Right now we’re forced to fire AASM-IR at 10km or less. A realistic implementation would mean that we would be able to fire salvos of AASM-IR towards enemy spawn points at ranges greater than 50km which would then be able to compensate for tanks that have since moved after launch and can recognize tanks. I don’t think that would be a nerf at all, if anything would make it much stronger.
Let’s see PIRATE’s ranging mechanics removed until the developers decide to introduce kinematic ranging (even if it would still be useless lmao) :P
no thread, make your own then
PIRATE doesnt have any form of ranging in game currently, they are ignoring the multiple primary sources for it
Rafale uses AASM, so it’s worth discussing here.
Unless sources are presented that it cannot track moving targets, it should be assumed it can. People that have been assuming it cannot track moving targets have also been assuming it could not track tanks at all. I would assume implementing all of this would mean LOAL so maybe it would not be implemented for a long while.
go to make your own post for the loal thing
It should be easier to prove that it can than prove it cannot.
So I think the Burden of proof should be on whether it can do it, not proving it cannot
So funny that some topics don’t get the attention they deserve, and not like these topics are linked at the very top….
Again, multiple sources state it can track targets. I now posted proof that “targets” includes tanks. It can track tanks. Anything beyond that requires mental gymnastics.
Your latest source just says it can update its impact point if the target has moved and that includes tank.
Not only does it clearly state that it will just hit any tank within the area (friend or foe, dead or alive, let alone what it would do if there were multiple tanks within the area) but how its worded could be interpretted as it only updates once. So if the target continues to be move, then it wont update again and will miss.
It can search targets within a 2km x 2km area. So a FOV of ~67° using some trigonometry and the fact the seeker turns on at an altitude of 1.5km.
AASM IR is supposed to recognize targets as either buildings or main battle tanks. Dead tanks that are sufficiently deformed such as missing a turret (Russian tanks moment), would not be recognizable as a main battle tank. So for game purposes corpses would not count.
While the earlier sources stated that they had “not yet” been able to have the AASM-IR differentiate between different types of tanks, later sources state the AASM-IR has identification/recognition capabilities which implies this issue was fixed, so AASM-IR should not attack teammates. Although you could see Leopard 2s on the same teams, but we already have IFF differentiating teammates/enemies even if the same vehicles are on both teams so I don’t see why we couldn’t allow for AASM-IR to ignore teammates.
Well… Good luck arguing that with Gaijin, we tried and failed with a certain other AGM that uses LOAL.
It’s French so no British tax, will be implemented /s.
Hopefully though since they’re adding SEAD to the game, maybe they can allow Rafale to fire AASMs to GPS coordinates based off of the RWR ping, this was France’s version of SEAD/DEAD:
Just wait until they add the Indian Rafale. I hope you enjoy being able to take off /s
I hope it comes soon, SEAD would be fun for a lot of aircraft, especially in ASB
Then there is no reason to balance AASM-250 (nerf it) due to KH-38MT existing. IF Gaijin nerfs AASM-250, Russia will be again the only one to possess this kind of long range fire and forget weapon.
I’m sad they didn’t use ARMAT for longer.
Have you not seen the thread on the KH-38?
Looks like the IIR KH-38 never existed