This is pretty much the core of the problem; what you advocate for is basically that players need to constantly rotate through whatever aircraft is the strongest for the given day in order to be rewarded. This premise only works if you have players that are willing to place themselves at a disadvantage by playing something that is not overall the strongest for a given day. If you actually follow this train of thought to it’s logical conclusion then we just end up with a dead game mode.
Here let me do a little thought experiment about sim.
- I have the ability to pick whatever plane is the strongest for a given day.
- I can also pick the specific lobby I want to join.
- I can leave the lobby at any time without any real penalty.
- My priority is to maximize my enjoyment of the PvP experience; i.e get the maximum number of “kills” for the minimal amount of “deaths”.
- My enjoyment comes with a direct cost on the enjoyment of other players; i.e for me to get kills…other players need to die.
- Everyone else has the same ability and is similar incentivized.
So the first issue that presents itself is that not all planes are created equal and that there are planes even within the same specific battle rating that are so far above everything else in performance that they are the only logical answer to satisfy criteria 1. If it’s a 6.0 - 7.0 day, then there really is no reason to not choose the Su-11 over everything else in the game. The same goes in regards to Saggitario 2 in 7.0 - 8.0 days and the same for Ariete in 8.0 - 9.0 days. Just now I have taken 3 brackets where is only one clear choice to put yourself at an extreme advantage over anyone that deviates from that formula.
In a vacuum, we smart few, get to play against equally experienced players in inferior planes. But ask yourself…are experienced players foolish enough to not recognize a fundamental imbalance in capability? If experienced players are smart enough to recognize a fundamental imbalance then they by and large will not choose to play against those planes; they are more likely to “defect” to playing those planes themselves or not playing at all. So we are quickly faced with the scenario where all experienced players want to be in our flavor of the day plane and the only people in the weaker planes are just people that lack the experience to recognize a fundamental imbalance.
Keep in mind we have only addressed point number one and we are only considering PvP players in this equation. We are not necessarily addressing the presence of grinder-type planes who’s goal is to maximize rewards for minimal input / attention. It could be argued though that PvP players do extract a cost on grinder-players when they do play against them and I think there is ample evidence of this.
Either way the solution to this sort of imbalance is simply “do not play the game on days where Su-11 / Saggatario / Ariete” are at their most imbalanced. Or just recognize that whatever plane you choose will put you at a massive disadvantage.
What happens when we take it a step further? Not only do we get to choose the best plane…we get to choose the specific lobby. This creates a couple of scenarios for PvP players. First I can maximize my PvP experience by ensuring that I always pick lobbies that have equally experienced players in the very strong planes for the day. And keep in mind we all have more or less the same incentive to “do well” so I will inevitably end up in a lobby with the more experienced players on my side.
Now in the off-chance that someone decides to play the disadvantaged planes and is somehow able to make up the performance gap of my chosen plane…I can always leave the lobby and find a new one. Let’s say for instance I am in an Ariete and someone is able to win a dogfight in an F-86 because the only previous feedback I have in Ariete is “turn a single direction as hard as I can and I will win” and my only experience is fighting less experienced players in worse planes…I can just leave that lobby and find a new one. I can make a note of that player that killed me and make sure that I never join a lobby with them on the enemy team or make sure to leave the lobby if that player joins against me.
But the lobby selection ability cuts both ways doesn’t it? No. Not quite. If you leave a lobby to find one that has easier targets and then I leave the lobby to follow you…that is actually an End User License Agreement violation and a bannable offense. In the strictest terms I could argue that experienced players targeting each other should result in a game ban.
So ultimately what happens is that you have entire battle ratings ranges that are effectively unplayable. If you want to play F-86 F-2 on a 9.0 day…your opposition will be a few stat-padders who will quit the game if you manage to kill them…and a bunch of guys just bombing airfields or bases for points. Taken to it’s ultimate conclusion; this is how you get “elite” PvP players with 1200+ kills in a plane and around 30 deaths in it where the whole entire game mode can be boiled down to essentially “lets farm the newest and least experienced players to make statcard number go up” and make sure to never face an ounce of adversity.