I can not tell you how many pictures it takes. All I know it takes IR pictures, and does 2 acquisitions, each followed by a trajectory compensation.
Ok but how’s the Mirage 4000 or any other plane that can fight ARH because Gaijin didn’t bother bridging the gap?
This game doesn’t really operate on “nerfs” and balance other than withholding report implementations for balance consideration. If you think a plane needs a nerf, then you have to provide historical justification for it. European vehicles beating your favorite F-14s and F-15s isn’t a justification.
Almost garanteed its a single image taken twice in the terminal phase:
Following aquisition, an error vector is produced and new guidance coordinates are produced from said error vector. Its then redone 1 more time to meet the 1m accuracy requirements, which imo suggests that the process is not continuous and the imager does not have the resolution during 1st aquisition to hit its 1m accuracy req.
If the guidance was continuous, it would not need multiple aquisitions, and it would not produce itself a new set of target coordinates based on the estimated error vector.
2 images would satisfy the requirement for the plural to be used, this point of yours is just misrepresentation of the info to match your beliefs.
Not entirely true, the MICA is nerfed for balance for example.
As I said earlier, I’m not trying to jump to conclusions, but to remain neutral. I’m just trying to understand how it works
If the processing is done with only two images, then so be it.
However, having studied image processing systems, I find it surprising that only two images are processed during the descent time. because if only 2 images are processed during the 4 to 5 seconds it take the bomb to impact this can mean several things, either the processed images are exceptionally complex and therefore require a significant processing time (due to their size or composition), or that sacrifices have been necessary in terms of energy consumption
When was it ever “nerfed”? They just didn’t action reports which falls under “withhholding implementation of reports”.
2 sets of images, not 2 images. I understand it to be a set of images during first acquisition and set of images during second acquisition.
It could be argued, that it was nerfed from the get go since the Devs got sources and materials prior to addition if I recall.
Some materials were unfortunately obtained only after the MICA was added. Such as maneuverability which have yet to be reported for now. But yeah they did have materials on its range, maybe didn’t test it properly? Not sure.
Its not actually a big jump to assume the images are extremely complex considering DirectSupport has provided evisence the seeker FOV covers an area several hundred meters in radius.
Also to your point about time, at M0.5 the missile would only have ~9 seconds before impact from the moment it enters the basket, not like thats a garanteed speed at which it enters the basket, just giving an example, but within said time, it needs to take a picture, analyze the entire picture, identify a target theoretically as small as a vehicle, and adjust its target coordinates, and needs to do so twice.
How much time do you think it would take something to analyze several hundred square meters of terrain to find a single vehicle? Cuz I have a sneaking suspicion its not doing it in an instant considering the amount of footage it needs to analyze…
Its technically in a nerfed state, tho i do agree gaijin does not nerf things already implemented
Ty for the correction
I wouod also say the Typhoon was nerfed to make the F-15 relevant and the Su-30SM not DOA.
so why didnt they nerf the f-15e or rafale if they didnt want the su-30 to be doa
your argument literally has zero substance
Typhoon if implemented correctly would be the best at BVR.
BVR is all the F-15E can do.
Su-30SM was added along with Typhoon nerfs.
They limited MICA range for this reason and they limited Typhoon payload of 6 120s
Added a Su-30SM with a brand new missile 12 of them and a PESA Radar.
Rafale is unerfable, F-15E is already the poorest 14.0
so every patch something gets nerfed it is so that the new thing isnt doa
you know how ridicules that sounds
it got buffed because of a bug report
here have a small tip where you could look
apperently they took the time for a takeoff to make that report and iff the runway friction is wrong that means gaijin overcompensated
BBRCF is unaware that if they reduced the runway friction but nerfed the afterburner thrust (which he wants), they’d have to reduce the drag again so it still has the same subsonic acceleration and supercruise performance due to nerfed afterburner thrust. The current subsonic acceleration and supercruise performance is regarded as accurate.
Yeah, problem with each specific aspects of this speed and acceleration values is that they are interdependent, so if one gets changed, it’s going to change another value, and that there has been enough information and reports to know that said change would not make the plane more accurate. The game is not a perfect simulation (especially at supersonic regimes), and so some relatively unrealistic approach sometimes have to be made to make planes conform to real life values (especially for delta supersonic). Is it perfect ? Certainly not. Is it one of the least worst approach ? Maybe ?
But, fixating on one single nerf isn’t the right approach when the « fix » is going to make 2 other things inaccurate
Even if the images are extremely complex, processing them to find a target that is already known and whose predetermined shape is already recorded is quick to perform. And this is even more true since the processing is done in infrared, which limits terrain-related disturbances in the processing and makes things much easier.
Regarding the duration I gave (about 4 seconds), I assumed that the AASM was supersonic at the time of sensor activation in order to have the minimum processing time.
Now regarding the time it would take the processor to recognize a target, keeping in mind the elements mentioned previously, I would say that the processing time is less than 1 second. A modern phone takes about 1 second at most to perform a complete facial recognition, so I dare to hope that the most modern military technologies are capable of achieving at least similar durations (it is important to know that it is possible to recognize objects/elements in less than a tenth of a second currently with well-developed algorithms, so it would not surprise me if the AASM only takes a tiny amount of time to find a target). This is why taking a single image seems improbable to me and why at least several samples are made as @DirectSupport suggested
Correct, devs have already stated reducing the drag any further would be “unrealistic” in their eyes. This is what would be required to implement BBCRF’s demand of nerfing the afterburner thrust.