Tanks and 2 types of bombs on inner pylons
Yes. As I said: Theoretically possible, but in practice never done in the Swiss Air Force. I specifially talked with Peter Lewis (autor of the great book “Hunter - Ein Jäger für die Schweiz”) about that - I think when the Squadron Mk.58 was added to WT and I wondered about the bombs myself - and he was adamant about the fact Swiss Hunters never operated with bombs on the inner pylons.
Please note that manual page is also a tad misleading insofar as both Mavericks and SIWA (Sidewinders) are mentioned, without however specifying that those were different “sub-variants” or modification standards of the Mk.58. Maverick Hunters could not carry the AIM-9 anymore and the other way round.
(But then on the other hand we have late Swiss Mirage and Tiger with weaponry frow waaay before the variants implemented in WT, and Swiss Hornets with not a single weapons Switzerland ever had, so how much does realism count, eh?)
Operational, and possible / apart of capabilities are not the same. Lots of aircraft can carry nukes and thank goodness they never did operationally lmao.
There are many such cases for this, as far as gaijin is concerned if the manual says it can it can.
Adding to this lots of old aircrew are very professional about what they will and wont say. Was talking to a gentleman from the Shar/Gr.3 tests and evaluation team and he would not tell me if the Gr.3 retained AGM-45 shrike capabilities despite their being pictures of it.
Yeah, sadly true. It’s not their strongest suite. = /
Me, I’m a bit of a purist and would love to see the aircraft in WT as close to their real counterparts and how they operated IRL - even if it means some limitations for some aircraft - but so far have had little success in my battles…
Looking pointedly back at Swiss Mirage and Tiger…
This would never happen sadly, it would also fundamentally change what planes are good or not. F-15s operating at their 97% rpm limits instead of 102%, MiG-21s not having the war thrust. KH-38 variant that likely doesn’t exist.
Every harrier variant using different RPM ratings on the same engine would be a funny one to sort out.
I do think the 58 should get inner bombs so you can actually multirole in SIM.
Do we have any suggestions how to improve this with something else than just BR bumbs to the silly OP stuff? Even the BR updates for Sim outside top tier planes seems being rather low on Gaijins priority list.
Should there be economical (RP/SL) benefit for flying lower BR planes in a barcket?
Should there be a set maximum number of lobbies of each EC brackets which can be running at once? Or maybe you could not choose the exact EC room, only the EC bracket then always get thrown in a room randomly? Crew lock after leaving a room before it ends? These do not necessary seem like the solution to me at first glance
Fixing (and improving) the PvE objectives would be nice addition too.
It’s not about being the best; it’s about fighting on a level playing field. That’s where true competition lives. Otherwise, it’s just technological supremacy rather than actual skill. I mean, let’s be real—some people still manage to suck even when they have every possible advantage but conceptually speaking, I’m only asking for the bare minimum: a fair fight.
The difference should be made by the player and their ability to master the vehicle they’re in. That’s why 12.7s should never have to face aircraft equipped with Fox-3s or ARH missiles.
You will not have a fair fight when you take a 12.7 against a 13.3, obviously.
Insisting to do so and take a 12.7 against 13.3, and then complain about it being unfair…
I have to ask again: WHAT do you guys actually want?!? I really don’t get it!
But I’ve said it time and time again: there needs to be a hard split between Fox 1/2s and Fox 3s. The only exception should be the F-14; as I’ve mentioned, the AIM-54s aren’t all that great anyway. They’re easy to evade, and you actually have to know how to fire them properly to get results.
There is no hard split between WW2 and post war, kinetic and HEAT, nromal optics and thermals, unstabilized guns and stabilized guns, guns only and IRAAM’s, rear-aspect and all aspect IRAAM’s, IRAAM’s and SARH, so why should there now suddenly be a hard split between Fox 1 and Fox 3?
If you really insist on this hard split, just as I keep saying, embrace the possibility of Sim EC and pick the rotation that allows you this split. (Next one up is Thursday, btw…)
On a side it’s true, apart from br adjustments at top tier, the lower ones are totally ignored.
Personally I have no problem with br brackets rotation, What really disturbs me it’s the br of some vehicles. As an example Su-27/33. They have no Fox-3 and still they’re forced to always face fox-3 even when they’re at a full downtier bracket. There are other planes suffering this situation.
It’s fine to me not having a hard split as long as I have the chance to not constantly face superior weapons
I mostly agree with FeetPics.
The main problem is that Gaijin is not interested in balancing the game, and if making it perfect would be very hard, making it decent would be very easy.
Gaijin also has the problem that most player prefer playing blue side, so they are forced to always keep red at a disadvantage (slight or considerable) all the time.
Gaijin also needs to make money in the process.
What we see is the result of these 3 inputs.
At this point I wish we could truly have a pve only mode, fully customizable with competitive AI on the opposing side. If you think about it, War Thunder as a game is incredible, probably one of the best games ever made, only held back by the fact that they have to constantly sell premiums and deal with a playerbase heavily split between 2 sides.
If WT was a PVE game, with the possibility to make CUSTOM pvp lobbies, it would be unbeatable. Imagine that you could set up your own pve games, set up a mission, set up enemies etc. Or imagine if you could set up pvp battles not based on br but with planes that are hand picked. How cool that would be.
Everyone knows War Thunder isn’t balanced; even the walls know every single point you mentioned, and they’ve been brought up countless times. But my point isn’t about those things it’s strictly about the Fox-3s at 12.7. Balance is necessary; War Thunder desperately needs it, and people should push for it to happen. To keep it short: 12.7s, and planes without Fox-3s in general, shouldn’t be fighting against Fox-3-equipped aircraft (except for the F-14). The technological gap is just too wide; it gives an unfair advantage to whoever has Fox-3s in the rotation and prevents healthy, fair competition.
Everyone knows warfare isn’t balanced.
Yes, evertyone knows this is your pet peeve as well. I have my own pet peeves that I try to fight for. But mine are also not of the same importance to everybody like they are for me, so I will have to live with that.
But - and I repeat myself like an old broken vinyl disc record - HOW do you suggest this situation should be solved concretely?
So far you only said what you don’t want to see Fox 2 against Fox 3, but have not presented HOW this should be done.
And - yet AGAIN - why go to all that hassle when one rotation already gives you exactly that?!?
I can fix it.
Separate planes by number of Fox 3s they can carry when facing Fox-1 slingers.
F-4 ice and sea harrier FA.2 can only carry 4 and are on terrible FM.
I don’t see them as OP compared to a F-2
I honestly can’t tell if you don’t understand or if you’re just pretending not to. What’s so hard about grasping that the solution is simply to separate these two [br] and keep them apart? I’ve been saying this since the start of the discussion. I couldn’t be any cleare, THIS IS THE SOLUTION
So your point is the there is no point in playing planes into tiers where they are at a disadvantage. So it makes no sense to play F18 on any days where 12.7 isn’t the top bracket etc.
What is even the point of having rotating brackets? Why not just allow players to create lobbies and allow them to set their preferred aircraft as the top bracket? That way you are never have to be faced with that choice of not playing the game or playing up tiers where the average player cannot be competitive.
The whole BR/rotations system in Sim EC is based on rotations of 4 BR’s in a bracket. Obviously one of the four is at a disadvantage and one at an advantage, the others between. Just like RB, but there it’s the matchmaker that decides what opponents you will face.

How much more separation do you need?
How’s it supposed to work? How do you propose the brackets/rotations should look like, for the specific case of 12.7, and in general?
Here the current situation:
Note my colour coding.
No, that’s NOT my point, you can of course also bring a lower BR aircraft in a higher BR battle - depending on aircraft: 12.7 Hornets can do their job quite well also in 13.0, it gets tougher in 13.3. One often sees lower aircraft in those rotations, so people actually do that, me included.
As in AB/RB, there is a mix of BR’s played, the difference here being that you know what you sign up for.
I’m afraid Sim doesn’t have the player numbers that would allow to do so. Some BR’s would be played much more, and other aircraft could barely be played as top BR. So less popular or “less meta” aircraft would suffer.
What’s fairer, especially to the average player, to be able to chose one’s competition, or randomly be matched, which gives you a theoretical chance of 25% to be in the botom BR, and 25% to be top BR?
You guys really miss the matchmaking that puts 75% of more or less disadvantaged aircraft against the 25% from the top of the foodchain, and this randomly?
I have to come back specifically to this point: What you mention here is only the desired result, but you don’ explain how this could be achieved.
Can you elaborate on how this would be achieved? In the sense of:
A separation of the 12.7 and later BR’s could be achieved by the following means:
a. …
b. …The advantages of those measures would be:
c. …
d. …However, the potential disadvantages could then be:
e. …
f. …
Let’s look at the statements you have made in this thread.
This one is in reply to RunaDacino in regards to an aircraft being viable only 2 days of the week. Your solution is to fly other aircraft when the one that you want to fly is not in a window where it is viable in the bracket.
You even have your own little calendar setup so that you always know what BR bracket has the best planes in it and what is the strongest for a given day.
The logical conclusion here is that the intelligent player should just cycle through their lineups and play the strongest plane on a given day. If that is the logical conclusion then what is the point of having BR rotations in the first place if the ultimate dichotomy is “play the best plane or get farmed by the best plane?” You have even said that you avoid Fox 3 tiers.
So what is the point of the BR bracket system? Why not just let players create their own lobbies so that their thing is top? If you don’t want to play F-18 against Fox-3…then just make a lobby of 12.7 and lower. There will be plenty of other people that want to play in those lobbies compared to forcing those players to get farmed by 13.3s for 25% of the time or just not play the game.
I don’t find this argument compelling at all because no active or intelligent player willingly plays in full down tiers anyways. So what you are relying on to pad out the numbers on a given day is forcing a bunch of noob players into situations where they are easily farmed by people in meta planes. Basically only ignorant players or players without a wide variety of planes are forced into a situation where they can play the game only a few days per week depending on the luck of the rotation.
The current player count is not even high enough to support the current “choose your own matchmaking” structure for most of the week. Most lobbies are less than half full for most of their run time. At this point the developers should fill out Air Sim lobbies with 80% named bots and 20% players like Aces Of Thunder.
So why shouldn’t we be able to choose our opposition 100% of the time instead of 25%? The rotating brackets just boil that choice down to “play the game” or “don’t play the game”. Giving everyone the choice to play the high or low tier 100% of the time would create more lobbies every day of the week and nobody would ever have to unwillingly fight planes significantly better than theirs. This is what most experienced players with lineups are already doing anyways.

