battles at given ranks in the “battle screen” but again giving lower rank players access to a top tier vehicle would make the already existing issue worse because they would fall under the same issue as premium players (no lineup etc.) and ruin BR brackets further

You claimed this was players yet going of the source (K2 Kit Krabiwe) who did the data collection, at no point does he say this is “player count” and if it was I’m curious if he filtered out identical account names because Israel dont have a 10.0 tank so for that bar to even have “7” means up or down tiers, so that means results are mixed and the values are widly incorrect. If its including multiple same accounts (not filtered out) in different BR ranges due to up/down tiers then this data set is just useless.

So you claiming that player count figure is practically unprovable due to this data set not filtering out clear “same users” in different BRs

damn, I’m way below average lol.

I should probably stop alt tabbing while playing. Cruise mode doesn’t really work that well on top tier, because half of the time I get back in to see me dead lols

could be literally 2-5 minutes for the majority of the metric

How many games have you played that last 2 minutes? Literally never.
Games are probably similar in length, but lower in intensity at top.

One way or another there are a ton of players at top tier, and Gaijin sells access to this to anyone so it cannot be a concern to them that new players play at those BRs.

The 80% isn’t average though.