As I said earlier, I’m not trying to jump to conclusions, but to remain neutral. I’m just trying to understand how it works
If the processing is done with only two images, then so be it.
However, having studied image processing systems, I find it surprising that only two images are processed during the descent time. because if only 2 images are processed during the 4 to 5 seconds it take the bomb to impact this can mean several things, either the processed images are exceptionally complex and therefore require a significant processing time (due to their size or composition), or that sacrifices have been necessary in terms of energy consumption
Some materials were unfortunately obtained only after the MICA was added. Such as maneuverability which have yet to be reported for now. But yeah they did have materials on its range, maybe didn’t test it properly? Not sure.
Its not actually a big jump to assume the images are extremely complex considering DirectSupport has provided evisence the seeker FOV covers an area several hundred meters in radius.
Also to your point about time, at M0.5 the missile would only have ~9 seconds before impact from the moment it enters the basket, not like thats a garanteed speed at which it enters the basket, just giving an example, but within said time, it needs to take a picture, analyze the entire picture, identify a target theoretically as small as a vehicle, and adjust its target coordinates, and needs to do so twice.
How much time do you think it would take something to analyze several hundred square meters of terrain to find a single vehicle? Cuz I have a sneaking suspicion its not doing it in an instant considering the amount of footage it needs to analyze…
BBRCF is unaware that if they reduced the runway friction but nerfed the afterburner thrust (which he wants), they’d have to reduce the drag again so it still has the same subsonic acceleration and supercruise performance due to nerfed afterburner thrust. The current subsonic acceleration and supercruise performance is regarded as accurate.
Yeah, problem with each specific aspects of this speed and acceleration values is that they are interdependent, so if one gets changed, it’s going to change another value, and that there has been enough information and reports to know that said change would not make the plane more accurate. The game is not a perfect simulation (especially at supersonic regimes), and so some relatively unrealistic approach sometimes have to be made to make planes conform to real life values (especially for delta supersonic). Is it perfect ? Certainly not. Is it one of the least worst approach ? Maybe ?
But, fixating on one single nerf isn’t the right approach when the « fix » is going to make 2 other things inaccurate
Even if the images are extremely complex, processing them to find a target that is already known and whose predetermined shape is already recorded is quick to perform. And this is even more true since the processing is done in infrared, which limits terrain-related disturbances in the processing and makes things much easier.
Regarding the duration I gave (about 4 seconds), I assumed that the AASM was supersonic at the time of sensor activation in order to have the minimum processing time.
Now regarding the time it would take the processor to recognize a target, keeping in mind the elements mentioned previously, I would say that the processing time is less than 1 second. A modern phone takes about 1 second at most to perform a complete facial recognition, so I dare to hope that the most modern military technologies are capable of achieving at least similar durations (it is important to know that it is possible to recognize objects/elements in less than a tenth of a second currently with well-developed algorithms, so it would not surprise me if the AASM only takes a tiny amount of time to find a target). This is why taking a single image seems improbable to me and why at least several samples are made as @DirectSupport suggested
Correct, devs have already stated reducing the drag any further would be “unrealistic” in their eyes. This is what would be required to implement BBCRF’s demand of nerfing the afterburner thrust.