The Damage Control Window for Naval
Without a doubt if you play naval battles, trying to survive after being hit by salvos can be a struggle. You’re constantly trying to activate fire extinguishing systems, pump out water and perform repairs as efficiently as possible. Adding to the fact that the damage model (especially fires and critical magazine fires) has also changed in recent months, reacting quickly is essential to save your ship from being quickly destroyed.
All of the above in mind makes the current damage system quite difficult to manage, as you’re generally distracted from the core gameplay, which is to shoot at targets and take them out. Next to this, it’s not always as balanced as it could be, and as we would like it to be. This is because a player who does everything correctly still might not, for example prioritize the repair system in time because of the need to hold down the hotkey for a few seconds, leading to their ship still being destroyed, which can be frustrating.
So today, we’re announcing the new Damage Control System for Naval, giving players the opportunity to introduce automation elements. Players can plan their priorities in advance, choosing what’s most important at a given moment: be it firefighting, repairs or water pumping and can then quickly switch between them.
Let’s take a quick look at how it will work. While in the hangar, you can access the damage control menu through the modifications window by clicking on the “Damage control” button at the bottom right:
In this window, you’ll be able to put together a “Damage Control” build from available options and assign each one to one of the three buttons on the action bar, which were previously responsible for firefighting, repairs and water pumping.
Note: this window and text is heavily work-in-progress and the names, explanations and numbers will likely change.Each damage control build has a primary process, a secondary process and an additional process.
Any of the three types of damage control options operate at full speed if only one is running. In addition, you no longer need to press buttons to begin the process, as it starts automatically as soon as the ship takes damage. You can switch between three presets, changing the priority process based on the tactical situation you find yourself in.
We’re currently working on the values for each and fine tuning it, and you’ll be able to test it for yourself on the dev server in the near future and leave your feedback there.
So Naval community doesn’t concerned that it will loose manual controls over damage control?
I got my thoughts on this coming changes(in short terms if it work as they saying and as i understand what they wrote there, it will lead to drastic diminishing of survivability of all ships and boats), what do you think?
As for me i think it should not be how they presented it should leave player that manual control over that what kind of damage control measures he want to be used is what certain time, but priorities and modificators are fine. I also concerned that with this this change, ships will live even less than in WOWS despite not having same dynamic and elfism as there.
ps. There is no “naval” or “navy” tags in Navy section of the forum when you creating a tread here, is that even legal? @moderators How could people find naval treads if you can’t tag them properly.