Critical Balance Issues in Sim Battles - 12.7 vs 13.3 (Fox-3 Power Creep)

Hm, I’m personally fine with the Gepards and SIDAM’s, and experience more issues with the ItO’s, which I think should not appear before proper effective stand off weapons are available. Especially Denmark is very bad now if you spawn South.

As to improved missions / tasks / targets / objectives, hell yeah, that would be a development that’s looong overdue…

I’m talking about convoys and battlefield.

How is some A-4 supposed to do the CAS mission when there are like 6 Gepards directly on the battlefield.

I struggle in AV-8C all you can do is set up a CCRP toss profile and turn away hoping the bomb connects.

Yeah, especially the convoys are bad, true, wit their Jedi gunners…

But aren’t A-4’s only in BR’s with only Gepard and Ostwind? 6 Gepards in one ground battle event is nothing I remember ever seeing.

No they can be I think 8.7-9.7.

I was playing with one the other day the poor guy died to SPAA like 10 times for 14 odd ground kills.

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tbf that’s an issue for all BRs regardless of SPAA.

At prop BRs, you’ll get pilot sniped by rooftop MGs if you fly too close to a convoy with bombs or rockets on your plane. Or best case, oil leaks.

Hm, but then it boils again down to “proper tool for proper job”.

Be that related to BR, or map, or targets you engage,… sorry, my personal opinion remains it’s the player’s choice, and not every aircraft (or in general vehicle) has to be good at everything in every situation.

When I want to work ground battle events, I fly something with Mavs or other stand off weapons, if it’s for bases, I have more options, if it’s ships, the choices are completely different again, for convoys it’s limited to anything with IIR-Mavs and/or TGP or similar, and so on…

Many may find that restricting, I find that one of the joys to find the best tool for each situation…

Jedi mind tricks level gunnery.

They should vastly reduce accuracy but then increase volume so it’s like flying into tracer hell.

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A lot of things don’t have these at this br.

Also my CAS plane designed for CAS can’t do CAS because SPAAs designed 2 decades later are on the battlefield??

That doesn’t make sense

And those gunners miraculously sniping stealth bombers at night and at high altitude, hehe!

If a plane designed for ground attack can’t ground attack then what’s the point.

First point here: You’re not alone, teamwork can really help - but is sadly admittedly still rare even in Sim.

Second: Yes, for “less capable CAS aircraft”, one not only needs air superiority, but also ground superiority, and that is tricky.

After all, the A-10’s are the absolute Kings of ground battle events. But one can also do great things with other aircraft, be that a Hunter Mk.58 with 2 Mav’s (enough to get rid of the two radar-SPAAG’s at 9.7 ground batlles, then rockets and guns for other targets…), Hawks with 2 or more Mavs, and so on.

That reminds me 58 is missing its inner bomb racks

I can’t be asked to report it the devs never do nothing lol.

Well, that is true, so you will need to search other targets. Or depend on someone else to suppress enemy air defense first…

I for example repeatedly fought in the forum against the 10.7 BR of the A-5, because in my view it’s really not 10.7 material, and not compareable to anything with more advance weaponry and avionics.

Still like the aircraft though for base bombing!

No, the Mk.58 only carried bombs on the outer wing pylons. Theoretically it would have been possible to also carry bombs on the inner ones, but that was never done and the “FLUNT” tanks were actually fixed, not dropable (but would have been made droppable in wartime).

The pylons between fuselage and gear wells were always only used for the 8cm Oerlikons, and were only added later (so not on the earlier tech tree variant).

What IS missing however is the option to carry 4 more Oerlikons on the outer wing pylons, where Mav’s and Bombs are usually carried…

Edit: oh, and the BL755… ;-)

The manual says otherwise

Can you share this please?

When I get to my pc in a few yes

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This is pretty much the core of the problem; what you advocate for is basically that players need to constantly rotate through whatever aircraft is the strongest for the given day in order to be rewarded. This premise only works if you have players that are willing to place themselves at a disadvantage by playing something that is not overall the strongest for a given day. If you actually follow this train of thought to it’s logical conclusion then we just end up with a dead game mode.

Here let me do a little thought experiment about sim.

  1. I have the ability to pick whatever plane is the strongest for a given day.
  2. I can also pick the specific lobby I want to join.
  3. I can leave the lobby at any time without any real penalty.
  4. My priority is to maximize my enjoyment of the PvP experience; i.e get the maximum number of “kills” for the minimal amount of “deaths”.
  5. My enjoyment comes with a direct cost on the enjoyment of other players; i.e for me to get kills…other players need to die.
  6. Everyone else has the same ability and is similar incentivized.

So the first issue that presents itself is that not all planes are created equal and that there are planes even within the same specific battle rating that are so far above everything else in performance that they are the only logical answer to satisfy criteria 1. If it’s a 6.0 - 7.0 day, then there really is no reason to not choose the Su-11 over everything else in the game. The same goes in regards to Saggitario 2 in 7.0 - 8.0 days and the same for Ariete in 8.0 - 9.0 days. Just now I have taken 3 brackets where is only one clear choice to put yourself at an extreme advantage over anyone that deviates from that formula.

In a vacuum, we smart few, get to play against equally experienced players in inferior planes. But ask yourself…are experienced players foolish enough to not recognize a fundamental imbalance in capability? If experienced players are smart enough to recognize a fundamental imbalance then they by and large will not choose to play against those planes; they are more likely to “defect” to playing those planes themselves or not playing at all. So we are quickly faced with the scenario where all experienced players want to be in our flavor of the day plane and the only people in the weaker planes are just people that lack the experience to recognize a fundamental imbalance.

Keep in mind we have only addressed point number one and we are only considering PvP players in this equation. We are not necessarily addressing the presence of grinder-type planes who’s goal is to maximize rewards for minimal input / attention. It could be argued though that PvP players do extract a cost on grinder-players when they do play against them and I think there is ample evidence of this.

Either way the solution to this sort of imbalance is simply “do not play the game on days where Su-11 / Saggatario / Ariete” are at their most imbalanced. Or just recognize that whatever plane you choose will put you at a massive disadvantage.

What happens when we take it a step further? Not only do we get to choose the best plane…we get to choose the specific lobby. This creates a couple of scenarios for PvP players. First I can maximize my PvP experience by ensuring that I always pick lobbies that have equally experienced players in the very strong planes for the day. And keep in mind we all have more or less the same incentive to “do well” so I will inevitably end up in a lobby with the more experienced players on my side.

Now in the off-chance that someone decides to play the disadvantaged planes and is somehow able to make up the performance gap of my chosen plane…I can always leave the lobby and find a new one. Let’s say for instance I am in an Ariete and someone is able to win a dogfight in an F-86 because the only previous feedback I have in Ariete is “turn a single direction as hard as I can and I will win” and my only experience is fighting less experienced players in worse planes…I can just leave that lobby and find a new one. I can make a note of that player that killed me and make sure that I never join a lobby with them on the enemy team or make sure to leave the lobby if that player joins against me.

But the lobby selection ability cuts both ways doesn’t it? No. Not quite. If you leave a lobby to find one that has easier targets and then I leave the lobby to follow you…that is actually an End User License Agreement violation and a bannable offense. In the strictest terms I could argue that experienced players targeting each other should result in a game ban.

So ultimately what happens is that you have entire battle ratings ranges that are effectively unplayable. If you want to play F-86 F-2 on a 9.0 day…your opposition will be a few stat-padders who will quit the game if you manage to kill them…and a bunch of guys just bombing airfields or bases for points. Taken to it’s ultimate conclusion; this is how you get “elite” PvP players with 1200+ kills in a plane and around 30 deaths in it where the whole entire game mode can be boiled down to essentially “lets farm the newest and least experienced players to make statcard number go up” and make sure to never face an ounce of adversity.

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These were part of the argument to keep the SP system iirc